# FWnull Plugin # plugin name set(FWnullName FWnull) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(-Wall -fPIC -m32 -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(-Wall -fPIC -m32 -O2) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(-Wall -fPIC -m32 -O2) endif(CMAKE_BUILD_TYPE STREQUAL Release) # FWnull sources set(FWnullSources Config.cpp FW.cpp) # FWnull headers set(FWnullHeaders Config.h FW.h) # FWnull Linux sources set(FWnullLinuxSources ) # FWnull Linux headers set(FWnullLinuxHeaders ) # FWnull Windows sources set(FWnullWindowsSources Windows/Config.cpp Windows/FireWireNull.def Windows/FireWireNul.rc Windows/Win32.cpp) # FWnull Windows headers set(FWnullWindowsHeaders Windows/resource.h) # add additional include directories include_directories(.) # add library add_library(${FWnullName} SHARED ${FWnullSources} ${FWnullHeaders} ${FWnullLinuxSources} ${FWnullLinuxHeaders}) # Force the linker into 32 bits mode target_link_libraries(${FWnullName} -m32) # Linker strip option if (CMAKE_BUILD_STRIP) target_link_libraries(${FWnullName} -s) endif (CMAKE_BUILD_STRIP) # set output directory set_target_properties(${FWnullName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)