/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __JOYSTICK_H__ #define __JOYSTICK_H__ #ifdef __LINUX__ #include #else #include #endif #include "onepad.h" #include "controller.h" // holds all joystick info class JoystickInfo { public: JoystickInfo(); ~JoystickInfo() { Destroy(); } void Destroy(); // opens handles to all possible joysticks static void EnumerateJoysticks(vector& vjoysticks); bool Init(int id, bool bStartThread = true); // opens a handle and gets information void Assign(int pad); // assigns a joystick to a pad void TestForce(); bool PollButtons(int &jbutton, u32 &pkey); bool PollAxes(int &axis_id, u32 &pkey); bool PollHats(int &jbutton, int &dir, u32 &pkey); bool PollPOV(int &axis_id, bool &sign, u32 &pkey); const string& GetName() { return devname; } int GetNumButtons() { return numbuttons; } int GetNumAxes() { return numaxes; } int GetNumHats() { return numhats; } int GetId() { return _id; } int GetPAD() { return pad; } int GetDeadzone(int axis) { return deadzone; } void SaveState(); int GetButtonState(int i) { return vbuttonstate[i]; } int GetAxisState(int i) { return vaxisstate[i]; } int GetHatState(int i) { //PAD_LOG("Getting POV State of %d.\n", i); set_hat_pins(vhatstate[i]); return vhatstate[i]; } void SetButtonState(int i, int state) { vbuttonstate[i] = state; } void SetAxisState(int i, int value) { vaxisstate[i] = value; } void SetHatState(int i, int value) { //PAD_LOG("We should set %d to %d.\n", i, value); set_hat_pins(i); vhatstate[i] = value; } SDL_Joystick* GetJoy() { return joy; } int GetAxisFromKey(int pad, int index); private: string devname; // pretty device name int _id; int numbuttons, numaxes, numhats; int axisrange, deadzone; int pad; vector vbuttonstate, vaxisstate, vhatstate; SDL_Joystick* joy; }; extern int s_selectedpad; extern vector s_vjoysticks; extern void UpdateJoysticks(); extern const char *HatName(int value); extern bool JoystickIdWithinBounds(int joyid); #endif