/* GSnull * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include #include #include #include #include #include using namespace std; #include "GS.h" #include "GifTransfer.h" #include "null/GSnull.h" #ifdef _MSC_VER # include "svnrev.h" #endif const unsigned char version = PS2E_GS_VERSION; const unsigned char revision = 0; const unsigned char build = 1; // increase that with each version static char libraryName[256]; Config conf; u32 GSKeyEvent = 0; bool GSShift = false, GSAlt = false; string s_strIniPath="inis"; extern std::string s_strLogPath; const char* s_iniFilename = "GSnull.ini"; GSVars gs; // Because I haven't bothered to get GSOpen2 working in Windows yet in GSNull. #ifdef __LINUX__ #define USE_GSOPEN2 #endif void (*GSirq)(); extern void ResetRegs(); extern void SetMultithreaded(); extern void SetFrameSkip(bool skip); extern void InitPath(); EXPORT_C_(u32) PS2EgetLibType() { return PS2E_LT_GS; } EXPORT_C_(char*) PS2EgetLibName() { #ifdef _MSC_VER sprintf_s( libraryName, "GSnull Driver r%d%s",SVN_REV, SVN_MODS ? "m" : ""); return libraryName; #elif return "GSnull Driver"; #endif } EXPORT_C_(u32) PS2EgetLibVersion2(u32 type) { return (version<<16) | (revision<<8) | build; } EXPORT_C_(void) GSprintf(int timeout, char *fmt, ...) { va_list list; char msg[512]; va_start(list, fmt); vsprintf(msg, fmt, list); va_end(list); GSLog::Print("GSprintf:%s", msg); } // basic funcs EXPORT_C_(void) GSsetSettingsDir(const char* dir) { s_strIniPath = (dir == NULL) ? "inis" : dir; } EXPORT_C_(void) GSsetLogDir(const char* dir) { // Get the path to the log directory. s_strLogPath = (dir==NULL) ? "logs" : dir; // Reload the log file after updated the path GSLog::Close(); GSLog::Open(); } EXPORT_C_(s32) GSinit() { LoadConfig(); GSLog::Open(); GSLog::WriteLn("Initializing GSnull."); return 0; } EXPORT_C_(void) GSshutdown() { GSLog::WriteLn("Shutting down GSnull."); GSCloseWindow(); GSLog::Close(); } EXPORT_C_(s32) GSopen(void *pDsp, char *Title, int multithread) { int err = 0; GSLog::WriteLn("GS open."); //assert( GSirq != NULL ); err = GSOpenWindow(pDsp, Title); gs.MultiThreaded = multithread; ResetRegs(); SetMultithreaded(); InitPath(); GSLog::WriteLn("Opening GSnull."); return err; } #ifdef USE_GSOPEN2 EXPORT_C_(s32) GSopen2( void *pDsp, u32 flags ) { GSLog::WriteLn("GS open2."); GSOpenWindow2(pDsp, flags); gs.MultiThreaded = true; ResetRegs(); SetMultithreaded(); InitPath(); GSLog::WriteLn("Opening GSnull (2)."); return 0; } #endif EXPORT_C_(void) GSclose() { GSLog::WriteLn("Closing GSnull."); // Better to only close the window on Shutdown. All the other plugins // pretty much worked that way, and all old PCSX2 versions expect it as well. //GSCloseWindow(); } EXPORT_C_(void) GSirqCallback(void (*callback)()) { GSirq = callback; } EXPORT_C_(s32) GSfreeze(int mode, freezeData *data) { return 0; } EXPORT_C_(s32) GStest() { GSLog::WriteLn("Testing GSnull."); return 0; } EXPORT_C_(void) GSvsync(int field) { GSProcessMessages(); } // returns the last tag processed (64 bits) EXPORT_C_(void) GSgetLastTag(u64* ptag) { *(u32*)ptag = gs.nPath3Hack; gs.nPath3Hack = 0; } EXPORT_C_(void) GSgifSoftReset(u32 mask) { GSLog::WriteLn("Doing a soft reset of the GS plugin."); } EXPORT_C_(void) GSreadFIFO(u64 *mem) { } EXPORT_C_(void) GSreadFIFO2(u64 *mem, int qwc) { } // extended funcs // GSkeyEvent gets called when there is a keyEvent from the PAD plugin EXPORT_C_(void) GSkeyEvent(keyEvent *ev) { HandleKeyEvent(ev); } EXPORT_C_(void) GSchangeSaveState(int, const char* filename) { } EXPORT_C_(void) GSmakeSnapshot(char *path) { GSLog::WriteLn("Taking a snapshot."); } EXPORT_C_(void) GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg) { GSLog::WriteLn("Taking a snapshot to %s.", pathname); } EXPORT_C_(void) GSsetBaseMem(void*) { } EXPORT_C_(void) GSsetGameCRC(int crc, int gameoptions) { GSLog::WriteLn("Setting the crc to '%x' with 0x%x for options.", crc, gameoptions); } // controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done EXPORT_C_(void) GSsetFrameSkip(int frameskip) { SetFrameSkip(frameskip != 0); GSLog::WriteLn("Frameskip set to %d.", frameskip); } // if start is 1, starts recording spu2 data, else stops // returns a non zero value if successful // for now, pData is not used EXPORT_C_(int) GSsetupRecording(int start, void* pData) { if (start) GSLog::WriteLn("Pretending to record."); else GSLog::WriteLn("Pretending to stop recording."); return 1; } EXPORT_C_(void) GSreset() { GSLog::WriteLn("Doing a reset of the GS plugin."); } EXPORT_C_(void) GSwriteCSR(u32 value) { } EXPORT_C_(void) GSgetDriverInfo(GSdriverInfo *info) { }