/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2009 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "PrecompiledHeader.h" #include "Threading.h" #include #include #include #ifdef __LINUX__ # include // for pthread_kill, which is in pthread.h on w32-pthreads #endif using namespace Threading; namespace Threading { static const timespec ts_msec_200 = { 0, 200 * 1000000 }; static void _pt_callback_cleanup( void* handle ) { ((PersistentThread*)handle)->DoThreadCleanup(); } PersistentThread::PersistentThread() : m_thread() , m_sem_event() , m_sem_finished() , m_returncode( 0 ) , m_detached( false ) , m_running( false ) { } // This destructor performs basic "last chance" cleanup, which is a blocking // join against non-detached threads. Detached threads are unhandled. // Extending classes should always implement their own thread closure process. // This class must not be deleted from its own thread. That would be like marrying // your sister, and then cheating on her with your daughter. PersistentThread::~PersistentThread() { if( !m_running ) return; wxASSERT( !IsSelf() ); // not allowed from our own thread. if( !_InterlockedExchange( &m_detached, true ) ) { #if wxUSE_GUI m_sem_finished.WaitGui(); #else m_sem_finished.Wait(); #endif m_running = false; } } // This function should not be called from the owner thread. void PersistentThread::Start() { if( m_running ) return; m_sem_finished.Reset(); if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 ) throw Exception::ThreadCreationError(); m_running = true; } // This function should not be called from the owner thread. void PersistentThread::Detach() { if( !m_running ) return; if( _InterlockedExchange( &m_detached, true ) ) return; wxASSERT( !IsSelf() ); // not allowed from our own thread. pthread_detach( m_thread ); } // Remarks: // Provision of non-blocking Cancel() is probably academic, since destroying a PersistentThread // object performs a blocking Cancel regardless of if you explicitly do a non-blocking Cancel() // prior, since the ExecuteTask() method requires a valid object state. If you really need // fire-and-forget behavior on threads, use pthreads directly for now. // // This function should not be called from the owner thread. // // Parameters: // isBlocking - indicates if the Cancel action should block for thread completion or not. // void PersistentThread::Cancel( bool isBlocking ) { if( !m_running ) return; if( _InterlockedExchange( &m_detached, true ) ) { Console::Notice( "Threading Warning: Attempted to cancel detached thread; Ignoring..." ); return; } wxASSERT( !IsSelf() ); pthread_cancel( m_thread ); if( isBlocking ) { #if wxUSE_GUI m_sem_finished.WaitGui(); #else m_sem_finished.Wait(); #endif } else pthread_detach( m_thread ); m_running = false; } // Blocks execution of the calling thread until this thread completes its task. The // caller should make sure to signal the thread to exit, or else blocking may deadlock the // calling thread. Classes which extend PersistentThread should override this method // and signal any necessary thread exit variables prior to blocking. // // Returns the return code of the thread. // This method is roughly the equivalent of pthread_join(). // sptr PersistentThread::Block() { if( _InterlockedExchange( &m_detached, true ) ) { // already detached: if we're still running then its an invalid operation if( m_running ) throw Exception::InvalidOperation( "Blocking on detached threads requires manual semaphore implementation." ); return m_returncode; } else { DevAssert( !IsSelf(), "Thread deadlock detected; Block() should never be called by the owner thread." ); #if wxUSE_GUI m_sem_finished.WaitGui(); #else m_sem_finished.Wait(); #endif return m_returncode; } } bool PersistentThread::IsSelf() const { return pthread_self() == m_thread; } bool PersistentThread::IsRunning() const { if( !!m_detached ) return !!m_running; else return ( ESRCH != pthread_kill( m_thread, 0 ) ); } // Exceptions: // InvalidOperation - thrown if the thread is still running or has never been started. // sptr PersistentThread::GetReturnCode() const { if( IsRunning() ) throw Exception::InvalidOperation( "Thread.GetReturnCode : thread is still running." ); return m_returncode; } // invoked when canceling or exiting the thread. void PersistentThread::DoThreadCleanup() { wxASSERT( IsSelf() ); // only allowed from our own thread, thanks. _InterlockedExchange( &m_running, false ); m_sem_finished.Post(); } void* PersistentThread::_internal_callback( void* itsme ) { jASSUME( itsme != NULL ); PersistentThread& owner = *((PersistentThread*)itsme); pthread_cleanup_push( _pt_callback_cleanup, itsme ); owner.m_returncode = owner.ExecuteTask(); pthread_cleanup_pop( true ); return (void*)owner.m_returncode; } // pthread Cond is an evil api that is not suited for Pcsx2 needs. // Let's not use it. (Air) #if 0 WaitEvent::WaitEvent() { int err = 0; err = pthread_cond_init(&cond, NULL); err = pthread_mutex_init(&mutex, NULL); } WaitEvent::~WaitEvent() { pthread_cond_destroy( &cond ); pthread_mutex_destroy( &mutex ); } void WaitEvent::Set() { pthread_mutex_lock( &mutex ); pthread_cond_signal( &cond ); pthread_mutex_unlock( &mutex ); } void WaitEvent::Wait() { pthread_mutex_lock( &mutex ); pthread_cond_wait( &cond, &mutex ); pthread_mutex_unlock( &mutex ); } #endif Semaphore::Semaphore() { sem_init( &sema, false, 0 ); } Semaphore::~Semaphore() { sem_destroy( &sema ); } void Semaphore::Reset() { sem_destroy( &sema ); sem_init( &sema, false, 0 ); } void Semaphore::Post() { sem_post( &sema ); } // Valid on Win32 builds only!! Attempts to use it on Linux will result in unresolved // external linker errors. #if defined(_MSC_VER) void Semaphore::Post( int multiple ) { sem_post_multiple( &sema, multiple ); } #endif #if wxUSE_GUI // This is a wxApp-safe implementation of Wait, which makes sure and executes the App's // pending messages *if* the Wait is performed on the Main/GUI thread. If the Wait is // called from another thread, no message pumping is performed. void Semaphore::WaitGui() { if( !wxThread::IsMain() || (wxTheApp == NULL) ) Wait(); else { // In order to avoid deadlock we need to make sure we cut some time // to handle messages. I choose 200ms: do { wxTheApp->ProcessPendingEvents(); } while( (sem_timedwait( &sema, &ts_msec_200 ) == -1) && (errno == ETIMEDOUT) ); } } bool Semaphore::WaitGui( const wxTimeSpan& timeout ) { if( !wxThread::IsMain() || (wxTheApp == NULL) ) { return Wait( timeout ); } else { wxTimeSpan countdown( (timeout) ); // In order to avoid deadlock we need to make sure we cut some time // to handle messages. I choose 200ms: static const wxTimeSpan pass( 0, 0, 0, 200 ); do { wxTheApp->ProcessPendingEvents(); if( (sem_timedwait( &sema, &ts_msec_200 ) == -1) && (errno == ETIMEDOUT) ) break; countdown -= pass; } while( countdown.GetMilliseconds() > 0 ); return countdown.GetMilliseconds() > 0; } } #endif void Semaphore::Wait() { sem_wait( &sema ); } bool Semaphore::Wait( const wxTimeSpan& timeout ) { const timespec fail = { timeout.GetSeconds().GetLo(), 0 }; return sem_timedwait( &sema, &fail ) != -1; } // Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state // after the wait has completed. Useful for situations where the semaphore itself is stored on // the stack and passed to another thread via GUI message or such, avoiding complications where // the thread might be canceled and the stack value becomes invalid. // // Performance note: this function has quite a bit more overhead compared to Semaphore::Wait(), so // consider manually specifying the thread as uncancellable and using Wait() instead if you need // to do a lot of no-cancel waits in a tight loop worker thread, for example. void Semaphore::WaitNoCancel() { int oldstate; pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate ); Wait(); pthread_setcancelstate( oldstate, NULL ); } int Semaphore::Count() { int retval; sem_getvalue( &sema, &retval ); return retval; } MutexLock::MutexLock() { int err = 0; err = pthread_mutex_init( &mutex, NULL ); } MutexLock::MutexLock( bool isRecursive ) { if( isRecursive ) { pthread_mutexattr_t mutexAttribute; int status = pthread_mutexattr_init( &mutexAttribute ); if (status != 0) { /* ... */ } status = pthread_mutexattr_settype( &mutexAttribute, PTHREAD_MUTEX_RECURSIVE); if (status != 0) { /* ... */} int err = 0; err = pthread_mutex_init( &mutex, &mutexAttribute ); } else { int err = 0; err = pthread_mutex_init( &mutex, NULL ); } } MutexLock::~MutexLock() { pthread_mutex_destroy( &mutex ); } void MutexLock::Lock() { pthread_mutex_lock( &mutex ); } void MutexLock::Unlock() { pthread_mutex_unlock( &mutex ); } ////////////////////////////////////////////////////////////////////// // define some overloads for InterlockedExchanges // for commonly used types, like u32 and s32. __forceinline long pcsx2_InterlockedExchange( volatile long* target, long srcval ) { return _InterlockedExchange( target, srcval ); } __forceinline long pcsx2_InterlockedCompareExchange( volatile long* target, long srcval, long comp ) { // Use the pthreads-win32 implementation... return _InterlockedCompareExchange( target, srcval, comp ); } __forceinline long pcsx2_InterlockedExchangeAdd( volatile long* target, long srcval ) { return _InterlockedExchangeAdd( target, srcval ); } __forceinline void AtomicExchange( volatile u32& Target, u32 value ) { pcsx2_InterlockedExchange( (volatile long*)&Target, value ); } __forceinline void AtomicExchangeAdd( volatile u32& Target, u32 value ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, value ); } __forceinline void AtomicIncrement( volatile u32& Target ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, 1 ); } __forceinline void AtomicDecrement( volatile u32& Target ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, -1 ); } __forceinline void AtomicExchange( volatile s32& Target, s32 value ) { pcsx2_InterlockedExchange( (volatile long*)&Target, value ); } __forceinline void AtomicExchangeAdd( s32& Target, u32 value ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, value ); } __forceinline void AtomicIncrement( volatile s32& Target ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, 1 ); } __forceinline void AtomicDecrement( volatile s32& Target ) { pcsx2_InterlockedExchangeAdd( (volatile long*)&Target, -1 ); } __forceinline void _AtomicExchangePointer( const void ** target, const void* value ) { pcsx2_InterlockedExchange( (volatile long*)target, (long)value ); } __forceinline void _AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand ) { pcsx2_InterlockedCompareExchange( (volatile long*)target, (long)value, (long)comparand ); } }