# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(Output zzogl-0.3.0) set(CommonFlags -pthread -DZEROGS_SSE2 -fno-regmove -fno-strict-aliasing -Wstrict-aliasing # Allow to track strict aliasing issue. -Wunused-variable ) set(OptimizationFlags -O2 -DNDEBUG ) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(${CommonFlags} -g -Wall -D_DEBUG) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(${CommonFlags} ${OptimizationFlags} -W) endif(CMAKE_BUILD_TYPE STREQUAL Release) # zzogl sources set(zzoglSources GifTransfer.cpp GLWin32.cpp GLWinX11.cpp GSmain.cpp HostMemory.cpp Mem.cpp # memcpy_amd.cpp Mem_Swizzle.cpp Mem_Tables.cpp Profile.cpp rasterfont.cpp NewRegs.cpp Regs.cpp targets.cpp x86.cpp zerogs.cpp zpipe.cpp ZZClut.cpp ZZHacks.cpp ZZKeyboard.cpp ZZoglDrawing.cpp ZZLog.cpp ZZoglCreate.cpp ZZoglCRTC.cpp ZZoglFlush.cpp ZZoglFlushHack.cpp ZZoglSave.cpp ZZoglShaders.cpp ZZoglShoots.cpp ZZoglVB.cpp ) # zzogl headers set(zzoglHeaders common.h CRC.h GifTransfer.h # glprocs.h GS.h HostMemory.h Mem.h Mem_Swizzle.h Mem_Transmit.h Profile.h rasterfont.h NewRegs.h Regs.h targets.h Util.h x86.h zerogs.h zpipe.h ZZClut.h ZZGl.h ZZHacks.h ZZoglDrawing.h ZZLog.h ZZoglCRTC.h ZZoglMath.h ZZoglShaders.h ZZoglShoots.h ZZoglVB.h ) # zzogl S sources set(zzoglSSources x86-32.S) # zzogl shader sources set(zzoglShaderSources ctx0/ps2hw_ctx.fx ctx1/ps2hw_ctx.fx) # zzogl Linux sources set(zzoglLinuxSources Linux/Conf.cpp Linux/Linux.cpp) # zzogl Linux headers set(zzoglLinuxHeaders Linux/Linux.h) # change language of .S-files to c++ set_source_files_properties(${zzoglSSources} PROPERTIES LANGUAGE CXX) # add additional include directories include_directories(. Linux) # add library add_library(${Output} SHARED ${zzoglSources} ${zzoglHeaders} ${zzoglSSources} ${zzoglShaderSources} ${zzoglLinuxSources} ${zzoglLinuxHeaders}) # link target with project internal libraries target_link_libraries(${Output} Utilities) # link target with Cg target_link_libraries(${Output} ${CG_LIBRARIES}) # link target with glew target_link_libraries(${Output} ${GLEW_LIBRARY}) # link target with opengl target_link_libraries(${Output} ${OPENGL_LIBRARIES}) # link target with X11 target_link_libraries(${Output} ${X11_LIBRARIES}) # link target with jpeg target_link_libraries(${Output} ${JPEG_LIBRARIES}) # User flags options if(NOT USER_CMAKE_LD_FLAGS STREQUAL "") target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}") endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "") if(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION ${PLUGIN_DIR}) install(FILES ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${PLUGIN_DIR}) else(PACKAGE_MODE) install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) install(FILES ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl/ps2hw.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins) endif(PACKAGE_MODE)