/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once ////////////////////////////////////////////////////////////////////////////////////////// // MMX / SSE Helper Functions! // ------------------------------------------------------------------------ // For implementing SSE-only logic operations that have xmmreg,xmmreg/rm forms only, // like ANDPS/ANDPD // template< u8 Prefix, u16 Opcode > class SimdImpl_DestRegSSE { public: __forceinline void operator()( const xRegisterSSE& to, const xRegisterSSE& from ) const { xOpWrite0F( Prefix, Opcode, to, from ); } __forceinline void operator()( const xRegisterSSE& to, const ModSibBase& from ) const { bool isReallyAligned = ((from.Displacement & 0x0f) == 0) && from.Index.IsEmpty() && from.Base.IsEmpty(); pxAssertDev( isReallyAligned, "Alignment check failed on SSE indirect load." ); xOpWrite0F( Prefix, Opcode, to, from ); } SimdImpl_DestRegSSE() {} //GCWho? };