/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "Renderers/HW/GSRendererHW.h" #include "GSTextureCache11.h" #include "Renderers/HW/GSVertexHW.h" class GSRendererDX11 final : public GSRendererHW { enum ACC_BLEND_D3D11 { ACC_BLEND_NONE_D3D11 = 0, ACC_BLEND_BASIC_D3D11 = 1, ACC_BLEND_MEDIUM_D3D11 = 2, ACC_BLEND_HIGH_D3D11 = 3 }; private: bool m_bind_rtsample; private: inline void ResetStates(); inline void SetupIA(const float& sx, const float& sy); inline void EmulateZbuffer(); inline void EmulateBlending(); inline void EmulateTextureShuffleAndFbmask(); inline void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex); inline void EmulateTextureSampler(const GSTextureCache::Source* tex); GSDevice11::VSSelector m_vs_sel; GSDevice11::GSSelector m_gs_sel; GSDevice11::PSSelector m_ps_sel; GSDevice11::PSSamplerSelector m_ps_ssel; GSDevice11::OMBlendSelector m_om_bsel; GSDevice11::OMDepthStencilSelector m_om_dssel; GSDevice11::PSConstantBuffer ps_cb; GSDevice11::VSConstantBuffer vs_cb; GSDevice11::GSConstantBuffer gs_cb; public: GSRendererDX11(); virtual ~GSRendererDX11() {} void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) final; bool CreateDevice(GSDevice* dev); };