/* * Copyright (C) 2011-2011 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererHW.h" #include "GSRenderer.h" #include "GSTextureCacheOGL.h" #include "GSVertexHW.h" // FIXME does it need a GSVertexHWOGL ??? Data order can be easily programmed on opengl (the only potential // issue is the unsupported praga push/pop // Note it impact GSVertexTrace.cpp => void GSVertexTrace::Update(const GSVertexHWOGL* v, int count, GS_PRIM_CLASS primclass) class GSRendererOGL : public GSRendererHW //class GSRendererOGL : public GSRendererHW { private: GSVector2 m_pixelcenter; bool m_logz; bool m_fba; bool UserHacks_AlphaHack; bool UserHacks_AlphaStencil; unsigned int UserHacks_WildHack; unsigned int UserHacks_TCOffset; float UserHacks_TCO_x, UserHacks_TCO_y; protected: void EmulateGS(); void SetupIA(); public: GSRendererOGL(); virtual ~GSRendererOGL() {}; bool CreateDevice(GSDevice* dev); void UpdateFBA(GSTexture* rt) {} void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex); };