/* ZZ Open GL graphics plugin * Copyright (c)2009 zeydlitz@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2006 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Texture and avi saving to file functions //------------------ Includes #if defined(_WIN32) # include # include # include "resource.h" #endif #include #include "zerogs.h" #include "targets.h" #include "Mem.h" extern "C" { #ifdef _WIN32 # define XMD_H # undef FAR #define HAVE_BOOLEAN #endif #include "jpeglib.h" // This library want to be after zerogs.h } //------------------ Defines #define TGA_FILE_NAME_MAX_LENGTH 20 #define MAX_NUMBER_SAVED_TGA 200 //Windows have no snprintf #if defined(_WIN32) # define snprintf sprintf_s #endif //------------------ Constants //------------------ Global Variables int TexNumber = 0; int s_aviinit = 0; //------------------ Code // Set variables need to made a snapshoot when it's possible void ZeroGS::SaveSnapshot(const char* filename) { g_bMakeSnapshot = 1; strSnapshot = filename; } // Save curent renderer in jpeg or TGA format bool ZeroGS::SaveRenderTarget(const char* filename, int width, int height, int jpeg) { bool bflip = height < 0; height = abs(height); vector data(width*height); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); if (glGetError() != GL_NO_ERROR) return false; if (bflip) { // swap scanlines vector scanline(width); for (int i = 0; i < height / 2; ++i) { memcpy(&scanline[0], &data[i * width], width * 4); memcpy(&data[i * width], &data[(height - i - 1) * width], width * 4); memcpy(&data[(height - i - 1) * width], &scanline[0], width * 4); } } if (jpeg) return SaveJPEG(filename, width, height, &data[0], 70); return SaveTGA(filename, width, height, &data[0]); } // Save selected texture as TGA bool ZeroGS::SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height) { vector data(width*height); glBindTexture(textarget, tex); glGetTexImage(textarget, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); if (glGetError() != GL_NO_ERROR) return false; return SaveTGA(filename, width, height, &data[0]); } // save image as JPEG bool ZeroGS::SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality) { u8* image_buffer = new u8[image_width * image_height * 3]; u8* psrc = (u8*)pdata; // input data is rgba format, so convert to rgb u8* p = image_buffer; for (int i = 0; i < image_height; ++i) { for (int j = 0; j < image_width; ++j) { p[0] = psrc[0]; p[1] = psrc[1]; p[2] = psrc[2]; p += 3; psrc += 4; } } /* This struct contains the JPEG compression parameters and pointers to * working space (which is allocated as needed by the JPEG library). * It is possible to have several such structures, representing multiple * compression/decompression processes, in existence at once. We refer * to any one struct (and its associated working data) as a "JPEG object". */ struct jpeg_compress_struct cinfo; /* This struct represents a JPEG error handler. It is declared separately * because applications often want to supply a specialized error handler * (see the second half of this file for an example). But here we just * take the easy way out and use the standard error handler, which will * print a message on stderr and call exit() if compression fails. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ struct jpeg_error_mgr jerr; /* More stuff */ FILE * outfile; /* target file */ JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ int row_stride; /* physical row width in image buffer */ /* Step 1: allocate and initialize JPEG compression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ cinfo.err = jpeg_std_error(&jerr); /* Now we can initialize the JPEG compression object. */ jpeg_create_compress(&cinfo); /* Step 2: specify data destination (eg, a file) */ /* Note: steps 2 and 3 can be done in either order. */ /* Here we use the library-supplied code to send compressed data to a * stdio stream. You can also write your own code to do something else. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to write binary files. */ if ((outfile = fopen(filename, "wb")) == NULL) { fprintf(stderr, "can't open %s\n", filename); exit(1); } jpeg_stdio_dest(&cinfo, outfile); /* Step 3: set parameters for compression */ /* First we supply a description of the input image. * Four fields of the cinfo struct must be filled in: */ cinfo.image_width = image_width; /* image width and height, in pixels */ cinfo.image_height = image_height; cinfo.input_components = 3; /* # of color components per pixel */ cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ /* Now use the library's routine to set default compression parameters. * (You must set at least cinfo.in_color_space before calling this, * since the defaults depend on the source color space.) */ jpeg_set_defaults(&cinfo); /* Now you can set any non-default parameters you wish to. * Here we just illustrate the use of quality (quantization table) scaling: */ jpeg_set_quality(&cinfo, quality, true /* limit to baseline-JPEG values */); /* Step 4: Start compressor */ /* true ensures that we will write a complete interchange-JPEG file. * Pass true unless you are very sure of what you're doing. */ jpeg_start_compress(&cinfo, true); /* Step 5: while (scan lines remain to be written) */ /* jpeg_write_scanlines(...); */ /* Here we use the library's state variable cinfo.next_scanline as the * loop counter, so that we don't have to keep track ourselves. * To keep things simple, we pass one scanline per call; you can pass * more if you wish, though. */ row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */ while (cinfo.next_scanline < cinfo.image_height) { /* jpeg_write_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could pass * more than one scanline at a time if that's more convenient. */ row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride]; (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); } /* Step 6: Finish compression */ jpeg_finish_compress(&cinfo); /* After finish_compress, we can close the output file. */ fclose(outfile); /* Step 7: release JPEG compression object */ /* This is an important step since it will release a good deal of memory. */ jpeg_destroy_compress(&cinfo); delete image_buffer; /* And we're done! */ return true; } #if defined(_MSC_VER) # pragma pack(push, 1) #endif // This is the defenition of TGA header. We need it to function bellow struct TGA_HEADER { u8 identsize; // size of ID field that follows 18 u8 header (0 usually) u8 colourmaptype; // type of colour map 0=none, 1=has palette u8 imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed s16 colourmapstart; // first colour map entry in palette s16 colourmaplength; // number of colours in palette u8 colourmapbits; // number of bits per palette entry 15,16,24,32 s16 xstart; // image x origin s16 ystart; // image y origin s16 width; // image width in pixels s16 height; // image height in pixels u8 bits; // image bits per pixel 8,16,24,32 u8 descriptor; // image descriptor bits (vh flip bits) // pixel data follows header #if defined(_MSC_VER) }; # pragma pack(pop) # else } __attribute__((packed)); #endif // Save image as TGA bool ZeroGS::SaveTGA(const char* filename, int width, int height, void* pdata) { int err = 0; TGA_HEADER hdr; FILE* f = fopen(filename, "wb"); if (f == NULL) return false; assert(sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18); memset(&hdr, 0, sizeof(hdr)); hdr.imagetype = 2; hdr.bits = 32; hdr.width = width; hdr.height = height; hdr.descriptor |= 8 | (1 << 5); // 8bit alpha, flip vertical err = fwrite(&hdr, sizeof(hdr), 1, f); err = fwrite(pdata, width * height * 4, 1, f); fclose(f); return true; } // AVI capture stuff // AVI start -- set needed glabal variables void ZeroGS::StartCapture() { if (!s_aviinit) { #ifdef _WIN32 START_AVI("zerogs.avi"); #else // linux //TODO #endif s_aviinit = 1; } else { ZZLog::Error_Log("Continuing from previous capture."); } s_avicapturing = 1; } // Stop. void ZeroGS::StopCapture() { s_avicapturing = 0; } // And capture frame // Does not work on linux void ZeroGS::CaptureFrame() { assert(s_avicapturing && s_aviinit); vector data(nBackbufferWidth*nBackbufferHeight); glReadPixels(0, 0, nBackbufferWidth, nBackbufferHeight, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); if (glGetError() != GL_NO_ERROR) return; #ifdef _WIN32 int fps = SMODE1->CMOD == 3 ? 50 : 60; bool bSuccess = ADD_FRAME_FROM_DIB_TO_AVI("AAAA", fps, nBackbufferWidth, nBackbufferHeight, 32, &data[0]); if (!bSuccess) { s_avicapturing = 0; STOP_AVI(); ZeroGS::AddMessage("Failed to create avi"); return; } #else // linux //TODO #endif // _WIN32 } // It's nearly the same as save texture void ZeroGS::SaveTex(tex0Info* ptex, int usevid) { vector data(ptex->tw*ptex->th); vector srcdata; u32* dst = &data[0]; u8* psrc = g_pbyGSMemory; CMemoryTarget* pmemtarg = NULL; if (usevid) { pmemtarg = g_MemTargs.GetMemoryTarget(*ptex, 0); assert(pmemtarg != NULL); glBindTexture(GL_TEXTURE_RECTANGLE_NV, pmemtarg->ptex->tex); srcdata.resize(pmemtarg->realheight * GPU_TEXWIDTH * pmemtarg->widthmult * 4 * 8); // max of 8 cannels glGetTexImage(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, pmemtarg->fmt, &srcdata[0]); u32 offset = pmemtarg->realy * 4 * GPU_TEXWIDTH; if (ptex->psm == PSMT8) offset *= PSMT_IS32BIT(ptex->cpsm) ? 4 : 2; else if (ptex->psm == PSMT4) offset *= PSMT_IS32BIT(ptex->cpsm) ? 8 : 4; psrc = &srcdata[0] - offset; } for (int i = 0; i < ptex->th; ++i) { for (int j = 0; j < ptex->tw; ++j) { u32 u = 0; u32 addr; switch (ptex->psm) { case PSMCT32: addr = getPixelAddress32(j, i, ptex->tbp0, ptex->tbw); if (addr * 4 < 0x00400000) u = readPixel32(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; case PSMCT24: addr = getPixelAddress24(j, i, ptex->tbp0, ptex->tbw); if (addr * 4 < 0x00400000) u = readPixel24(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; case PSMCT16: addr = getPixelAddress16(j, i, ptex->tbp0, ptex->tbw); if (addr * 2 < 0x00400000) { u = readPixel16(psrc, j, i, ptex->tbp0, ptex->tbw); u = RGBA16to32(u); } else { u = 0; } break; case PSMCT16S: addr = getPixelAddress16(j, i, ptex->tbp0, ptex->tbw); if (addr * 2 < 0x00400000) { u = readPixel16S(psrc, j, i, ptex->tbp0, ptex->tbw); u = RGBA16to32(u); } else { u = 0; } break; case PSMT8: addr = getPixelAddress8(j, i, ptex->tbp0, ptex->tbw); if (addr < 0x00400000) { if (usevid) { if (PSMT_IS32BIT(ptex->cpsm)) u = *(u32*)(psrc + 4 * addr); else u = RGBA16to32(*(u16*)(psrc + 2 * addr)); } else { u = readPixel8(psrc, j, i, ptex->tbp0, ptex->tbw); } } else { u = 0; } break; case PSMT4: addr = getPixelAddress4(j, i, ptex->tbp0, ptex->tbw); if (addr < 2*0x00400000) { if (usevid) { if (PSMT_IS32BIT(ptex->cpsm)) u = *(u32*)(psrc + 4 * addr); else u = RGBA16to32(*(u16*)(psrc + 2 * addr)); } else { u = readPixel4(psrc, j, i, ptex->tbp0, ptex->tbw); } } else { u = 0; } break; case PSMT8H: addr = getPixelAddress8H(j, i, ptex->tbp0, ptex->tbw); if (4*addr < 0x00400000) { if (usevid) { if (PSMT_IS32BIT(ptex->cpsm)) u = *(u32*)(psrc + 4 * addr); else u = RGBA16to32(*(u16*)(psrc + 2 * addr)); } else { u = readPixel8H(psrc, j, i, ptex->tbp0, ptex->tbw); } } else { u = 0; } break; case PSMT4HL: addr = getPixelAddress4HL(j, i, ptex->tbp0, ptex->tbw); if (4*addr < 0x00400000) { if (usevid) { if (PSMT_IS32BIT(ptex->cpsm)) u = *(u32*)(psrc + 4 * addr); else u = RGBA16to32(*(u16*)(psrc + 2 * addr)); } else { u = readPixel4HL(psrc, j, i, ptex->tbp0, ptex->tbw); } } else { u = 0; } break; case PSMT4HH: addr = getPixelAddress4HH(j, i, ptex->tbp0, ptex->tbw); if (4*addr < 0x00400000) { if (usevid) { if (PSMT_IS32BIT(ptex->cpsm)) u = *(u32*)(psrc + 4 * addr); else u = RGBA16to32(*(u16*)(psrc + 2 * addr)); } else { u = readPixel4HH(psrc, j, i, ptex->tbp0, ptex->tbw); } } else { u = 0; } break; case PSMT32Z: addr = getPixelAddress32Z(j, i, ptex->tbp0, ptex->tbw); if (4*addr < 0x00400000) u = readPixel32Z(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; case PSMT24Z: addr = getPixelAddress24Z(j, i, ptex->tbp0, ptex->tbw); if (4*addr < 0x00400000) u = readPixel24Z(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; case PSMT16Z: addr = getPixelAddress16Z(j, i, ptex->tbp0, ptex->tbw); if (2*addr < 0x00400000) u = readPixel16Z(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; case PSMT16SZ: addr = getPixelAddress16SZ(j, i, ptex->tbp0, ptex->tbw); if (2*addr < 0x00400000) u = readPixel16SZ(psrc, j, i, ptex->tbp0, ptex->tbw); else u = 0; break; default: assert(0); } *dst++ = u; } } char Name[TGA_FILE_NAME_MAX_LENGTH]; snprintf(Name, TGA_FILE_NAME_MAX_LENGTH, "Tex.%d.tga", TexNumber); SaveTGA(Name, ptex->tw, ptex->th, &data[0]); } // Do the save texture and return file name of it // Do not forget to call free(), other wise there would be memory leak! char* ZeroGS::NamedSaveTex(tex0Info* ptex, int usevid) { SaveTex(ptex, usevid); char* Name = (char*)malloc(TGA_FILE_NAME_MAX_LENGTH); snprintf(Name, TGA_FILE_NAME_MAX_LENGTH, "Tex.%d.tga", TexNumber); TexNumber++; if (TexNumber > MAX_NUMBER_SAVED_TGA) TexNumber = 0; return Name; } // Special function, which is safe to call from any other file, without aviutils problems. void ZeroGS::Stop_Avi() { #ifdef _WIN32 STOP_AVI(); #else // Does not support yet #endif }