/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ #pragma once extern bool DebugEnabled; extern bool _MsgToConsole; extern bool _MsgKeyOnOff; extern bool _MsgVoiceOff; extern bool _MsgDMA; extern bool _MsgAutoDMA; extern bool _MsgOverruns; extern bool _MsgCache; extern bool _AccessLog; extern bool _DMALog; extern bool _WaveLog; extern bool _CoresDump; extern bool _MemDump; extern bool _RegDump; extern bool _visual_debug_enabled; static __forceinline bool MsgToConsole() { return _MsgToConsole & DebugEnabled; } static __forceinline bool MsgKeyOnOff() { return _MsgKeyOnOff & MsgToConsole(); } static __forceinline bool MsgVoiceOff() { return _MsgVoiceOff & MsgToConsole(); } static __forceinline bool MsgDMA() { return _MsgDMA & MsgToConsole(); } static __forceinline bool MsgAutoDMA() { return _MsgAutoDMA & MsgToConsole(); } static __forceinline bool MsgOverruns() { return _MsgOverruns & MsgToConsole(); } static __forceinline bool MsgCache() { return _MsgCache & MsgToConsole(); } static __forceinline bool AccessLog() { return _AccessLog & DebugEnabled; } static __forceinline bool DMALog() { return _DMALog & DebugEnabled; } static __forceinline bool WaveLog() { return _WaveLog & DebugEnabled; } static __forceinline bool CoresDump() { return _CoresDump & DebugEnabled; } static __forceinline bool MemDump() { return _MemDump & DebugEnabled; } static __forceinline bool RegDump() { return _RegDump & DebugEnabled; } static __forceinline bool VisualDebug() { return _visual_debug_enabled & DebugEnabled; } extern wxString AccessLogFileName; extern wxString DMA4LogFileName; extern wxString DMA7LogFileName; extern wxString CoresDumpFileName; extern wxString MemDumpFileName; extern wxString RegDumpFileName; extern int Interpolation; extern int numSpeakers; extern bool EffectsDisabled; extern float FinalVolume; // Global / pre-scale extern bool AdvancedVolumeControl; extern float VolumeAdjustFLdb; extern float VolumeAdjustCdb; extern float VolumeAdjustFRdb; extern float VolumeAdjustBLdb; extern float VolumeAdjustBRdb; extern float VolumeAdjustSLdb; extern float VolumeAdjustSRdb; extern float VolumeAdjustLFEdb; extern bool postprocess_filter_enabled; extern bool postprocess_filter_dealias; extern int dplLevel; extern u32 OutputModule; extern int SndOutLatencyMS; extern int SynchMode; #ifndef __linux__ extern wchar_t dspPlugin[]; extern int dspPluginModule; extern bool dspPluginEnabled; #endif namespace SoundtouchCfg { extern void ApplySettings( soundtouch::SoundTouch& sndtouch ); } ////// extern void ReadSettings(); extern void WriteSettings(); extern void configure(); extern void AboutBox();