/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include #include #include #include #include #include #include "ui_BIOSSettingsWidget.h" class SettingsWindow; class QThread; // TODO: Move to core. struct BIOSInfo { std::string filename; std::string description; std::string zone; u32 version; u32 region; }; Q_DECLARE_METATYPE(BIOSInfo); class BIOSSettingsWidget : public QWidget { Q_OBJECT public: BIOSSettingsWidget(SettingsWindow* dialog, QWidget* parent); ~BIOSSettingsWidget(); class RefreshThread final : public QThread { public: RefreshThread(QWidget* parent, const QString& directory); ~RefreshThread(); protected: void run() override; private: QString m_directory; }; static void populateList(QTreeWidget* list, const QVector& items); private Q_SLOTS: void refreshList(); void listItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous); void listRefreshed(const QVector& items); void fastBootChanged(); private: Ui::BIOSSettingsWidget m_ui; SettingsWindow* m_dialog; RefreshThread* m_refresh_thread = nullptr; };