#!/bin/bash # PCSX2 - PS2 Emulator for PCs # Copyright (C) 2002-2014 PCSX2 Dev Team # # PCSX2 is free software: you can redistribute it and/or modify it under the terms # of the GNU Lesser General Public License as published by the Free Software Found- # ation, either version 3 of the License, or (at your option) any later version. # # PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; # without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR # PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with PCSX2. # If not, see . #set -e # This terminates the script in case of any error if [[ (-f /usr/bin/wx-config32-2.8 && -f /usr/bin/wxrc32-2.8) ]]; then #add flags for archlinux flags=(-DCMAKE_BUILD_PO=FALSE -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32-2.8') else flags=(-DCMAKE_BUILD_PO=FALSE) fi cleanBuild=0 useClang=0 for ARG in "$@"; do case "$ARG" in --clean ) cleanBuild=1 ;; --clang ) flags+=(-DUSE_CLANG=TRUE); useClang=1; ;; --dev|--devel ) flags+=(-DCMAKE_BUILD_TYPE=Devel) ;; --dbg|--debug ) flags+=(-DCMAKE_BUILD_TYPE=Debug) ;; --strip ) flags+=(-DCMAKE_BUILD_STRIP=TRUE) ;; --release ) flags+=(-DCMAKE_BUILD_TYPE=Release) ;; --glsl ) flags+=(-DGLSL_API=TRUE) ;; --egl ) flags+=(-DEGL_API=TRUE) ;; --gles ) flags+=(-DGLES_API=TRUE) ;; --sdl2 ) flags+=(-DSDL2_API=TRUE) ;; --extra ) flags+=(-DEXTRA_PLUGINS=TRUE) ;; --asan ) flags+=(-DUSE_ASAN=TRUE) ;; --wx28 ) flags+=(-DWX28_API=TRUE) ;; --wx30 ) flags+=(-DWX28_API=FALSE) ;; --gtk3 ) flags+=(-DGTK3_API=TRUE) ;; --64-bit-dont-work ) flags+=(-D64BIT_BUILD_DONT_WORK=TRUE) ;; --no-simd ) flags+=(-DDISABLE_ADVANCE_SIMD=TRUE) ;; -D* ) flags+=($ARG) ;; *) # Unknown option echo "** User options **" echo "--dev / --devel : Build PCSX2 as a Development build." echo "--debug : Build PCSX2 as a Debug build." echo "--release : Build PCSX2 as a Release build." echo echo "--clean : Do a clean build." echo "--extra : Build all plugins" echo echo "** Developper option **" echo "--clang : Build with Clang/llvm" echo "--asan : Enable Address sanitizer" echo echo "--wx28 : Force wxWidget 2.8" echo "--wx30 : Allow to use wxWidget 3.0" echo "--glsl : Replace CG backend of ZZogl by GLSL" echo "--egl : Replace GLX by EGL (ZZogl plugins only)" echo "--sdl2 : Build with SDL2 (crash if wx is linked to SDL1)" echo "--gles : Replace openGL backend of GSdx by openGLES3.1" echo echo "** Hardcode Developper option **" echo "--64-bit-dont-work : Don't use it!" echo "--no-simd : Only allow sse2" echo "--gtk3 : replace GTK2 by GTK3" exit 1 esac done root=$PWD/$(dirname "$0") log=$root/install_log.txt build=$root/build if [[ "$cleanBuild" -eq 1 ]]; then echo "Doing a clean build." # allow to keep build as a symlink (for example to a ramdisk) rm -fr $build/* fi echo "Building pcsx2 with ${flags[*]}" | tee $log # Resolve the symlink otherwise cmake is lost # Besides, it allows 'mkdir' to create the real destination directory if [[ -L $build ]]; then build=`readlink $build` fi mkdir -p $build # Cmake will generate file inside $CWD. It would be nicer if an option to cmake can be provided. cd $build if [[ "$useClang" -eq 1 ]]; then CC=clang CXX=clang++ cmake "${flags[@]}" $root 2>&1 | tee -a $log else cmake "${flags[@]}" $root 2>&1 | tee -a $log fi if [[ $(uname -s) == 'Darwin' ]]; then ncpu=$(sysctl -n hw.ncpu) else ncpu=$(grep -w -c processor /proc/cpuinfo) fi make -j"$ncpu" 2>&1 | tee -a $log make install 2>&1 | tee -a $log exit 0