/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2014- PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once // Hopefully this file will be used for cross-source math utilities. // Currently these are strewn across the code base. Please collect them all! #include "common/Pcsx2Defs.h" // On GCC >= 4.7, this is equivalent to __builtin_clrsb(n); inline u32 count_leading_sign_bits(s32 n) { // If the sign bit is 1, we invert the bits to 0 for count-leading-zero. if (n < 0) n = ~n; // If BSR is used directly, it would have an undefined value for 0. if (n == 0) return 32; // Perform our count leading zero. #ifdef _MSC_VER unsigned long ret; _BitScanReverse(&ret, n); return 31 - (u32)ret; #else return __builtin_clz(n); #endif }