/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include "PrecompiledHeader.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include "pcsx2/HostSettings.h"
#include "pcsx2/GS/GSIntrin.h" // _BitScanForward
#include "QtHost.h"
#include "QtUtils.h"
#include "Settings/ControllerSettingsDialog.h"
#include "Settings/InputBindingDialog.h"
#include "Settings/InputBindingWidget.h"
InputBindingWidget::InputBindingWidget(QWidget* parent)
: QPushButton(parent)
{
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
}
InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name)
: QPushButton(parent)
{
setMinimumWidth(225);
setMaximumWidth(225);
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
initialize(sif, std::move(section_name), std::move(key_name));
}
InputBindingWidget::~InputBindingWidget()
{
Q_ASSERT(!isListeningForInput());
}
bool InputBindingWidget::isMouseMappingEnabled()
{
return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
}
void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
{
m_sif = sif;
m_section_name = std::move(section_name);
m_key_name = std::move(key_name);
reloadBinding();
}
void InputBindingWidget::updateText()
{
if (m_bindings.empty())
{
setText(QString());
}
else if (m_bindings.size() > 1)
{
setText(tr("%n bindings", "", static_cast(m_bindings.size())));
// keep the full thing for the tooltip
std::stringstream ss;
bool first = true;
for (const std::string& binding : m_bindings)
{
if (first)
first = false;
else
ss << "\n";
ss << binding;
}
setToolTip(QString::fromStdString(ss.str()));
}
else
{
QString binding_text(QString::fromStdString(m_bindings[0]));
setToolTip(binding_text);
// fix up accelerators, and if it's too long, ellipsise it
if (binding_text.contains('&'))
binding_text = binding_text.replace(QStringLiteral("&"), QStringLiteral("&&"));
if (binding_text.length() > 35)
binding_text = binding_text.left(35).append(QStringLiteral("..."));
setText(binding_text);
}
}
bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
{
const QEvent::Type event_type = event->type();
// if the key is being released, set the input
if (event_type == QEvent::KeyRelease || event_type == QEvent::MouseButtonRelease)
{
setNewBinding();
stopListeningForInput();
return true;
}
else if (event_type == QEvent::KeyPress)
{
const QKeyEvent* key_event = static_cast(event);
m_new_bindings.push_back(InputManager::MakeHostKeyboardKey(QtUtils::KeyEventToCode(key_event)));
return true;
}
else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
{
// double clicks get triggered if we click bind, then click again quickly.
unsigned long button_index;
if (_BitScanForward(&button_index, static_cast(static_cast(event)->button())))
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
return true;
}
else if (event_type == QEvent::Wheel)
{
const QPoint delta_angle(static_cast(event)->angleDelta());
const float dx = std::clamp(static_cast(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dx != 0.0f)
{
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
key.negative = (dx < 0.0f);
m_new_bindings.push_back(key);
}
const float dy = std::clamp(static_cast(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dy != 0.0f)
{
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
key.negative = (dy < 0.0f);
m_new_bindings.push_back(key);
}
if (dx != 0.0f || dy != 0.0f)
{
setNewBinding();
stopListeningForInput();
}
return true;
}
else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
{
// if we've moved more than a decent distance from the center of the widget, bind it.
// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
static constexpr const s32 THRESHOLD = 50;
const QPoint diff(static_cast(event)->globalPos() - m_input_listen_start_position);
bool has_one = false;
if (std::abs(diff.x()) >= THRESHOLD)
{
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
key.negative = (diff.x() < 0);
m_new_bindings.push_back(key);
has_one = true;
}
if (std::abs(diff.y()) >= THRESHOLD)
{
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
key.negative = (diff.y() < 0);
m_new_bindings.push_back(key);
has_one = true;
}
if (has_one)
{
setNewBinding();
stopListeningForInput();
return true;
}
}
return false;
}
bool InputBindingWidget::event(QEvent* event)
{
if (event->type() == QEvent::MouseButtonRelease)
{
QMouseEvent* mev = static_cast(event);
if (mev->button() == Qt::LeftButton && mev->modifiers() & Qt::ShiftModifier)
{
openDialog();
return false;
}
}
return QPushButton::event(event);
}
void InputBindingWidget::mouseReleaseEvent(QMouseEvent* e)
{
if (e->button() == Qt::RightButton)
{
clearBinding();
return;
}
QPushButton::mouseReleaseEvent(e);
}
void InputBindingWidget::setNewBinding()
{
if (m_new_bindings.empty())
return;
const std::string new_binding(
InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size()));
if (!new_binding.empty())
{
if (m_sif)
{
m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
Host::CommitBaseSettingChanges();
g_emu_thread->reloadInputBindings();
}
}
m_bindings.clear();
m_bindings.push_back(std::move(new_binding));
}
void InputBindingWidget::clearBinding()
{
m_bindings.clear();
if (m_sif)
{
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
Host::CommitBaseSettingChanges();
g_emu_thread->reloadInputBindings();
}
reloadBinding();
}
void InputBindingWidget::reloadBinding()
{
m_bindings = m_sif ?
m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) :
Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str());
updateText();
}
void InputBindingWidget::onClicked()
{
if (m_bindings.size() > 1)
{
openDialog();
return;
}
if (isListeningForInput())
stopListeningForInput();
startListeningForInput(TIMEOUT_FOR_SINGLE_BINDING);
}
void InputBindingWidget::onInputListenTimerTimeout()
{
m_input_listen_remaining_seconds--;
if (m_input_listen_remaining_seconds == 0)
{
stopListeningForInput();
return;
}
setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
}
void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
{
m_new_bindings.clear();
m_mouse_mapping_enabled = isMouseMappingEnabled();
m_input_listen_start_position = QCursor::pos();
m_input_listen_timer = new QTimer(this);
m_input_listen_timer->setSingleShot(false);
m_input_listen_timer->start(1000);
m_input_listen_timer->connect(m_input_listen_timer, &QTimer::timeout, this,
&InputBindingWidget::onInputListenTimerTimeout);
m_input_listen_remaining_seconds = timeout_in_seconds;
setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
installEventFilter(this);
grabKeyboard();
grabMouse();
setMouseTracking(true);
hookInputManager();
}
void InputBindingWidget::stopListeningForInput()
{
reloadBinding();
delete m_input_listen_timer;
m_input_listen_timer = nullptr;
std::vector().swap(m_new_bindings);
unhookInputManager();
setMouseTracking(false);
releaseMouse();
releaseKeyboard();
removeEventFilter(this);
}
void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float value)
{
const float abs_value = std::abs(value);
for (InputBindingKey other_key : m_new_bindings)
{
if (other_key.MaskDirection() == key.MaskDirection())
{
if (abs_value < 0.5f)
{
// if this key is in our new binding list, it's a "release", and we're done
setNewBinding();
stopListeningForInput();
return;
}
// otherwise, keep waiting
return;
}
}
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
if (abs_value >= 0.5f)
{
InputBindingKey key_to_add = key;
key_to_add.negative = (value < 0.0f);
m_new_bindings.push_back(key_to_add);
}
}
void InputBindingWidget::hookInputManager()
{
InputManager::SetHook([this](InputBindingKey key, float value) {
QMetaObject::invokeMethod(this, "inputManagerHookCallback", Qt::QueuedConnection, Q_ARG(InputBindingKey, key),
Q_ARG(float, value));
return InputInterceptHook::CallbackResult::StopProcessingEvent;
});
}
void InputBindingWidget::unhookInputManager()
{
InputManager::RemoveHook();
}
void InputBindingWidget::openDialog()
{
InputBindingDialog binding_dialog(m_sif, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this));
binding_dialog.exec();
reloadBinding();
}
InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent)
{
connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);
}
InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name)
{
setMinimumWidth(225);
setMaximumWidth(225);
connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);
setKey(dialog, std::move(section_name), std::move(key_name));
}
InputVibrationBindingWidget::~InputVibrationBindingWidget()
{
}
void InputVibrationBindingWidget::setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name)
{
m_dialog = dialog;
m_section_name = std::move(section_name);
m_key_name = std::move(key_name);
m_binding = Host::GetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str());
setText(QString::fromStdString(m_binding));
}
void InputVibrationBindingWidget::clearBinding()
{
m_binding = {};
Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
Host::CommitBaseSettingChanges();
g_emu_thread->reloadInputBindings();
setText(QString());
}
void InputVibrationBindingWidget::onClicked()
{
QInputDialog dialog(QtUtils::GetRootWidget(this));
const QString full_key(QStringLiteral("%1/%2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
const QString current(QString::fromStdString(m_binding));
QStringList input_options(m_dialog->getVibrationMotors());
if (!current.isEmpty() && input_options.indexOf(current) < 0)
{
input_options.append(current);
}
else if (input_options.isEmpty())
{
QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"), tr("No devices with vibration motors were detected."));
return;
}
QInputDialog input_dialog(this);
input_dialog.setWindowTitle(full_key);
input_dialog.setLabelText(tr("Select vibration motor for %1.").arg(full_key));
input_dialog.setInputMode(QInputDialog::TextInput);
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
input_dialog.setComboBoxEditable(false);
input_dialog.setComboBoxItems(std::move(input_options));
input_dialog.setTextValue(current);
if (input_dialog.exec() == 0)
return;
const QString new_value(input_dialog.textValue());
m_binding = new_value.toStdString();
Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_binding.c_str());
Host::CommitBaseSettingChanges();
setText(new_value);
}
void InputVibrationBindingWidget::mouseReleaseEvent(QMouseEvent* e)
{
if (e->button() == Qt::RightButton)
{
clearBinding();
return;
}
QPushButton::mouseReleaseEvent(e);
}