# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(Output zzogl-shader) set(CommonFlags -pthread -DZEROGS_SSE2 -fno-strict-aliasing -Wstrict-aliasing # Allow to track strict aliasing issue. -Wunused-variable -DNVIDIA_CG_API ) set(OptimizationFlags -O2 -DNDEBUG ) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines set(zerogsshadersFinalFlags ${CommonFlags} -g -Wall -D_DEBUG ) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines set(zerogsshadersFinalFlags ${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD ) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines set(zerogsshadersFinalFlags ${CommonFlags} ${OptimizationFlags} -W ) endif(CMAKE_BUILD_TYPE STREQUAL Release) set(zerogsshadersFinalSources zerogsshaders.cpp zpipe.cpp ) set(zerogsshadersFinalLibs ${ZLIB_LIBRARIES} ${CG_LIBRARIES} ${OPENGL_LIBRARIES} ) add_pcsx2_executable(${Output} "${zerogsshadersFinalSources}" "${zerogsshadersFinalLibs}" "${zerogsshadersFinalFlags}") # Now build the shader add_custom_command(TARGET ${Output} POST_BUILD COMMAND ${Output} ps2hw.fx ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl ) if(PACKAGE_MODE) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${PLUGIN_DIR} RENAME ps2hw.dat) else(PACKAGE_MODE) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins RENAME ps2hw.dat) endif(PACKAGE_MODE)