/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ // [TODO] Rename this file to VirtualMemory.h !! #pragma once // ===================================================================================================== // Cross-Platform Memory Protection (Used by VTLB, Recompilers and Texture caches) // ===================================================================================================== // Win32 platforms use the SEH model: __try {} __except {} // Linux platforms use the POSIX Signals model: sigaction() // [TODO] OS-X (Darwin) platforms should use the Mach exception model (not implemented) #include "EventSource.h" #include "General.h" #include struct PageFaultInfo { uptr addr; PageFaultInfo(uptr address) { addr = address; } }; // -------------------------------------------------------------------------------------- // IEventListener_PageFault // -------------------------------------------------------------------------------------- class IEventListener_PageFault : public IEventDispatcher { public: typedef PageFaultInfo EvtParams; public: virtual ~IEventListener_PageFault() = default; virtual void DispatchEvent(const PageFaultInfo &evtinfo, bool &handled) { OnPageFaultEvent(evtinfo, handled); } virtual void DispatchEvent(const PageFaultInfo &evtinfo) { pxFailRel("Don't call me, damnit. Use DispatchException instead."); } virtual void OnPageFaultEvent(const PageFaultInfo &evtinfo, bool &handled) {} }; // -------------------------------------------------------------------------------------- // EventListener_PageFault / EventListenerHelper_PageFault // -------------------------------------------------------------------------------------- class EventListener_PageFault : public IEventListener_PageFault { public: EventListener_PageFault(); virtual ~EventListener_PageFault(); }; template class EventListenerHelper_PageFault : public EventListener_PageFault { public: TypeToDispatchTo *Owner; public: EventListenerHelper_PageFault(TypeToDispatchTo &dispatchTo) { Owner = &dispatchTo; } EventListenerHelper_PageFault(TypeToDispatchTo *dispatchTo) { Owner = dispatchTo; } virtual ~EventListenerHelper_PageFault() = default; protected: virtual void OnPageFaultEvent(const PageFaultInfo &info, bool &handled) { Owner->OnPageFaultEvent(info, handled); } }; // -------------------------------------------------------------------------------------- // SrcType_PageFault // -------------------------------------------------------------------------------------- class SrcType_PageFault : public EventSource { protected: typedef EventSource _parent; protected: bool m_handled; public: SrcType_PageFault() : m_handled(false) { } virtual ~SrcType_PageFault() = default; bool WasHandled() const { return m_handled; } virtual void Dispatch(const PageFaultInfo ¶ms); protected: virtual void _DispatchRaw(ListenerIterator iter, const ListenerIterator &iend, const PageFaultInfo &evt); }; // -------------------------------------------------------------------------------------- // VirtualMemoryManager: Manages the allocation of PCSX2 VM // Ensures that all memory is close enough together for rip-relative addressing // -------------------------------------------------------------------------------------- class VirtualMemoryManager { DeclareNoncopyableObject(VirtualMemoryManager); wxString m_name; uptr m_baseptr; // An array to track page usage (to trigger asserts if things try to overlap) std::atomic *m_pageuse; // reserved memory (in pages) u32 m_pages_reserved; public: // If upper_bounds is nonzero and the OS fails to allocate memory that is below it, // calls to IsOk() will return false and Alloc() will always return null pointers // strict indicates that the allocation should quietly fail if the memory can't be mapped at `base` VirtualMemoryManager(const wxString &name, uptr base, size_t size, uptr upper_bounds = 0, bool strict = false); ~VirtualMemoryManager(); void *GetBase() const { return (void *)m_baseptr; } // Request the use of the memory at offsetLocation bytes from the start of the reserved memory area // offsetLocation must be page-aligned void *Alloc(uptr offsetLocation, size_t size) const; void *AllocAtAddress(void *address, size_t size) const { return Alloc(size, (uptr)address - m_baseptr); } void Free(void *address, size_t size) const; // Was this VirtualMemoryManager successfully able to get its memory mapping? // (If not, calls to Alloc will return null pointers) bool IsOk() const { return m_baseptr != 0; } }; typedef std::shared_ptr VirtualMemoryManagerPtr; // -------------------------------------------------------------------------------------- // VirtualMemoryBumpAllocator: Allocates memory for things that don't have explicitly-reserved spots // -------------------------------------------------------------------------------------- class VirtualMemoryBumpAllocator { const VirtualMemoryManagerPtr m_allocator; std::atomic m_baseptr{0}; const uptr m_endptr = 0; public: VirtualMemoryBumpAllocator(VirtualMemoryManagerPtr allocator, size_t size, uptr offsetLocation); void *Alloc(size_t size); const VirtualMemoryManagerPtr& GetAllocator() { return m_allocator; } }; // -------------------------------------------------------------------------------------- // VirtualMemoryReserve // -------------------------------------------------------------------------------------- class VirtualMemoryReserve { DeclareNoncopyableObject(VirtualMemoryReserve); protected: wxString m_name; // Where the memory came from (so we can return it) VirtualMemoryManagerPtr m_allocator; // Default size of the reserve, in bytes. Can be specified when the object is constructed. // Is used as the reserve size when Reserve() is called, unless an override is specified // in the Reserve parameters. size_t m_defsize; void *m_baseptr; // reserved memory (in pages). uptr m_pages_reserved; // Records the number of pages committed to memory. // (metric for analysis of buffer usage) uptr m_pages_commited; // Protection mode to be applied to committed blocks. PageProtectionMode m_prot_mode; // Controls write access to the entire reserve. When true (the default), the reserve // operates normally. When set to false, all committed blocks are re-protected with // write disabled, and accesses to uncommitted blocks (read or write) will cause a GPF // as well. bool m_allow_writes; // Allows the implementation to decide how much memory it needs to allocate if someone requests the given size // Should translate requests of size 0 to m_defsize virtual size_t GetSize(size_t requestedSize); public: VirtualMemoryReserve(const wxString &name, size_t size = 0); virtual ~VirtualMemoryReserve() { Release(); } // Initialize with the given piece of memory // Note: The memory is already allocated, the allocator is for future use to free the region // It may be null in which case there is no way to free the memory in a way it will be usable again virtual void *Assign(VirtualMemoryManagerPtr allocator, void *baseptr, size_t size); void *Reserve(VirtualMemoryManagerPtr allocator, uptr baseOffset, size_t size = 0) { size = GetSize(size); void *allocation = allocator->Alloc(baseOffset, size); return Assign(std::move(allocator), allocation, size); } void *Reserve(VirtualMemoryBumpAllocator& allocator, size_t size = 0) { size = GetSize(size); return Assign(allocator.GetAllocator(), allocator.Alloc(size), size); } virtual void Reset(); virtual void Release(); virtual bool TryResize(uint newsize); virtual bool Commit(); virtual void ForbidModification(); virtual void AllowModification(); bool IsOk() const { return m_baseptr != NULL; } const wxString& GetName() const { return m_name; } uptr GetReserveSizeInBytes() const { return m_pages_reserved * __pagesize; } uptr GetReserveSizeInPages() const { return m_pages_reserved; } uint GetCommittedPageCount() const { return m_pages_commited; } uint GetCommittedBytes() const { return m_pages_commited * __pagesize; } u8 *GetPtr() { return (u8 *)m_baseptr; } const u8 *GetPtr() const { return (u8 *)m_baseptr; } u8 *GetPtrEnd() { return (u8 *)m_baseptr + (m_pages_reserved * __pagesize); } const u8 *GetPtrEnd() const { return (u8 *)m_baseptr + (m_pages_reserved * __pagesize); } VirtualMemoryReserve &SetPageAccessOnCommit(const PageProtectionMode &mode); operator void *() { return m_baseptr; } operator const void *() const { return m_baseptr; } operator u8 *() { return (u8 *)m_baseptr; } operator const u8 *() const { return (u8 *)m_baseptr; } u8 &operator[](uint idx) { pxAssert(idx < (m_pages_reserved * __pagesize)); return *((u8 *)m_baseptr + idx); } const u8 &operator[](uint idx) const { pxAssert(idx < (m_pages_reserved * __pagesize)); return *((u8 *)m_baseptr + idx); } protected: virtual void ReprotectCommittedBlocks(const PageProtectionMode &newmode); }; #ifdef __POSIX__ #define PCSX2_PAGEFAULT_PROTECT #define PCSX2_PAGEFAULT_EXCEPT #elif defined(_WIN32) struct _EXCEPTION_POINTERS; extern long __stdcall SysPageFaultExceptionFilter(struct _EXCEPTION_POINTERS *eps); #define PCSX2_PAGEFAULT_PROTECT __try #define PCSX2_PAGEFAULT_EXCEPT \ __except (SysPageFaultExceptionFilter(GetExceptionInformation())) {} #else #error PCSX2 - Unsupported operating system platform. #endif extern void pxInstallSignalHandler(); extern void _platform_InstallSignalHandler(); #include "Threading.h" extern SrcType_PageFault *Source_PageFault; extern Threading::Mutex PageFault_Mutex;