/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
namespace Common
{
class Timer
{
public:
using Value = std::uint64_t;
Timer();
static Value GetCurrentValue();
static double ConvertValueToSeconds(Value value);
static double ConvertValueToMilliseconds(Value value);
static double ConvertValueToNanoseconds(Value value);
static Value ConvertSecondsToValue(double s);
static Value ConvertMillisecondsToValue(double s);
static Value ConvertNanosecondsToValue(double ns);
void Reset();
void ResetTo(Value value) { m_tvStartValue = value; }
Value GetStartValue() const { return m_tvStartValue; }
double GetTimeSeconds() const;
double GetTimeMilliseconds() const;
double GetTimeNanoseconds() const;
double GetTimeSecondsAndReset();
double GetTimeMillisecondsAndReset();
double GetTimeNanosecondsAndReset();
bool ResetIfSecondsPassed(double s);
bool ResetIfMillisecondsPassed(double s);
bool ResetIfNanosecondsPassed(double s);
private:
Value m_tvStartValue;
};
} // namespace Common