//GiGaHeRz's SPU2 Driver //Copyright (c) 2003-2008, David Quintana // //This library is free software; you can redistribute it and/or //modify it under the terms of the GNU Lesser General Public //License as published by the Free Software Foundation; either //version 2.1 of the License, or (at your option) any later version. // //This library is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //Lesser General Public License for more details. // //You should have received a copy of the GNU Lesser General Public //License along with this library; if not, write to the Free Software //Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // #ifndef DEFS_H_INCLUDED #define DEFS_H_INCLUDED typedef enum {SPU2_VOL_MODE_CONST,SPU2_VOL_MODE_PLIN,SPU2_VOL_MODE_NLIN,SPU2_VOL_MODE_PLOG,SPU2_VOL_MODE_NLOG} V_VolMode; typedef struct { u16 Reg_VOL; s16 Value; //also Reg_VOLX s8 Increment; s8 Mode; } V_Volume; typedef struct { u16 Reg_ADSR1; u16 Reg_ADSR2; //also Reg_ENVX u32 Value; // Phase u8 Phase; //Attack Rate u8 Ar; //Attack Mode u8 Am; //Decay Rate u8 Dr; //Sustain Level u8 Sl; //Sustain Rate u8 Sr; //Sustain Mode u8 Sm; //Release Rate u8 Rr; //Release Mode u8 Rm; //Ready To Release u8 Releasing; } V_ADSR; typedef struct { // SPU2 cycle where the Playing started u32 PlayCycle; // Left Volume V_Volume VolumeL; // Right Volume V_Volume VolumeR; // Envelope V_ADSR ADSR; // Pitch (also Reg_PITCH) s16 Pitch; // Pitch Modulated by previous voice s8 Modulated; // Source (Wave/Noise) s8 Noise; // Direct Output for Left Channel s8 DryL; // Direct Output for Right Channel s8 DryR; // Effect Output for Left Channel s8 WetL; // Effect Output for Right Channel s8 WetR; // Loop Start Adress (also Reg_LSAH/L) u32 LoopStartA; // Sound Start Adress (also Reg_SSAH/L) u32 StartA; // Next Read Data Adress (also Reg_NAXH/L) u32 NextA; // Voice Decoding State s32 Prev1; s32 Prev2; s8 LoopMode; s8 LoopFlags; // [Air] : Replaced loop flags read from the ADPCM header with // a single LoopFlags value (above) -- more cache-friendly. //s8 LoopStart; //s8 Loop; //s8 LoopEnd; // Sample pointer (19:12 bit fixed point) s32 SP; // Sample pointer for Cubic Interpolation // Cubic interpolation mixes a sample behind Linear, so that it // can have sample data to either side of the end points from which // to extrapolate. This SP represents that late sample position. s32 SPc; // Previous sample values - used for interpolation // [Air] : Inverted order of these members to match the access order in the // code (might improve cache hits). s32 PV4; s32 PV3; s32 PV2; s32 PV1; // Last outputted audio value, used for voice modulation. s32 OutX; // SBuffer now points directly to an ADPCM cache entry. s16 *SBuffer; // sample position within the current decoded packet. s32 SCurrent; } V_Voice; #ifndef PUBLIC // ** Begin Debug-only variables section ** // Separated from the V_Voice struct to improve cache performance of // the Public Release build. struct V_VoiceDebug { s8 FirstBlock; s32 SampleData; s32 PeakX; s32 displayPeak; s32 lastSetStartA; s32 lastStopReason; }; struct V_CoreDebug { V_VoiceDebug Voices[24]; s32 AutoDMAPeak; // Last Transfer Size u32 lastsize; }; // Debug tracking information - 24 voices and 2 cores. extern V_CoreDebug DebugCores[2]; #endif typedef struct { u16 IN_COEF_L; u16 IN_COEF_R; u32 FB_SRC_A; u32 FB_SRC_B; u16 FB_ALPHA; u16 FB_X; u32 IIR_SRC_A0; u32 IIR_SRC_A1; u32 IIR_SRC_B1; u32 IIR_SRC_B0; u32 IIR_DEST_A0; u32 IIR_DEST_A1; u32 IIR_DEST_B0; u32 IIR_DEST_B1; u16 IIR_ALPHA; u16 IIR_COEF; u32 ACC_SRC_A0; u32 ACC_SRC_A1; u32 ACC_SRC_B0; u32 ACC_SRC_B1; u32 ACC_SRC_C0; u32 ACC_SRC_C1; u32 ACC_SRC_D0; u32 ACC_SRC_D1; u16 ACC_COEF_A; u16 ACC_COEF_B; u16 ACC_COEF_C; u16 ACC_COEF_D; u32 MIX_DEST_A0; u32 MIX_DEST_A1; u32 MIX_DEST_B0; u32 MIX_DEST_B1; } V_Reverb; typedef struct { u16 Out; u16 Info; u16 Unknown1; u16 Mode; u16 Media; u16 Unknown2; u16 Protection; } V_SPDIF; typedef struct { u32 PMON; u32 NON; u32 VMIXL; u32 VMIXR; u32 VMIXEL; u32 VMIXER; u16 MMIX; u32 ENDX; u16 STATX; u16 ATTR; u16 _1AC; } V_CoreRegs; typedef struct { // Core Voices V_Voice Voices[24]; // Master Volume for Left Channel V_Volume MasterL; // Master Volume for Right Channel V_Volume MasterR; // Volume for External Data Input (Left Channel) u16 ExtL; // Volume for External Data Input (Right Channel) u16 ExtR; // Volume for Sound Data Input (Left Channel) u16 InpL; // Volume for Sound Data Input (Right Channel) u16 InpR; // Volume for Output from Effects (Left Channel) u16 FxL; // Volume for Output from Effects (Right Channel) u16 FxR; // Interrupt Address u32 IRQA; // DMA Transfer Start Address u32 TSA; // DMA Transfer Data Address (Internal...) u32 TDA; // External Input to Direct Output (Left) s8 ExtDryL; // External Input to Direct Output (Right) s8 ExtDryR; // External Input to Effects (Left) s8 ExtWetL; // External Input to Effects (Right) s8 ExtWetR; // Sound Data Input to Direct Output (Left) s8 InpDryL; // Sound Data Input to Direct Output (Right) s8 InpDryR; // Sound Data Input to Effects (Left) s8 InpWetL; // Sound Data Input to Effects (Right) s8 InpWetR; // Voice Data to Direct Output (Left) s8 SndDryL; // Voice Data to Direct Output (Right) s8 SndDryR; // Voice Data to Effects (Left) s8 SndWetL; // Voice Data to Effects (Right) s8 SndWetR; // Interrupt Enable s8 IRQEnable; // DMA related? s8 DMABits; // Effect Enable s8 FxEnable; // Noise Clock s8 NoiseClk; // AutoDMA Status u16 AutoDMACtrl; // DMA Interrupt Counter s32 DMAICounter; // Mute s8 Mute; // Input Buffer u32 InputDataLeft; u32 InputPos; u32 InputDataProgress; u8 AdmaInProgress; // Reverb V_Reverb Revb; u32 EffectsStartA; u32 EffectsEndA; u32 ReverbX; // Registers V_CoreRegs Regs; u8 InitDelay; u8 CoreEnabled; u8 AttrBit0; u8 AttrBit4; u8 AttrBit5; u16*DMAPtr; u32 MADR; u32 TADR; s16 ADMATempBuffer[0x1000]; u32 ADMAPV; u32 ADMAPL; u32 ADMAPR; } V_Core; extern V_Core Cores[2]; extern V_SPDIF Spdif; // Output Buffer Writing Position (the same for all data); extern s16 OutPos; // Input Buffer Reading Position (the same for all data); extern s16 InputPos; // SPU Mixing Cycles ("Ticks mixed" counter) extern u32 Cycles; extern u8 InpBuff; // 1b0 "hack" extern u32 Num; #endif // DEFS_H_INCLUDED //