/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2014 David Quintana [gigaherz] * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include //uh isnt memcpy @ stdlib ? struct NetPacket { NetPacket() {size=0;} NetPacket(void* ptr,int sz) {size=sz;memcpy(buffer,ptr,sz);} int size; char buffer[2048-sizeof(int)];//1536 is realy needed, just pad up to 2048 bytes :) }; /* extern mtfifo rx_fifo; extern mtfifo tx_fifo; */ class NetAdapter { public: virtual bool blocks()=0; virtual bool isInitialised() = 0; virtual bool recv(NetPacket* pkt)=0; //gets a packet virtual bool send(NetPacket* pkt)=0; //sends the packet and deletes it when done virtual ~NetAdapter(){} }; void tx_put(NetPacket* ptr); void InitNet(NetAdapter* adapter); void TermNet();