GraphicsSettingsWidget 0 0 720 562 0 0 0 0 Renderer: Adapter: 0 true Display Fullscreen Mode: Aspect Ratio: Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio Override: Off (Default) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Widescreen (16:9) Deinterlacing: Automatic (Default) No Deinterlacing Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: None Bilinear (Smooth) Bilinear (Sharp) Screenshot Size: Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) PNG JPEG WebP Quality: % 1 100 Vertical Stretch: % 1 300 Crop: Left: px 1000 Top: px 1000 Right: px 1000 Bottom: px 1000 Integer Scaling Apply Widescreen Patches Apply No-Interlacing Patches Anti-Blur Ctrl+S Disable Interlace Offset Screen Offsets Show Overscan Rendering Internal Resolution: Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Automatic (Default) Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Off Scaled Unscaled (Default) Force 32bit Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) Texture Preloading: None Partial Full (Hash Cache) Spin GPU During Readbacks Mipmapping Spin CPU During Readbacks Manual Hardware Renderer Fixes Rendering Texture Filtering: true 0 0 Qt::LayoutDirection::LeftToRight Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Software Rendering Threads: threads Mipmapping Auto Flush Hardware Fixes CPU Sprite Render Size: 0 (Disabled) 1 (64 Max Width) 2 (128 Max Width) 3 (192 Max Width) 4 (256 Max Width) 5 (320 Max Width) 6 (384 Max Width) 7 (448 Max Width) 8 (512 Max Width) 9 (576 Max Width) 10 (640 Max Width) Sprites Only Sprites/Triangles Blended Sprites/Triangles Software CLUT Render: 0 (Disabled) 0 0 (Disabled) 1 (Normal) 2 (Aggressive) GPU Target CLUT: Disabled (Default) Enabled (Exact Match) Enabled (Check Inside Target) Auto Flush: Disabled (Default) Enabled (Sprites Only) Enabled (All Primitives) Texture Inside RT: Disabled (Default) Inside Target Merge Targets Skip Draw Range: 10000 10000 Disable Depth Conversion Disable Partial Source Invalidation Disable Safe Features Read Targets When Closing Preload Frame Data GPU Palette Conversion Framebuffer Conversion Estimate Texture Region Disable Render Fixes Upscaling Fixes Half Pixel Offset: Off (Default) Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Align To Native Native Scaling Off Normal Aggressive Round Sprite: Off (Default) Half Full Bilinear Dirty Upscale: Automatic (Default) Force Bilinear Force Nearest Texture Offsets: X: 1000 Y: 1000 Align Sprite Unscaled Palette Texture Draws Merge Sprite Force Even Sprite Position Texture Replacement Options Precache Textures Asynchronous Texture Loading Load Textures Dump Textures Dump Mipmaps Dump FMV Textures Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Qt::Orientation::Vertical 20 40 Post-Processing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: None (Default) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpness: % 100 50 FXAA Filters TV Shader: None (Default) Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Qt::Orientation::Horizontal 40 20 Brightness: 1 100 Contrast: 1 100 Saturation: 1 100 Qt::Orientation::Vertical 20 111 OSD On-Screen Display OSD Scale: % 50 500 OSD Messages Position: None Left (Default) Right OSD Performance Position: None Left Right (Default) Show Resolution Show FPS Show Frame Times Show GPU Usage Show Inputs Show Settings Show Indicators Show Speed Percentages Show Hardware Info Show PCSX2 Version Show Input Recording Status Show Video Capture Status Show CPU Usage Show Statistics Warn About Unsafe Settings Qt::Orientation::Vertical 20 40 Recording capture Capture Setup Container: 20 10 0 0 0 0 Codec: Bitrate: kbps 16 2048 1 Extra Arguments Capture Audio 0 0 0 0 Codec: Format: Bitrate: kbps 100 200000 100 Resolution: 320 32768 16 640 x 240 32768 16 240 Auto Extra Arguments Capture Video Video Dumping Directory Browse... Open... Reset Qt::Orientation::Vertical 20 40 Advanced Advanced Options Hardware Download Mode: Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Skip Presenting Duplicate Frames Use Blit Swap Chain Disable Mailbox Presentation Extended Upscaling Multipliers Allow Exclusive Fullscreen: Automatic (Default) Disallowed Allowed Debugging Options Override Texture Barriers: Automatic (Default) Force Disabled Force Enabled Disable Framebuffer Fetch Disable Shader Cache Disable Vertex Shader Expand Use Debug Device Qt::Orientation::Vertical 20 40 Qt::Orientation::Vertical 40 60