/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include "common/Vulkan/Loader.h" #include #include namespace Vulkan { class Texture { public: Texture(); Texture(Texture&& move); Texture(const Texture&) = delete; ~Texture(); Texture& operator=(Texture&& move); Texture& operator=(const Texture&) = delete; __fi bool IsValid() const { return (m_image != VK_NULL_HANDLE); } /// An image is considered owned/managed if we control the memory. __fi bool IsOwned() const { return (m_allocation != VK_NULL_HANDLE); } __fi u32 GetWidth() const { return m_width; } __fi u32 GetHeight() const { return m_height; } __fi u32 GetLevels() const { return m_levels; } __fi u32 GetLayers() const { return m_layers; } __fi u32 GetMipWidth(u32 level) const { return std::max(m_width >> level, 1u); } __fi u32 GetMipHeight(u32 level) const { return std::max(m_height >> level, 1u); } __fi VkFormat GetFormat() const { return m_format; } __fi VkSampleCountFlagBits GetSamples() const { return m_samples; } __fi VkImageLayout GetLayout() const { return m_layout; } __fi VkImageViewType GetViewType() const { return m_view_type; } __fi VkImage GetImage() const { return m_image; } __fi VmaAllocation GetAllocation() const { return m_allocation; } __fi VkImageView GetView() const { return m_view; } bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage, const VkComponentMapping* swizzle = nullptr); bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr); void Destroy(bool defer = true); // Used when the render pass is changing the image layout, or to force it to // VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is // irrelevant and will not be loaded. void OverrideImageLayout(VkImageLayout new_layout); void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout); void TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels, u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout); VkFramebuffer CreateFramebuffer(VkRenderPass render_pass); void UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height, u32 buffer_height, u32 row_length, VkBuffer buffer, u32 buffer_offset); private: u32 m_width = 0; u32 m_height = 0; u32 m_levels = 0; u32 m_layers = 0; VkFormat m_format = VK_FORMAT_UNDEFINED; VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT; VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D; VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImage m_image = VK_NULL_HANDLE; VmaAllocation m_allocation = VK_NULL_HANDLE; VkImageView m_view = VK_NULL_HANDLE; }; } // namespace Vulkan