/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDevice9.h" class GSTextureFX9 { public: #pragma pack(push, 1) struct VSConstantBuffer { GSVector4 VertexScale; GSVector4 VertexOffset; GSVector2 TextureScale; float _pad[2]; }; union VSSelector { struct { DWORD bppz:2; DWORD tme:1; DWORD fst:1; DWORD logz:1; }; DWORD dw; operator DWORD() {return dw & 0x1f;} }; struct PSConstantBuffer { GSVector4 FogColor; float MINU; float MAXU; float MINV; float MAXV; DWORD UMSK; DWORD UFIX; DWORD VMSK; DWORD VFIX; float TA0; float TA1; float AREF; float _pad[1]; GSVector2 WH; GSVector2 rWrH; }; union PSSelector { struct { DWORD fst:1; DWORD wms:2; DWORD wmt:2; DWORD bpp:3; DWORD aem:1; DWORD tfx:3; DWORD tcc:1; DWORD ate:1; DWORD atst:3; DWORD fog:1; DWORD clr1:1; DWORD rt:1; }; DWORD dw; operator DWORD() {return dw & 0xfffff;} }; union PSSamplerSelector { struct { DWORD tau:1; DWORD tav:1; DWORD min:1; DWORD mag:1; }; DWORD dw; operator DWORD() {return dw & 0xf;} }; union OMDepthStencilSelector { struct { DWORD zte:1; DWORD ztst:2; DWORD zwe:1; DWORD date:1; DWORD fba:1; }; DWORD dw; operator DWORD() {return dw & 0x3f;} }; union OMBlendSelector { struct { DWORD abe:1; DWORD a:2; DWORD b:2; DWORD c:2; DWORD d:2; DWORD wr:1; DWORD wg:1; DWORD wb:1; DWORD wa:1; }; DWORD dw; operator DWORD() {return dw & 0x1fff;} }; #pragma pack(pop) private: GSDevice9* m_dev; CComPtr m_il; hash_map > m_vs; D3DXHANDLE m_vs_params; hash_map > m_ps; hash_map m_ps_ss; hash_map m_om_dss; hash_map m_om_bs; hash_map m_mskfix; public: GSTextureFX9(); bool Create(GSDevice9* dev); bool CreateMskFix(GSTexture9& t, DWORD size, DWORD msk, DWORD fix); bool SetupIA(const GSVertexHW9* vertices, UINT count, D3DPRIMITIVETYPE prim); bool SetupVS(VSSelector sel, const VSConstantBuffer* cb); bool SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel, IDirect3DTexture9* tex, IDirect3DTexture9* pal, bool psrr); void UpdatePS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel, bool psrr); void SetupRS(int w, int h, const RECT& scissor); void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, BYTE bf, IDirect3DSurface9* rt, IDirect3DSurface9* ds); void UpdateOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, BYTE bf); };