/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include namespace Common { class Timer { public: using Value = std::uint64_t; Timer(); static Value GetCurrentValue(); static double ConvertValueToSeconds(Value value); static double ConvertValueToMilliseconds(Value value); static double ConvertValueToNanoseconds(Value value); static Value ConvertSecondsToValue(double s); static Value ConvertMillisecondsToValue(double s); static Value ConvertNanosecondsToValue(double ns); void Reset(); void ResetTo(Value value) { m_tvStartValue = value; } Value GetStartValue() const { return m_tvStartValue; } double GetTimeSeconds() const; double GetTimeMilliseconds() const; double GetTimeNanoseconds() const; double GetTimeSecondsAndReset(); double GetTimeMillisecondsAndReset(); double GetTimeNanosecondsAndReset(); bool ResetIfSecondsPassed(double s); bool ResetIfMillisecondsPassed(double s); bool ResetIfNanosecondsPassed(double s); private: Value m_tvStartValue; }; } // namespace Common