/* * Copyright (C) 2011-2011 Gregory hainaut * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSTextureCacheOGL.h" GSTextureCacheOGL::GSTextureCacheOGL(GSRenderer* r) : GSTextureCache(r) { } void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r) { if(t->m_type != RenderTarget) { ASSERT(0); return; } const GIFRegTEX0& TEX0 = t->m_TEX0; if(TEX0.PSM != PSM_PSMCT32 && TEX0.PSM != PSM_PSMCT24 && TEX0.PSM != PSM_PSMCT16 && TEX0.PSM != PSM_PSMCT16S) { //ASSERT(0); return; } if(!t->m_dirty.empty()) { return; } GL_CACHE("TC: Read Back Target: %d (0x%x formatted as 0x%x)", t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM); GL_PERF("Read texture from GPU"); GL_PUSH("Texture Cache Read"); // printf("GSRenderTarget::Read %d,%d - %d,%d (%08x)\n", r.left, r.top, r.right, r.bottom, TEX0.TBP0); int w = r.width(); int h = r.height(); GSVector4 src = GSVector4(r) * GSVector4(t->m_texture->GetScale()).xyxy() / GSVector4(t->m_texture->GetSize()).xyxy(); GLuint format = TEX0.PSM == PSM_PSMCT16 || TEX0.PSM == PSM_PSMCT16S ? GL_R16UI : GL_RGBA8; //if (format == GL_R16UI) fprintf(stderr, "Format 16 bits integer\n"); #if 0 DXGI_FORMAT format = TEX0.PSM == PSM_PSMCT16 || TEX0.PSM == PSM_PSMCT16S ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R8G8B8A8_UNORM; #endif if(GSTexture* offscreen = m_renderer->m_dev->CopyOffscreen(t->m_texture, src, w, h, format)) { GSTexture::GSMap m; if(offscreen->Map(m)) { // TODO: block level write GSOffset* off = m_renderer->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM); switch(TEX0.PSM) { case PSM_PSMCT32: m_renderer->m_mem.WritePixel32(m.bits, m.pitch, off, r); break; case PSM_PSMCT24: m_renderer->m_mem.WritePixel24(m.bits, m.pitch, off, r); break; case PSM_PSMCT16: case PSM_PSMCT16S: m_renderer->m_mem.WritePixel16(m.bits, m.pitch, off, r); break; default: ASSERT(0); } offscreen->Unmap(); } // FIXME invalidate data m_renderer->m_dev->Recycle(offscreen); } GL_POP(); }