/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "common/Vulkan/Loader.h"
#include
#include
namespace Vulkan
{
class Texture
{
public:
Texture();
Texture(Texture&& move);
Texture(const Texture&) = delete;
~Texture();
Texture& operator=(Texture&& move);
Texture& operator=(const Texture&) = delete;
__fi bool IsValid() const { return (m_image != VK_NULL_HANDLE); }
/// An image is considered owned/managed if we control the memory.
__fi bool IsOwned() const { return (m_allocation != VK_NULL_HANDLE); }
__fi u32 GetWidth() const { return m_width; }
__fi u32 GetHeight() const { return m_height; }
__fi u32 GetLevels() const { return m_levels; }
__fi u32 GetLayers() const { return m_layers; }
__fi u32 GetMipWidth(u32 level) const { return std::max(m_width >> level, 1u); }
__fi u32 GetMipHeight(u32 level) const { return std::max(m_height >> level, 1u); }
__fi VkFormat GetFormat() const { return m_format; }
__fi VkSampleCountFlagBits GetSamples() const { return m_samples; }
__fi VkImageLayout GetLayout() const { return m_layout; }
__fi VkImageViewType GetViewType() const { return m_view_type; }
__fi VkImage GetImage() const { return m_image; }
__fi VmaAllocation GetAllocation() const { return m_allocation; }
__fi VkImageView GetView() const { return m_view; }
bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage,
const VkComponentMapping* swizzle = nullptr);
bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr);
void Destroy(bool defer = true);
// Used when the render pass is changing the image layout, or to force it to
// VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is
// irrelevant and will not be loaded.
void OverrideImageLayout(VkImageLayout new_layout);
void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout);
void TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels,
u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout);
VkFramebuffer CreateFramebuffer(VkRenderPass render_pass);
void UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height,
u32 buffer_height, u32 row_length, VkBuffer buffer, u32 buffer_offset);
private:
u32 m_width = 0;
u32 m_height = 0;
u32 m_levels = 0;
u32 m_layers = 0;
VkFormat m_format = VK_FORMAT_UNDEFINED;
VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT;
VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImage m_image = VK_NULL_HANDLE;
VmaAllocation m_allocation = VK_NULL_HANDLE;
VkImageView m_view = VK_NULL_HANDLE;
};
} // namespace Vulkan