/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////
// DeclareNoncopyableObject
// This macro provides an easy and clean method for ensuring objects are not copyable.
// Simply add the macro to the head or tail of your class declaration, and attempts to
// copy the class will give you a moderately obtuse compiler error that will have you
// scratching your head for 20 mintes.
//
// (... but that's probably better than having a weird invalid object copy having you
// scratch your head for a day).
//
// Programmer's notes:
// * We intentionally do NOT provide implementations for these methods, which should
// never be referenced anyway.
// * I've opted for macro form over multi-inherited class form (Boost style), because
// the errors generated by the macro are considerably less voodoo. The Boost-style
// The macro reports the exact class that causes the copy failure, while Boost's class
// approach just reports an error in whatever "NoncopyableObject" is inherited.
//
// * This macro is the same as wxWidgets' DECLARE_NO_COPY_CLASS macro. This one is free
// of wx dependencies though, and has a nicer typeset. :)
//
#ifndef DeclareNoncopyableObject
# define DeclareNoncopyableObject(classname) \
private: \
explicit classname(const classname&); \
classname& operator=(const classname&);
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// __BaseSealed
// Base class used to implement type-safe sealed classes.
// This class should never be used directly. Use the Sealed macro instead, which ensures
// all sealed classes derive from a unique BaseSealed (preventing them from accidentally
// circumventing sealing by inheriting from multiple sealed classes.
//
template < int T >
class __BaseSealed
{
protected:
__BaseSealed()
{
}
};
// Use this macro/class as a base to seal a class from being derived from.
// This macro works by providing a unique base class with a protected constructor
// for every class that derives from it.
#define Sealed private virtual __BaseSealed<__COUNTER__>
//////////////////////////////////////////////////////////////////////////////////////////
// macro provided for tagging translation strings, without actually running them through the
// translator (which the _() does automatically, and sometimes we don't want that). This is
// a shorthand replacement for wxTRANSLATE.
//
#define wxLt(a) (a)
#ifndef wxASSERT_MSG_A
# define wxASSERT_MSG_A( cond, msg ) wxASSERT_MSG( cond, wxString::FromAscii( msg ).c_str() )
#endif
// must include wx/setup.h first, otherwise we get warnings/errors regarding __LINUX__
#include
#include "Pcsx2Defs.h"
#include
#include
#include // for wxPoint/wxRect stuff
#include
#include
#include
#include
#include
#include // string.h under c++
#include // stdio.h under c++
#include