/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GSUtil.h" #include "GPUSettingsDlg.h" #include #include GSSetting GPUSettingsDlg::g_renderers[] = { {0, _T("Direct3D7 (Software)"), NULL}, {1, _T("Direct3D9 (Software)"), NULL}, {2, _T("Direct3D10 (Software)"), NULL}, // {3, _T("Null (Null)"), NULL}, }; GSSetting GPUSettingsDlg::g_psversion[] = { {D3DPS_VERSION(3, 0), _T("Pixel Shader 3.0"), NULL}, {D3DPS_VERSION(2, 0), _T("Pixel Shader 2.0"), NULL}, //{D3DPS_VERSION(1, 4), _T("Pixel Shader 1.4"), NULL}, //{D3DPS_VERSION(1, 1), _T("Pixel Shader 1.1"), NULL}, //{D3DPS_VERSION(0, 0), _T("Fixed Pipeline (bogus)"), NULL}, }; GSSetting GPUSettingsDlg::g_filter[] = { {0, _T("Nearest"), NULL}, {1, _T("Bilinear (polygons only)"), NULL}, {2, _T("Bilinear"), NULL}, }; GSSetting GPUSettingsDlg::g_dithering[] = { {0, _T("Disabled"), NULL}, {1, _T("Auto"), NULL}, }; GSSetting GPUSettingsDlg::g_aspectratio[] = { {0, _T("Stretch"), NULL}, {1, _T("4:3"), NULL}, {2, _T("16:9"), NULL}, }; GSSetting GPUSettingsDlg::g_internalresolution[] = { {0 | (0 << 2), _T("H x 1 - V x 1"), NULL}, {1 | (0 << 2), _T("H x 2 - V x 1"), NULL}, {0 | (1 << 2), _T("H x 1 - V x 2"), NULL}, {1 | (1 << 2), _T("H x 2 - V x 2"), NULL}, {2 | (1 << 2), _T("H x 4 - V x 2"), NULL}, {1 | (2 << 2), _T("H x 2 - V x 4"), NULL}, {2 | (2 << 2), _T("H x 4 - V x 4"), NULL}, }; IMPLEMENT_DYNAMIC(GPUSettingsDlg, CDialog) GPUSettingsDlg::GPUSettingsDlg(CWnd* pParent /*=NULL*/) : CDialog(GPUSettingsDlg::IDD, pParent) { } GPUSettingsDlg::~GPUSettingsDlg() { } LRESULT GPUSettingsDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) { LRESULT ret = __super::DefWindowProc(message, wParam, lParam); if(message == WM_INITDIALOG) { SendMessage(WM_KICKIDLE); } return ret; } void GPUSettingsDlg::DoDataExchange(CDataExchange* pDX) { __super::DoDataExchange(pDX); DDX_Control(pDX, IDC_COMBO3, m_resolution); DDX_Control(pDX, IDC_COMBO1, m_renderer); DDX_Control(pDX, IDC_COMBO4, m_psversion); DDX_Control(pDX, IDC_COMBO2, m_filter); DDX_Control(pDX, IDC_COMBO5, m_dithering); DDX_Control(pDX, IDC_COMBO6, m_aspectratio); DDX_Control(pDX, IDC_COMBO7, m_internalresolution); DDX_Control(pDX, IDC_SPIN3, m_swthreads); DDX_Control(pDX, IDC_EDIT3, m_swthreadsedit); } BEGIN_MESSAGE_MAP(GPUSettingsDlg, CDialog) ON_MESSAGE_VOID(WM_KICKIDLE, OnKickIdle) ON_UPDATE_COMMAND_UI(IDC_COMBO4, OnUpdateD3D9Options) ON_UPDATE_COMMAND_UI(IDC_COMBO7, OnUpdateSWOptions) ON_UPDATE_COMMAND_UI(IDC_SPIN3, OnUpdateSWOptions) ON_UPDATE_COMMAND_UI(IDC_EDIT3, OnUpdateSWOptions) ON_CBN_SELCHANGE(IDC_COMBO1, &GPUSettingsDlg::OnCbnSelchangeCombo1) END_MESSAGE_MAP() void GPUSettingsDlg::OnKickIdle() { UpdateDialogControls(this, false); } BOOL GPUSettingsDlg::OnInitDialog() { __super::OnInitDialog(); CWinApp* pApp = AfxGetApp(); D3DCAPS9 caps; memset(&caps, 0, sizeof(caps)); caps.PixelShaderVersion = D3DPS_VERSION(0, 0); m_modes.clear(); // windowed { D3DDISPLAYMODE mode; memset(&mode, 0, sizeof(mode)); m_modes.push_back(mode); int iItem = m_resolution.AddString(_T("Windowed")); m_resolution.SetItemDataPtr(iItem, &m_modes.back()); m_resolution.SetCurSel(iItem); } // fullscreen if(CComPtr d3d = Direct3DCreate9(D3D_SDK_VERSION)) { uint32 ModeWidth = pApp->GetProfileInt(_T("Settings"), _T("ModeWidth"), 0); uint32 ModeHeight = pApp->GetProfileInt(_T("Settings"), _T("ModeHeight"), 0); uint32 ModeRefreshRate = pApp->GetProfileInt(_T("Settings"), _T("ModeRefreshRate"), 0); uint32 nModes = d3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); for(uint32 i = 0; i < nModes; i++) { D3DDISPLAYMODE mode; if(S_OK == d3d->EnumAdapterModes(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &mode)) { CString str; str.Format(_T("%dx%d %dHz"), mode.Width, mode.Height, mode.RefreshRate); int iItem = m_resolution.AddString(str); m_modes.push_back(mode); m_resolution.SetItemDataPtr(iItem, &m_modes.back()); if(ModeWidth == mode.Width && ModeHeight == mode.Height && ModeRefreshRate == mode.RefreshRate) { m_resolution.SetCurSel(iItem); } } } d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps); } bool isdx10avail = GSUtil::IsDirect3D10Available(); vector renderers; for(size_t i = 0; i < countof(g_renderers); i++) { if(i == 2 && !isdx10avail) continue; renderers.push_back(g_renderers[i]); } GSSetting::InitComboBox(&renderers[0], renderers.size(), m_renderer, pApp->GetProfileInt(_T("GPUSettings"), _T("Renderer"), 1)); GSSetting::InitComboBox(g_psversion, countof(g_psversion), m_psversion, pApp->GetProfileInt(_T("Settings"), _T("PixelShaderVersion2"), D3DPS_VERSION(2, 0)), caps.PixelShaderVersion); GSSetting::InitComboBox(g_filter, countof(g_filter), m_filter, pApp->GetProfileInt(_T("GPUSettings"), _T("filter"), 0)); GSSetting::InitComboBox(g_dithering, countof(g_dithering), m_dithering, pApp->GetProfileInt(_T("GPUSettings"), _T("dithering"), 1)); GSSetting::InitComboBox(g_aspectratio, countof(g_aspectratio), m_aspectratio, pApp->GetProfileInt(_T("GPUSettings"), _T("AspectRatio"), 1)); GSSetting::InitComboBox(g_internalresolution, countof(g_internalresolution), m_internalresolution, pApp->GetProfileInt(_T("GPUSettings"), _T("scale_x"), 0) | (pApp->GetProfileInt(_T("GPUSettings"), _T("scale_y"), 0) << 2)); OnCbnSelchangeCombo1(); // m_swthreads.SetRange(1, 16); m_swthreads.SetPos(pApp->GetProfileInt(_T("GPUSettings"), _T("swthreads"), 1)); // UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void GPUSettingsDlg::OnOK() { CWinApp* pApp = AfxGetApp(); UpdateData(); if(m_resolution.GetCurSel() >= 0) { D3DDISPLAYMODE& mode = *(D3DDISPLAYMODE*)m_resolution.GetItemData(m_resolution.GetCurSel()); pApp->WriteProfileInt(_T("Settings"), _T("ModeWidth"), mode.Width); pApp->WriteProfileInt(_T("Settings"), _T("ModeHeight"), mode.Height); pApp->WriteProfileInt(_T("Settings"), _T("ModeRefreshRate"), mode.RefreshRate); } if(m_renderer.GetCurSel() >= 0) { pApp->WriteProfileInt(_T("GPUSettings"), _T("Renderer"), (DWORD)m_renderer.GetItemData(m_renderer.GetCurSel())); } if(m_psversion.GetCurSel() >= 0) { pApp->WriteProfileInt(_T("Settings"), _T("PixelShaderVersion2"), (DWORD)m_psversion.GetItemData(m_psversion.GetCurSel())); } if(m_filter.GetCurSel() >= 0) { pApp->WriteProfileInt(_T("GPUSettings"), _T("filter"), (DWORD)m_filter.GetItemData(m_filter.GetCurSel())); } if(m_dithering.GetCurSel() >= 0) { pApp->WriteProfileInt(_T("GPUSettings"), _T("dithering"), (DWORD)m_dithering.GetItemData(m_dithering.GetCurSel())); } if(m_aspectratio.GetCurSel() >= 0) { pApp->WriteProfileInt(_T("GPUSettings"), _T("AspectRatio"), (DWORD)m_aspectratio.GetItemData(m_aspectratio.GetCurSel())); } if(m_internalresolution.GetCurSel() >= 0) { DWORD value = (DWORD)m_internalresolution.GetItemData(m_internalresolution.GetCurSel()); pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_x"), value & 3); pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_y"), (value >> 2) & 3); } pApp->WriteProfileInt(_T("GPUSettings"), _T("swthreads"), m_swthreads.GetPos()); __super::OnOK(); } void GPUSettingsDlg::OnUpdateResolution(CCmdUI* pCmdUI) { UpdateData(); int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel()); pCmdUI->Enable(i == 1); } void GPUSettingsDlg::OnUpdateD3D9Options(CCmdUI* pCmdUI) { int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel()); pCmdUI->Enable(i == 1); } void GPUSettingsDlg::OnUpdateSWOptions(CCmdUI* pCmdUI) { int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel()); pCmdUI->Enable(i >= 0 && i <= 2); } void GPUSettingsDlg::OnCbnSelchangeCombo1() { int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel()); GetDlgItem(IDC_LOGO9)->ShowWindow(i == 1 ? SW_SHOW : SW_HIDE); GetDlgItem(IDC_LOGO10)->ShowWindow(i == 2 ? SW_SHOW : SW_HIDE); }