/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include
#include // for wxPoint/wxRect stuff
//////////////////////////////////////////////////////////////////////////////////////////
// Helpers for wxWidgets stuff!
//
// wxWidgets lacks one of its own...
extern const wxRect wxDefaultRect;
// This should prove useful....
#define wxsFormat wxString::Format
extern void SplitString( wxArrayString& dest, const wxString& src, const wxString& delims );
extern void JoinString( wxString& dest, const wxArrayString& src, const wxString& separator );
extern wxString ToString( const wxPoint& src, const wxString& separator=L"," );
extern wxString ToString( const wxSize& src, const wxString& separator=L"," );
extern wxString ToString( const wxRect& src, const wxString& separator=L"," );
extern bool TryParse( wxPoint& dest, const wxStringTokenizer& parts );
extern bool TryParse( wxSize& dest, const wxStringTokenizer& parts );
extern bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval=wxDefaultPosition, const wxString& separators=L",");
extern bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval=wxDefaultSize, const wxString& separators=L",");
extern bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval=wxDefaultRect, const wxString& separators=L",");
//////////////////////////////////////////////////////////////////////////////////////////
// Custom internal sprintf functions, which are ASCII only (even in UNICODE builds)
//
// These functions are useful since they are ASCII always, even under Unicode. Typically
// even in a unicode app.
extern void ssprintf(std::string& dest, const char* fmt, ...);
extern void ssappendf(std::string& dest, const char* format, ...);
extern void vssprintf(std::string& dest, const char* format, va_list args);
extern void vssappendf(std::string& dest, const char* format, va_list args);
extern std::string fmt_string( const char* fmt, ... );
extern std::string vfmt_string( const char* fmt, va_list args );