/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #if defined(_WIN32) #include "common/Pcsx2Defs.h" #include "common/RedtapeWindows.h" #include "common/StringUtil.h" #include "common/Threading.h" #include "common/General.h" #include "common/WindowInfo.h" #include "fmt/core.h" #include #include #include // If anything tries to read this as an initializer, we're in trouble. static const LARGE_INTEGER lfreq = []() { LARGE_INTEGER ret = {}; QueryPerformanceFrequency(&ret); return ret; }(); // This gets leaked... oh well. static thread_local HANDLE s_sleep_timer; static thread_local bool s_sleep_timer_created = false; static HANDLE GetSleepTimer() { if (s_sleep_timer_created) return s_sleep_timer; s_sleep_timer_created = true; s_sleep_timer = CreateWaitableTimerEx(nullptr, nullptr, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS); if (!s_sleep_timer) s_sleep_timer = CreateWaitableTimer(nullptr, TRUE, nullptr); return s_sleep_timer; } u64 GetTickFrequency() { return lfreq.QuadPart; } u64 GetCPUTicks() { LARGE_INTEGER count; QueryPerformanceCounter(&count); return count.QuadPart; } u64 GetPhysicalMemory() { MEMORYSTATUSEX status; status.dwLength = sizeof(status); GlobalMemoryStatusEx(&status); return status.ullTotalPhys; } // Calculates the Windows OS Version and processor architecture, and returns it as a // human-readable string. :) std::string GetOSVersionString() { std::string retval; SYSTEM_INFO si; GetNativeSystemInfo(&si); if (IsWindows10OrGreater()) { retval = "Microsoft "; retval += IsWindowsServer() ? "Windows Server 2016+" : "Windows 10+"; } else retval = "Unsupported Operating System!"; return retval; } bool WindowInfo::InhibitScreensaver(const WindowInfo& wi, bool inhibit) { EXECUTION_STATE flags = ES_CONTINUOUS; if (inhibit) flags |= ES_DISPLAY_REQUIRED; SetThreadExecutionState(flags); return true; } bool Common::PlaySoundAsync(const char* path) { const std::wstring wpath(StringUtil::UTF8StringToWideString(path)); return PlaySoundW(wpath.c_str(), NULL, SND_ASYNC | SND_NODEFAULT); } void Threading::Sleep(int ms) { ::Sleep(ms); } void Threading::SleepUntil(u64 ticks) { // This is definitely sub-optimal, but there's no way to sleep until a QPC timestamp on Win32. const s64 diff = static_cast(ticks - GetCPUTicks()); if (diff <= 0) return; const HANDLE hTimer = GetSleepTimer(); if (!hTimer) return; const u64 one_hundred_nanos_diff = (static_cast(diff) * 10000000ULL) / GetTickFrequency(); if (one_hundred_nanos_diff == 0) return; LARGE_INTEGER fti; fti.QuadPart = -static_cast(one_hundred_nanos_diff); if (SetWaitableTimer(hTimer, &fti, 0, nullptr, nullptr, FALSE)) { WaitForSingleObject(hTimer, INFINITE); return; } } #endif