------------------------------------- PCSX2 NSIS Installer Instructions ------------------------------------- * Install NSIS (tested with 2.45) * Install NSIS Script: Advanced Uninstall Log (you can find it on NSIS wiki) * Download the Visual C++ 2008 SP1 Redistributable and save it to this nsis/ folder under the name: vcredist_2008_sp1_x86.exe * Download the Visual C++ 2010 Redistributable and save it to this nsis/ folder. vcredist_2010_x86.exe [both files can be obtained from Microsoft's website, just google for them] * Download the DirectX Web Installer (vcwebsetup.exe) from Microsoft's website and save it to this nsis/ folder. (currently required, might be made optional later). No name change is required. * Load the PCSX2 Suite solution and rebuild all in the following targets: * Release SSE2 * Release SSSE3 (only needed if packaging plugins) * Release SSE4 (only needed if packaging plugins) * Devel (optional) You may selectively unload plugins you do not wish to package prior to running the NSIS script. * Compile script, and Enjoy :) -------------------------------------------- Compilation Targets and Plugin Inclusion -------------------------------------------- pcsx2-dev.exe is included into the installer as well *if* present (but is not required). The Release mode (without -dev) is required, and the script errors if it's missing. To include non-NULL plugins into the installer you must specify /DINC_PLUGINS on the command line when compiling the script. The installer will include plugins only if they are present. If you do not build plugins, or remove some (or all) plugins before running the nsis script, only PCSX2 and whatever remaining plugins will be packaged. GSdx SSE2, SSSE3, and SSE4 versions are all included into the installer *if* they are present. You will need to follow the above instructions and compile all release targets to get all the GSdx DLLs. -------------------------------------------- TODO / Wish List!! -------------------------------------------- * pcsx2-dev should probably be an optional section, conditionally scripted only if the file is present at compilation time, and packaged.