/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSDrawingContext.h" #include "GSdx.h" static int findmax(int tl, int br, int limit, int wm, int minuv, int maxuv) { // return max possible texcoord int uv = br; if(wm == CLAMP_CLAMP) { if(uv > limit) uv = limit; } else if(wm == CLAMP_REPEAT) { if(tl < 0) uv = limit; // wrap around else if(uv > limit) uv = limit; } else if(wm == CLAMP_REGION_CLAMP) { if(uv < minuv) uv = minuv; if(uv > maxuv) uv = maxuv; } else if(wm == CLAMP_REGION_REPEAT) { if(tl < 0) uv = minuv | maxuv; // wrap around, just use (any & mask) | fix else uv = std::min(uv, minuv) | maxuv; // (any & mask) cannot be larger than mask, select br if that is smaller (not br & mask because there might be a larger value between tl and br when &'ed with the mask) } return uv; } static int reduce(int uv, int size) { while(size > 3 && (1 << (size - 1)) >= uv + 1) { size--; } return size; } static int extend(int uv, int size) { while(size < 10 && (1 << size) < uv + 1) { size++; } return size; } GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear, bool mipmap) { if(mipmap) return TEX0; // no mipmaping allowed // find the optimal value for TW/TH by analyzing vertex trace and clamping values, extending only for region modes where uv may be outside int tw = TEX0.TW; int th = TEX0.TH; int wms = (int)CLAMP.WMS; int wmt = (int)CLAMP.WMT; int minu = (int)CLAMP.MINU; int minv = (int)CLAMP.MINV; int maxu = (int)CLAMP.MAXU; int maxv = (int)CLAMP.MAXV; GSVector4 uvf = st; if(linear) { uvf += GSVector4(-0.5f, 0.5f).xxyy(); } GSVector4i uv = GSVector4i(uvf.floor()); uv.x = findmax(uv.x, uv.z, (1 << tw) - 1, wms, minu, maxu); uv.y = findmax(uv.y, uv.w, (1 << th) - 1, wmt, minv, maxv); if(tw + th >= 19) // smaller sizes aren't worth, they just create multiple entries in the textue cache and the saved memory is less { tw = reduce(uv.x, tw); th = reduce(uv.y, th); } if(wms == CLAMP_REGION_CLAMP || wms == CLAMP_REGION_REPEAT) { tw = extend(uv.x, tw); } if(wmt == CLAMP_REGION_CLAMP || wmt == CLAMP_REGION_REPEAT) { th = extend(uv.y, th); } if((theApp.GetCurrentRendererType() == GSRendererType::OGL_SW) && ((int)TEX0.TW != tw || (int)TEX0.TH != th)) { GL_DBG("FixedTEX0 %05x %d %d tw %d=>%d th %d=>%d st (%.0f,%.0f,%.0f,%.0f) uvmax %d,%d wm %d,%d (%d,%d,%d,%d)", (int)TEX0.TBP0, (int)TEX0.TBW, (int)TEX0.PSM, (int)TEX0.TW, tw, (int)TEX0.TH, th, uvf.x, uvf.y, uvf.z, uvf.w, uv.x, uv.y, wms, wmt, minu, maxu, minv, maxv); } GIFRegTEX0 res = TEX0; res.TW = tw; res.TH = th; return res; } void GSDrawingContext::ComputeFixedTEX0(const GSVector4& st) { // It is quite complex to handle rescaling so this function is less stricter than GetSizeFixedTEX0, // therefore we remove the reduce optimization and we don't handle bilinear filtering which might create wrong interpolation at the border. int tw = TEX0.TW; int th = TEX0.TH; int wms = (int)CLAMP.WMS; int wmt = (int)CLAMP.WMT; int minu = (int)CLAMP.MINU; int minv = (int)CLAMP.MINV; int maxu = (int)CLAMP.MAXU; int maxv = (int)CLAMP.MAXV; GSVector4i uv = GSVector4i(st.floor()); uv.x = findmax(uv.x, uv.z, (1 << TEX0.TW) - 1, wms, minu, maxu); uv.y = findmax(uv.y, uv.w, (1 << TEX0.TH) - 1, wmt, minv, maxv); if (wms == CLAMP_REGION_CLAMP || wms == CLAMP_REGION_REPEAT) tw = extend(uv.x, tw); if (wmt == CLAMP_REGION_CLAMP || wmt == CLAMP_REGION_REPEAT) th = extend(uv.y, th); if ((tw != (int)TEX0.TW) || (th != (int)TEX0.TH)) { m_fixed_tex0 = true; TEX0.TW = tw; TEX0.TH = th; GL_DBG("FixedTEX0 TW %d=>%d, TH %d=>%d wm %d,%d", (int)stack.TEX0.TW, (int)TEX0.TW, (int)stack.TEX0.TH, (int)TEX0.TH, (int)CLAMP.WMS, (int)CLAMP.WMT); } }