/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWndWGL.h" #ifdef _WIN32 static void win_error(const char* msg, bool fatal = true) { DWORD errorID = ::GetLastError(); if (errorID) fprintf(stderr, "WIN API ERROR:%ld\t", errorID); if (fatal) { MessageBox(NULL, msg, "ERROR", MB_OK | MB_ICONEXCLAMATION); throw GSDXRecoverableError(); } else { fprintf(stderr, "ERROR:%s\n", msg); } } GSWndWGL::GSWndWGL() : m_NativeWindow(NULL), m_NativeDisplay(NULL), m_context(NULL) { } // Used by GSReplay. Perhaps the stuff used by GSReplay can be moved out? That way all // the GSOpen 1 stuff can be removed. But that'll take a bit of thinking. LRESULT CALLBACK GSWndWGL::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CLOSE: // This takes place before GSClose, so don't destroy the Window so we can clean up. ShowWindow(hWnd, SW_HIDE); // DestroyWindow(hWnd); return 0; default: return DefWindowProc(hWnd, message, wParam, lParam); } } void GSWndWGL::CreateContext(int major, int minor) { if (!m_NativeDisplay || !m_NativeWindow) { win_error("Wrong display/window", false); exit(1); } ASSERT(major >= 3); // GL2 context are quite easy but we need GL3 which is another painful story... m_context = wglCreateContext(m_NativeDisplay); if (!m_context) win_error("Failed to create a 2.0 context"); // FIXME test it // Note: albeit every tutorial said that we need an opengl context to use the GL function wglCreateContextAttribsARB // On linux it works without the extra temporary context, not sure the limitation still applied AttachContext(); // Create a context int context_attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, major, WGL_CONTEXT_MINOR_VERSION_ARB, minor, // FIXME : Request a debug context to ease opengl development // Note: don't support deprecated feature (pre openg 3.1) //GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB #ifdef ENABLE_OGL_DEBUG | WGL_CONTEXT_DEBUG_BIT_ARB #else | GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR #endif , WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0 }; PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); if (!wglCreateContextAttribsARB) win_error("Failed to init wglCreateContextAttribsARB function pointer"); HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs); if (!context30) { win_error("Failed to create a 3.x context with standard flags", false); // retry with more compatible option for (Mesa on Windows, OpenGL on WINE) context_attribs[2*2+1] = 0; context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs); } DetachContext(); wglDeleteContext(m_context); if (!context30) win_error("Failed to create a 3.x context with compatible flags"); m_context = context30; fprintf(stderr, "3.x GL context successfully created\n"); } void GSWndWGL::AttachContext() { if (!IsContextAttached()) { wglMakeCurrent(m_NativeDisplay, m_context); m_ctx_attached = true; } } void GSWndWGL::DetachContext() { if (IsContextAttached()) { wglMakeCurrent(NULL, NULL); m_ctx_attached = false; } } bool GSWndWGL::Attach(void* handle, bool managed) { m_NativeWindow = (HWND)handle; m_managed = managed; OpenWGLDisplay(); CreateContext(3, 3); AttachContext(); m_swapinterval = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); PopulateGlFunction(); UpdateWindow(m_NativeWindow); return true; } void GSWndWGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); if (m_context) wglDeleteContext(m_context); m_context = NULL; CloseWGLDisplay(); // Used by GSReplay. if (m_NativeWindow && m_managed) { DestroyWindow(m_NativeWindow); m_NativeWindow = NULL; } } void GSWndWGL::OpenWGLDisplay() { GLuint PixelFormat; // Holds The Results After Searching For A Match PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // 8bit Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 24, // 24Bit Z-Buffer (Depth Buffer) 8, // 8bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; m_NativeDisplay = GetDC(m_NativeWindow); if (!m_NativeDisplay) win_error("(1) Can't Create A GL Device Context."); PixelFormat = ChoosePixelFormat(m_NativeDisplay, &pfd); if (!PixelFormat) win_error("(2) Can't Find A Suitable PixelFormat."); if (!SetPixelFormat(m_NativeDisplay, PixelFormat, &pfd)) win_error("(3) Can't Set The PixelFormat.", false); } void GSWndWGL::CloseWGLDisplay() { if (m_NativeDisplay && !ReleaseDC(m_NativeWindow, m_NativeDisplay)) win_error("Release Device Context Failed."); m_NativeDisplay = NULL; } //TODO: GSopen 1 => Drop? // Used by GSReplay. At least for now. // More or less copy pasted from GSWndDX::Create and GSWndWGL::Attach with a few // modifications bool GSWndWGL::Create(const string& title, int w, int h) { if(m_NativeWindow) return false; m_managed = true; WNDCLASS wc; memset(&wc, 0, sizeof(wc)); wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC; wc.lpfnWndProc = WndProc; wc.hInstance = theApp.GetModuleHandle(); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.lpszClassName = "GSWndOGL"; if (!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc)) { if (!RegisterClass(&wc)) { return false; } } DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER; GSVector4i r; GetWindowRect(GetDesktopWindow(), r); // Old GSOpen ModeWidth and ModeHeight are not necessary with this. bool remote = !!GetSystemMetrics(SM_REMOTESESSION); if (w <= 0 || h <= 0 || remote) { w = r.width() / 3; h = r.width() / 4; if (!remote) { w *= 2; h *= 2; } } r.left = (r.left + r.right - w) / 2; r.top = (r.top + r.bottom - h) / 2; r.right = r.left + w; r.bottom = r.top + h; AdjustWindowRect(r, style, FALSE); m_NativeWindow = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this); if (m_NativeWindow == NULL) return false; OpenWGLDisplay(); CreateContext(3, 3); AttachContext(); m_swapinterval = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); PopulateGlFunction(); return true; } //Same as DX GSVector4i GSWndWGL::GetClientRect() { GSVector4i r; ::GetClientRect(m_NativeWindow, r); return r; } void* GSWndWGL::GetProcAddress(const char* name, bool opt) { void* ptr = (void*)wglGetProcAddress(name); if (ptr == NULL) { fprintf(stderr, "Failed to find %s\n", name); if (!opt) throw GSDXRecoverableError(); } return ptr; } //TODO: check extensions supported or not //FIXME : extension allocation void GSWndWGL::SetVSync(bool enable) { // m_swapinterval uses an integer as parameter // 0 -> disable vsync // n -> wait n frame if (m_swapinterval) m_swapinterval((int)enable); } void GSWndWGL::Flip() { SwapBuffers(m_NativeDisplay); } void GSWndWGL::Show() { if (!m_managed) return; // Used by GSReplay SetForegroundWindow(m_NativeWindow); ShowWindow(m_NativeWindow, SW_SHOWNORMAL); UpdateWindow(m_NativeWindow); } void GSWndWGL::Hide() { } void GSWndWGL::HideFrame() { } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWndWGL::SetWindowText(const char* title) { if (!m_managed) return false; // Used by GSReplay. ::SetWindowText(m_NativeWindow, title); return true; } #endif