// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #pragma once #include #include #include "ui_GameListSettingsWidget.h" class SettingsWindow; class GameListSettingsWidget : public QWidget { Q_OBJECT public: GameListSettingsWidget(SettingsWindow* dialog, QWidget* parent); ~GameListSettingsWidget(); bool addExcludedPath(const std::string& path); void refreshExclusionList(); Q_SIGNALS: void preferEnglishGameListChanged(); public Q_SLOTS: void addSearchDirectory(QWidget* parent_widget); private Q_SLOTS: void onDirectoryListContextMenuRequested(const QPoint& point); void onAddSearchDirectoryButtonClicked(); void onRemoveSearchDirectoryButtonClicked(); void onAddExcludedFileButtonClicked(); void onAddExcludedPathButtonClicked(); void onRemoveExcludedPathButtonClicked(); void onScanForNewGamesClicked(); void onRescanAllGamesClicked(); protected: bool event(QEvent* event); private: void addPathToTable(const std::string& path, bool recursive); void refreshDirectoryList(); void addSearchDirectory(const QString& path, bool recursive); void removeSearchDirectory(const QString& path); Ui::GameListSettingsWidget m_ui; };