# Project Name project(Pcsx2) # need cmake version >=2.6 cmake_minimum_required(VERSION 2.6) # Variable to check that people use the good file set(TOP_CMAKE_WAS_SOURCED TRUE) # Print a clear message that 64bits is not supported # It would avoid compilation failure later. if(CMAKE_SIZEOF_VOID_P MATCHES "8") message(FATAL_ERROR " PCSX2 does not support 64bits environment. Please install a 32bits chroot or a 32bits OS. PCSX2 have neither no plan to support the 64bits architecture in the future. It will need a complete rewrite of the core emulator and a lots of time However when linux distribution will support properly multi-arch package, it will be at least possible to easily compile and install PCSX2 witout too much hassle (the chroot environment)") endif(CMAKE_SIZEOF_VOID_P MATCHES "8") # set module path set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) # include some generic functions include(Pcsx2Utils) # Detect current OS detectOperatingSystem() #------------------------------------------------------------------------------- # Include specific module # BuildParameters Must be done before SearchForStuff include(BuildParameters) # SearchForStuff be done before SelectPcsx2Plugins include(SearchForStuff) include(SelectPcsx2Plugins) # add additional project-wide include directories include_directories(${PROJECT_SOURCE_DIR}/common/include ${PROJECT_SOURCE_DIR}/common/include/Utilities ${PROJECT_SOURCE_DIR}/common/include/x86emitter) # make 3rdParty if(EXISTS "${PROJECT_SOURCE_DIR}/3rdparty") add_subdirectory(3rdparty) endif(EXISTS "${PROJECT_SOURCE_DIR}/3rdparty") # make common if(common_libs) add_subdirectory(common/src/Utilities) add_subdirectory(common/src/x86emitter) endif(common_libs) # make tools add_subdirectory(tools) # make pcsx2 if(EXISTS "${PROJECT_SOURCE_DIR}/pcsx2" AND pcsx2_core) add_subdirectory(pcsx2) endif(EXISTS "${PROJECT_SOURCE_DIR}/pcsx2" AND pcsx2_core) # make plugins if(EXISTS "${PROJECT_SOURCE_DIR}/plugins") add_subdirectory(plugins) endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins") #------------------------------------------------------------------------------- # Resources #------------------------------------------------------------------------------- # Specify all binary images to convert them into c/c++ header files. # #------------------------------------------------------------------------------- # add resources here set(resourceList AppIcon16.png AppIcon32.png AppIcon64.png BackgroundLogo.png ButtonIcon_Camera.png ConfigIcon_Cpu.png ConfigIcon_Gamefixes.png ConfigIcon_MemoryCard.png ConfigIcon_Paths.png ConfigIcon_Plugins.png ConfigIcon_Speedhacks.png ConfigIcon_Video.png Dualshock.jpg) createResourceTarget(${resourceList}) #-------------------------------------------------------------------------------