/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include #ifndef __pxFUNCTION__ #if defined(__GNUG__) #define __pxFUNCTION__ __PRETTY_FUNCTION__ #else #define __pxFUNCTION__ __FUNCTION__ #endif #endif // ---------------------------------------------------------------------------------------- // pxAssert / pxAssertDev // ---------------------------------------------------------------------------------------- // Standard "nothrow" assertions. All assertions act as valid conditional statements that // return the result of the specified conditional; useful for handling failed assertions in // a "graceful" fashion when utilizing the "ignore" feature of assertion debugging. // These macros are mostly intended for "pseudo-weak" assumptions within code, most often for // testing threaded user interface code (threading of the UI is a prime example since often // even very robust assertions can fail in very rare conditions, due to the complex variety // of ways the user can invoke UI events). // // All macros return TRUE if the assertion succeeds, or FALSE if the assertion failed // (thus matching the condition of the assertion itself). // // pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or // bounds checking variables in areas which are not performance critical. Another common // use is for checking thread affinity on utility functions. // // Credits: These macros are based on a combination of wxASSERT, MSVCRT's assert and the // ATL's Assertion/Assumption macros. the best of all worlds! // -------------------------------------------------------------------------------------- // pxAssume / pxAssumeDev / pxFail / pxFailDev // -------------------------------------------------------------------------------------- // Assumptions are hints to the compiler that the condition will always be true, // the condition should never fail under any circumstance in release builds // or else you might get incorrect compiler generated code. // // Performance: All assumption/fail types optimize into __assume()/likely() directives in // Release builds (non-dev varieties optimize as such in Devel builds as well). // __assume(0) is a special form of __assume() which tells the compiler that the code path // is not reachable and will cause undefined results if it is reachable... // // Having pxFail and pxFailDev translate into __assume statements is very dangerous, since // it can lead to the compiler optimizing out code and leading to crashes in dev/release // builds. To have code optimized, explicitly use pxAssume(false) or pxAssumeDev(false,msg); // pxAssertRel -> // Special release-mode assertion. Limited use since stack traces in release mode builds // (especially with LTCG) are highly suspect. But when troubleshooting crashes that only // rear ugly heads in optimized builds, this is one of the few tools we have. extern void pxOnAssertFail(const char* file, int line, const char* func, const char* msg); #define pxAssertRel(cond, msg) ((likely(cond)) || (pxOnAssertFail(__FILE__, __LINE__, __pxFUNCTION__, msg), false)) #define pxAssumeRel(cond, msg) ((void)((!likely(cond)) && (pxOnAssertFail(__FILE__, __LINE__, __pxFUNCTION__, msg), false))) #define pxFailRel(msg) pxAssertRel(false, msg) #if defined(PCSX2_DEBUG) #define pxAssertMsg(cond, msg) pxAssertRel(cond, msg) #define pxAssertDev(cond, msg) pxAssertMsg(cond, msg) #define pxAssumeMsg(cond, msg) pxAssumeRel(cond, msg) #define pxAssumeDev(cond, msg) pxAssumeRel(cond, msg) #define pxFail(msg) pxAssertMsg(false, msg) #define pxFailDev(msg) pxAssertDev(false, msg) #elif defined(PCSX2_DEVBUILD) // Devel builds now will give you a release-mode assertion dialog window if any of the // following macro's 'cond' field is false. // Note: Only use pxAssume/Msg/Dev if you know what you're doing, __assume is supposed // to be used as an optimization hint, yet many devs have been using psAssume // thinking its the same as an assertion. // __assume(0) is also very dangerous because it is a special case of __assume() which // tells the compiler that the code path is not reachable, and it can cause unpredictable // results if the code path can be reached. // i.e. if (1) { __assume(0); something(); } // In the above example, something() may never be called. // __assume(0)'s real use is in optimizing stuff such as "default:" cases on a switch // statement. See jNO_DEFAULT #define pxAssertMsg(cond, msg) pxAssertRel(cond, msg) #define pxAssertDev(cond, msg) pxAssertRel(cond, msg) #define pxAssumeMsg(cond, msg) pxAssumeRel(cond, msg) //(__assume(cond)) #define pxAssumeDev(cond, msg) pxAssumeRel(cond, msg) #define pxFail(msg) pxAssertDev(false, msg) #define pxFailDev(msg) pxAssertDev(false, msg) #else // Release Builds just use __assume as an optimization, and return the conditional // as a result (which is optimized to nil if unused). #define pxAssertMsg(cond, msg) (likely(cond)) #define pxAssertDev(cond, msg) (likely(cond)) #define pxAssumeMsg(cond, msg) __assume(cond) #define pxAssumeDev(cond, msg) __assume(cond) #define pxFail(msg) \ do \ { \ } while (0) #define pxFailDev(msg) \ do \ { \ } while (0) #endif #define pxAssert(cond) pxAssertMsg(cond, nullptr) #define pxAssume(cond) pxAssumeMsg(cond, nullptr) #define pxAssertRelease(cond, msg) // -------------------------------------------------------------------------------------- // jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization // under MSVC. // -------------------------------------------------------------------------------------- // How it Works: pxAssumeDev turns into an __assume(0) under msvc compilers, which when specified // in the 'default:' case of a switch tells the compiler that the case is unreachable, so // that it will not generate any code, LUTs, or conditionals to handle it. // // * In debug/devel builds the default case will cause an assertion. // #ifndef jNO_DEFAULT #define jNO_DEFAULT \ default: \ { \ pxAssumeDev(0, "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)"); \ break; \ } #endif