/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include "PrecompiledHeader.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "Settings/GamePatchSettingsWidget.h"
#include "Settings/SettingsDialog.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Patch.h"
#include
GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author,
const std::string& description, bool enabled, SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
, m_name(name)
{
m_ui.setupUi(this);
m_ui.name->setText(QString::fromStdString(name));
m_ui.description->setText(
tr("Author: %1
%2")
.arg(author.empty() ? tr("Unknown") : QString::fromStdString(author))
.arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description)));
pxAssert(dialog->getSettingsInterface());
m_ui.enabled->setChecked(enabled);
connect(m_ui.enabled, &QCheckBox::stateChanged, this, &GamePatchDetailsWidget::onEnabledStateChanged);
}
GamePatchDetailsWidget::~GamePatchDetailsWidget() = default;
void GamePatchDetailsWidget::onEnabledStateChanged(int state)
{
SettingsInterface* si = m_dialog->getSettingsInterface();
if (state == Qt::Checked)
si->AddToStringList("Patches", "Enable", m_name.c_str());
else
si->RemoveFromStringList("Patches", "Enable", m_name.c_str());
si->Save();
g_emu_thread->reloadGameSettings();
}
GamePatchSettingsWidget::GamePatchSettingsWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent)
: m_dialog(dialog)
, m_serial(entry->serial)
, m_crc(entry->crc)
{
m_ui.setupUi(this);
m_ui.scrollArea->setFrameShape(QFrame::WinPanel);
m_ui.scrollArea->setFrameShadow(QFrame::Sunken);
connect(m_ui.reload, &QPushButton::clicked, this, &GamePatchSettingsWidget::onReloadClicked);
reloadList();
}
GamePatchSettingsWidget::~GamePatchSettingsWidget() = default;
void GamePatchSettingsWidget::onReloadClicked()
{
reloadList();
// reload it on the emu thread too, so it picks up any changes
g_emu_thread->reloadPatches();
}
void GamePatchSettingsWidget::reloadList()
{
// Patches shouldn't have any unlabelled patch groups, because they're new.
std::vector patches = Patch::GetPatchInfo(m_serial, m_crc, false, nullptr);
std::vector enabled_list =
m_dialog->getSettingsInterface()->GetStringList(Patch::PATCHES_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY);
delete m_ui.scrollArea->takeWidget();
QWidget* container = new QWidget(m_ui.scrollArea);
QVBoxLayout* layout = new QVBoxLayout(container);
layout->setContentsMargins(0, 0, 0, 0);
if (!patches.empty())
{
bool first = true;
for (Patch::PatchInfo& pi : patches)
{
if (!first)
{
QFrame* frame = new QFrame(container);
frame->setFrameShape(QFrame::HLine);
frame->setFrameShadow(QFrame::Sunken);
layout->addWidget(frame);
}
else
{
first = false;
}
const bool enabled = (std::find(enabled_list.begin(), enabled_list.end(), pi.name) != enabled_list.end());
GamePatchDetailsWidget* it =
new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, enabled, m_dialog, container);
layout->addWidget(it);
}
}
else
{
QLabel* label = new QLabel(tr("There are no patches available for this game."), container);
layout->addWidget(label);
}
layout->addStretch(1);
m_ui.scrollArea->setWidget(container);
}