/* dialog.cpp * PCSX2 Dev Team * Copyright (C) 2015 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "dialog.h" // Construtor of Dialog Dialog::Dialog() : wxFrame( NULL, // Parent wxID_ANY, // ID _T("OnePad configuration"), // Title wxDefaultPosition, // Position wxSize(DEFAULT_WIDTH, DEFAULT_HEIGHT), // Width + Lenght // Style wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN ) { /* * Define the size and the position of each button : * padding[ButtonID][0] : Width * padding[ButtonID][1] : Height * padding[ButtonID][2] : x position * padding[ButtonID][3] : y position */ int padding[BUTTONS_LENGHT][4]; // L1 padding[PAD_L1][0] = 218; // Width padding[PAD_L1][1] = 28; // Height padding[PAD_L1][2] = 50; // X padding[PAD_L1][3] = 175; // Y // L2 padding[PAD_L2][0] = 218; // Width padding[PAD_L2][1] = 28; // Height padding[PAD_L2][2] = 50; // X padding[PAD_L2][3] = 104; // Y // R1 padding[PAD_R1][0] = 218; // Width padding[PAD_R1][1] = 28; // Height padding[PAD_R1][2] = 726; // X padding[PAD_R1][3] = 175; // Y // R2 padding[PAD_R2][0] = 218; // Width padding[PAD_R2][1] = 28; // Height padding[PAD_R2][2] = 726; // X padding[PAD_R2][3] = 104; // Y // Triangle padding[PAD_TRIANGLE][0] = 218; // Width padding[PAD_TRIANGLE][1] = 28; // Height padding[PAD_TRIANGLE][2] = 726; // X padding[PAD_TRIANGLE][3] = 246; // Y // Circle padding[PAD_CIRCLE][0] = 218; // Width padding[PAD_CIRCLE][1] = 28; // Height padding[PAD_CIRCLE][2] = 726; // X padding[PAD_CIRCLE][3] = 319; // Y // Cross padding[PAD_CROSS][0] = 218; // Width padding[PAD_CROSS][1] = 28; // Height padding[PAD_CROSS][2] = 726; // X padding[PAD_CROSS][3] = 391; // Y // Square padding[PAD_SQUARE][0] = 218; // Width padding[PAD_SQUARE][1] = 28; // Height padding[PAD_SQUARE][2] = 726; // X padding[PAD_SQUARE][3] = 463; // Y // Directional pad up padding[PAD_UP][0] = 100; // Width padding[PAD_UP][1] = 25; // Height padding[PAD_UP][2] = 108; // X padding[PAD_UP][3] = 290; // Y // Directional pad down padding[PAD_DOWN][0] = 100; // Width padding[PAD_DOWN][1] = 25; // Height padding[PAD_DOWN][2] = 108; // X padding[PAD_DOWN][3] = 340; // Y // Directional pad right padding[PAD_RIGHT][0] = 109; // Width padding[PAD_RIGHT][1] = 25; // Height padding[PAD_RIGHT][2] = 159; // X padding[PAD_RIGHT][3] = 315; // Y // Directional pad left padding[PAD_LEFT][0] = 109; // Width padding[PAD_LEFT][1] = 25; // Height padding[PAD_LEFT][2] = 50; // X padding[PAD_LEFT][3] = 315; // Y // Left Joystick up padding[PAD_L_UP][0] = 100; // Width padding[PAD_L_UP][1] = 25; // Height padding[PAD_L_UP][2] = 325; // X padding[PAD_L_UP][3] = 527; // Y // Left Joystick down padding[PAD_L_DOWN][0] = 100; // Width padding[PAD_L_DOWN][1] = 25; // Height padding[PAD_L_DOWN][2] = 325; // X padding[PAD_L_DOWN][3] = 577; // Y // Left Joystick right padding[PAD_L_RIGHT][0] = 109; // Width padding[PAD_L_RIGHT][1] = 25; // Height padding[PAD_L_RIGHT][2] = 377; // X padding[PAD_L_RIGHT][3] = 552; // Y // Left Joystick left padding[PAD_L_LEFT][0] = 109; // Width padding[PAD_L_LEFT][1] = 25; // Height padding[PAD_L_LEFT][2] = 268; // X padding[PAD_L_LEFT][3] = 552; // Y // L3 padding[PAD_L3][0] = 218; // Width padding[PAD_L3][1] = 28; // Height padding[PAD_L3][2] = 268; // X padding[PAD_L3][3] = 641; // Y // Right Joystick up padding[PAD_R_UP][0] = 100; // Width padding[PAD_R_UP][1] = 25; // Height padding[PAD_R_UP][2] = 555; // X padding[PAD_R_UP][3] = 527; // Y // Right Joystick down padding[PAD_R_DOWN][0] = 100; // Width padding[PAD_R_DOWN][1] = 25; // Height padding[PAD_R_DOWN][2] = 555; // X padding[PAD_R_DOWN][3] = 577; // Y // Right Joystick right padding[PAD_R_RIGHT][0] = 109; // Width padding[PAD_R_RIGHT][1] = 25; // Height padding[PAD_R_RIGHT][2] = 607; // X padding[PAD_R_RIGHT][3] = 552; // Y // Right Joystick left padding[PAD_R_LEFT][0] = 109; // Width padding[PAD_R_LEFT][1] = 25; // Height padding[PAD_R_LEFT][2] = 498; // X padding[PAD_R_LEFT][3] = 552; // Y // R3 padding[PAD_R3][0] = 218; // Width padding[PAD_R3][1] = 28; // Height padding[PAD_R3][2] = 498; // X padding[PAD_R3][3] = 641; // Y // Start padding[PAD_START][0] = 218; // Width padding[PAD_START][1] = 28; // Height padding[PAD_START][2] = 503; // X padding[PAD_START][3] = 34; // Y // Select padding[PAD_SELECT][0] = 218; // Width padding[PAD_SELECT][1] = 28; // Height padding[PAD_SELECT][2] = 273; // X padding[PAD_SELECT][3] = 34; // Y // Analog padding[Analog][0] = 218; // Width padding[Analog][1] = 28; // Height padding[Analog][2] = 50; // X padding[Analog][3] = 452; // Y // Left Joystick Configuration padding[JoyL_config][0] = 180; // Width padding[JoyL_config][1] = 28; // Height padding[JoyL_config][2] = 50; // X padding[JoyL_config][3] = 550; // Y // Right Joystick Configuration padding[JoyR_config][0] = 180; // Width padding[JoyR_config][1] = 28; // Height padding[JoyR_config][2] = 764; // X padding[JoyR_config][3] = 550; // Y // Gamepad Configuration padding[Gamepad_config][0] = 180; // Width padding[Gamepad_config][1] = 28; // Height padding[Gamepad_config][2] = 50; // X padding[Gamepad_config][3] = 585; // Y // Set All Buttons padding[Set_all][0] = 180; // Width padding[Set_all][1] = 28; // Height padding[Set_all][2] = 764; // X padding[Set_all][3] = 585; // Y // Apply modifications without exit padding[Apply][0] = 70; // Width padding[Apply][1] = 28; // Height padding[Apply][2] = 833; // X padding[Apply][3] = 642; // Y // Ok button padding[Ok][0] = 70; // Width padding[Ok][1] = 28; // Height padding[Ok][2] = 913; // X padding[Ok][3] = 642; // Y // Cancel button padding[Cancel][0] = 70; // Width padding[Cancel][1] = 28; // Height padding[Cancel][2] = 753; // X padding[Cancel][3] = 642; // Y // create a new Notebook m_tab_gamepad = new wxNotebook(this, wxID_ANY); for(int i=0; iAddPage( m_pan_tabs[i], // Parent wxString(sstm.str().c_str(), wxConvUTF8) // Title ); for(int j=0; jSetLabel(_T("&Left Joystick Config")); m_bt_gamepad[i][JoyR_config]->SetLabel(_T("&Right Joystick Config")); m_bt_gamepad[i][Gamepad_config]->SetLabel(_T("&Gamepad Configuration")); m_bt_gamepad[i][Set_all]->SetLabel(_T("&Set All Buttons")); m_bt_gamepad[i][Cancel]->SetLabel(_T("&Cancel")); m_bt_gamepad[i][Apply]->SetLabel(_T("&Apply")); m_bt_gamepad[i][Ok]->SetLabel(_T("&Ok")); // Disable analog button (not yet supported) m_bt_gamepad[i][Analog]->Disable(); } Bind(wxEVT_BUTTON, &Dialog::OnButtonClicked, this); m_time_update_gui.SetOwner(this); Bind(wxEVT_TIMER, &Dialog::JoystickEvent, this); m_time_update_gui.Start(UPDATE_TIME, wxTIMER_CONTINUOUS); for(int i=0; iGetId()-wxID_HIGHEST-1; // get the real ID int gamepad_id = m_tab_gamepad->GetSelection(); // get the tab ID (equivalent to the gamepad id) if(bt_id >= 0 && bt_id <= PAD_R_LEFT) // if the button ID is a gamepad button { bt_tmp->Disable(); // switch the button state to "Disable" config_key(gamepad_id, bt_id); bt_tmp->Enable(); // switch the button state to "Enable" } else if(bt_id == Gamepad_config) // If the button ID is equals to the Gamepad_config button ID { m_frm_gamepad_config = new GamepadConfiguration(gamepad_id, this); m_frm_gamepad_config->InitGamepadConfiguration(); m_frm_gamepad_config->Show(true); } else if(bt_id == JoyL_config) // If the button ID is equals to the JoyL_config button ID { m_frm_joystick_config = new JoystickConfiguration(gamepad_id, true, this); m_frm_joystick_config->InitJoystickConfiguration(); m_frm_joystick_config->Show(true); } else if(bt_id == JoyR_config) // If the button ID is equals to the JoyR_config button ID { m_frm_joystick_config = new JoystickConfiguration(gamepad_id, false, this); m_frm_joystick_config->InitJoystickConfiguration(); m_frm_joystick_config->Show(true); } else if(bt_id == Set_all) // If the button ID is equals to the Set_all button ID { for(int i=0; iShowImg(img_l_arrow_up); break; case PAD_L_RIGHT: // Left joystick (Right) → m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_right); break; case PAD_L_DOWN: // Left joystick (Down) ↓ m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_bottom); break; case PAD_L_LEFT: // Left joystick (Left) ← m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_left); break; case PAD_R_UP: // Right joystick (Up) ↑ m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_up); break; case PAD_R_RIGHT: // Right joystick (Right) → m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_right); break; case PAD_R_DOWN: // Right joystick (Down) ↓ m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_bottom); break; case PAD_R_LEFT: // Right joystick (Left) ← m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_left); break; default: m_pan_tabs[gamepad_id]->ShowImg(i); break; } m_pan_tabs[gamepad_id]->Refresh(); m_pan_tabs[gamepad_id]->Update(); config_key(gamepad_id, i); switch(i) { case PAD_L_UP: // Left joystick (Up) ↑ m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_up); break; case PAD_L_RIGHT: // Left joystick (Right) → m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_right); break; case PAD_L_DOWN: // Left joystick (Down) ↓ m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_bottom); break; case PAD_L_LEFT: // Left joystick (Left) ← m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_left); break; case PAD_R_UP: // Right joystick (Up) ↑ m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_up); break; case PAD_R_RIGHT: // Right joystick (Right) → m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_right); break; case PAD_R_DOWN: // Right joystick (Down) ↓ m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_bottom); break; case PAD_R_LEFT: // Right joystick (Left) ← m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_left); break; default: m_pan_tabs[gamepad_id]->HideImg(i); break; } m_pan_tabs[gamepad_id]->Refresh(); m_pan_tabs[gamepad_id]->Update(); usleep(500000); // give enough time to the user to release the button } } else if(bt_id == Ok) // If the button ID is equals to the Ok button ID { SaveConfig(); // Save the configuration Close(); // Close the window } else if(bt_id == Apply) // If the button ID is equals to the Apply button ID { SaveConfig(); // Save the configuration } else if(bt_id == Cancel) // If the button ID is equals to the cancel button ID { Close(); // Close the window } } void Dialog::JoystickEvent(wxTimerEvent& event) { #ifdef SDL_BUILD u32 key; int map; std::map::iterator it; std::map::iterator it2; SDL_JoystickEventState(SDL_ENABLE); SDL_Event events; while(SDL_PollEvent(&events)) { switch(events.type) { case SDL_KEYDOWN: case SDL_KEYUP: break; case SDL_JOYAXISMOTION: if(events.jaxis.which < GAMEPAD_NUMBER) { key = axis_to_key(false, (events.jaxis.value<0), events.jaxis.axis); it=m_map_images[events.jaxis.which].find(key); if(it != m_map_images[events.jaxis.which].end()) { map = m_map_images[events.jaxis.which][key]; if(events.jaxis.value == 0) { if(map >= PAD_L_UP && map <= PAD_L_LEFT) m_pan_tabs[events.jaxis.which]->HideImg(img_left_cursor); else if(map >= PAD_R_UP && map <= PAD_R_LEFT) m_pan_tabs[events.jaxis.which]->HideImg(img_right_cursor); else if(map < PAD_L_UP) m_pan_tabs[events.jaxis.which]->HideImg(map); } else { if(map >= PAD_L_UP && map <= PAD_L_LEFT) { m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value); m_pan_tabs[events.jaxis.which]->ShowImg(img_left_cursor); } else if(map >= PAD_R_UP && map <= PAD_R_LEFT) { m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value); m_pan_tabs[events.jaxis.which]->ShowImg(img_right_cursor); } else if(map < PAD_L_UP) // if this is not a joystick { m_pan_tabs[events.jaxis.which]->ShowImg(map); } } break; } // Hack Dualshock 4 (L2, R2) key = axis_to_key(false, (events.jaxis.value>0), events.jaxis.axis); it2=m_map_images[events.jaxis.which].find(key); if(it2 != m_map_images[events.jaxis.which].end()) { map = m_map_images[events.jaxis.which][key]; if(map < PAD_L_UP) // if this is not a joystick { m_pan_tabs[events.jaxis.which]->HideImg(map); } break; } } break; case SDL_JOYBUTTONDOWN: if(events.jbutton.which < GAMEPAD_NUMBER) { key = button_to_key(events.jbutton.button); it=m_map_images[events.jbutton.which].find(key); if(it != m_map_images[events.jbutton.which].end()) { map = m_map_images[events.jbutton.which][key]; m_pan_tabs[events.jbutton.which]->ShowImg(map); } } break; case SDL_JOYBUTTONUP: if(events.jbutton.which < GAMEPAD_NUMBER) { key = button_to_key(events.jbutton.button); it=m_map_images[events.jbutton.which].find(key); if(it != m_map_images[events.jbutton.which].end()) { map = m_map_images[events.jbutton.which][key]; m_pan_tabs[events.jbutton.which]->HideImg(map); } } break; case SDL_JOYHATMOTION: if(events.jhat.which < GAMEPAD_NUMBER) { switch(events.jhat.value) { case SDL_HAT_UP: key = hat_to_key(events.jhat.value, events.jhat.hat); it=m_map_images[events.jhat.which].find(key); if(it != m_map_images[events.jhat.which].end()) { m_pan_tabs[events.jhat.which]->ShowImg(img_dp_up); } break; case SDL_HAT_DOWN: key = hat_to_key(events.jhat.value, events.jhat.hat); it=m_map_images[events.jhat.which].find(key); if(it != m_map_images[events.jhat.which].end()) { m_pan_tabs[events.jhat.which]->ShowImg(img_dp_bottom); } break; case SDL_HAT_RIGHT: key = hat_to_key(events.jhat.value, events.jhat.hat); it=m_map_images[events.jhat.which].find(key); if(it != m_map_images[events.jhat.which].end()) { m_pan_tabs[events.jhat.which]->ShowImg(img_dp_right); } break; case SDL_HAT_LEFT: key = hat_to_key(events.jhat.value, events.jhat.hat); it=m_map_images[events.jhat.which].find(key); if(it != m_map_images[events.jhat.which].end()) { m_pan_tabs[events.jhat.which]->ShowImg(img_dp_left); } break; case SDL_HAT_CENTERED: m_pan_tabs[events.jhat.which]->HideImg(img_dp_up); m_pan_tabs[events.jhat.which]->HideImg(img_dp_bottom); m_pan_tabs[events.jhat.which]->HideImg(img_dp_right); m_pan_tabs[events.jhat.which]->HideImg(img_dp_left); } } break; default: break; } } #endif // SDL_BUILD } /****************************************/ /*********** Methods functions **********/ /****************************************/ void Dialog::config_key(int pad, int key) { bool captured = false; u32 key_pressed = 0; // I don't have any guarantee that not-yet-pressed state is egual to released state GamePad::UpdateReleaseState(); while (!captured) { vector::iterator itjoy; if (PollX11KeyboardMouseEvent(key_pressed)) { // special case for keyboard/mouse to handle multiple keys // Note: key_pressed == 0 when ESC is hit to abort the capture if (key_pressed > 0) { clear_key(pad, key); set_keyboad_key(pad, key_pressed, key); m_simulatedKeys[pad][key] = key_pressed; m_map_images[pad][key_pressed] = key; } captured = true; } else { GamePad::UpdateGamePadState(); itjoy = s_vgamePad.begin(); while ((itjoy != s_vgamePad.end()) && (!captured)) { if ((*itjoy)->PollButtons(key_pressed)) { clear_key(pad, key); set_key(pad, key, key_pressed); m_map_images[pad][key_pressed] = key; captured = true; } else if((*itjoy)->PollAxes(key_pressed)) { clear_key(pad, key); set_key(pad, key, key_pressed); m_map_images[pad][key_pressed] = key; captured = true; } else if((*itjoy)->PollHats(key_pressed)) { clear_key(pad, key); set_key(pad, key, key_pressed); m_map_images[pad][key_pressed] = key; captured = true; } itjoy++; } } } m_bt_gamepad[pad][key]->SetLabel( KeyName(pad, key, m_simulatedKeys[pad][key]).c_str() ); } void Dialog::clear_key(int pad, int key) { // Erase the keyboard binded key u32 keysim = m_simulatedKeys[pad][key]; m_simulatedKeys[pad][key] = 0; // erase gamepad entry (keysim map) std::map::iterator it1; it1=conf->keysym_map[pad].find(keysim); if(it1 != conf->keysym_map[pad].end()) conf->keysym_map[pad].erase(it1); // erase gamepad entry (image map) int val = get_key(pad, key); std::map::iterator it2; it2=m_map_images[pad].find(val); if(it2 != m_map_images[pad].end()) { m_map_images[pad].erase(it2); } // Erase the keyboard image map //m_map_images[pad].erase(keysim); // Erase the Gamepad binded key set_key(pad, key, 0); } // Set button values void Dialog::repopulate() { for(int gamepad_id=0; gamepad_idSetLabel( KeyName(gamepad_id, key).c_str() ); m_map_images[gamepad_id][get_key(gamepad_id, key)] = key; } } // keyboard/mouse key map::iterator it; for (it = conf->keysym_map[gamepad_id].begin(); it != conf->keysym_map[gamepad_id].end(); ++it) { int keysym = it->first; int key = it->second; m_bt_gamepad[gamepad_id][key]->SetLabel( KeyName(gamepad_id, key, keysym).c_str() ); m_simulatedKeys[gamepad_id][key] = keysym; m_map_images[gamepad_id][keysym] = key; } } } // Main void DisplayDialog() { Dialog* dialog = new Dialog(); dialog->InitDialog(); dialog->Show(true); }