/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWndEGL.h" #if defined(__unix__) && defined(EGL_SUPPORTED) // static method int GSWndEGL::SelectPlatform() { // Check the supported extension const char *client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); if (!client_extensions) { fprintf(stderr, "EGL: Client extension not supported\n"); return 0; } fprintf(stdout, "EGL: Supported extensions: %s\n", client_extensions); // Check platform extensions are supported (Note: there are core in 1.5) if (!strstr(client_extensions, "EGL_EXT_platform_base")) { fprintf(stderr, "EGL: Dynamic platform selection isn't supported\n"); return 0; } // Finally we can select the platform #if GS_EGL_X11 if (strstr(client_extensions, "EGL_EXT_platform_x11")) { fprintf(stdout, "EGL: select X11 platform\n"); return EGL_PLATFORM_X11_KHR; } #endif #if GS_EGL_WL if (strstr(client_extensions, "EGL_EXT_platform_wayland")) { fprintf(stdout, "EGL: select Wayland platform\n"); return EGL_PLATFORM_WAYLAND_KHR; } #endif fprintf(stderr, "EGL: no compatible platform found\n"); return 0; } GSWndEGL::GSWndEGL(int platform) : m_native_window(nullptr), m_platform(platform) { } void GSWndEGL::CreateContext(int major, int minor) { EGLConfig eglConfig; EGLint numConfigs = 0; EGLint contextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, major, EGL_CONTEXT_MINOR_VERSION_KHR, minor, #ifdef ENABLE_OGL_DEBUG EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, #else // Open Source isn't happy with an unsupported flags... //EGL_CONTEXT_FLAGS_KHR, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR, #endif EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, EGL_NONE }; EGLint NullContextAttribs[] = { EGL_NONE }; EGLint attrList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; BindAPI(); eglChooseConfig(m_eglDisplay, attrList, &eglConfig, 1, &numConfigs); if ( numConfigs == 0 ) { fprintf(stderr,"EGL: Failed to get a frame buffer config! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } m_eglSurface = eglCreatePlatformWindowSurface(m_eglDisplay, eglConfig, m_native_window, nullptr); if ( m_eglSurface == EGL_NO_SURFACE ) { fprintf(stderr,"EGL: Failed to get a window surface\n"); throw GSDXRecoverableError(); } m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs); EGLint status = eglGetError(); if (status == EGL_BAD_ATTRIBUTE || status == EGL_BAD_MATCH) { // Radeon/Gallium don't support advance attribute. Fallback to random value // Note: Intel gives an EGL_BAD_MATCH. I don't know why but let's by stubborn and retry. fprintf(stderr, "EGL: warning your driver doesn't support advance openGL context attributes\n"); m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, NullContextAttribs); status = eglGetError(); } if ( m_eglContext == EGL_NO_CONTEXT ) { fprintf(stderr,"EGL: Failed to create the context\n"); fprintf(stderr,"EGL STATUS: %x\n", status); throw GSDXRecoverableError(); } if ( !eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) ) { throw GSDXRecoverableError(); } } void GSWndEGL::AttachContext() { if (!IsContextAttached()) { // The setting of the API is local to a thread. This function // can be called from 2 threads. BindAPI(); //fprintf(stderr, "Attach the context\n"); eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); m_ctx_attached = true; } } void GSWndEGL::DetachContext() { if (IsContextAttached()) { //fprintf(stderr, "Detach the context\n"); eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); m_ctx_attached = false; } } void GSWndEGL::BindAPI() { eglBindAPI(EGL_OPENGL_API); EGLenum api = eglQueryAPI(); if (api != EGL_OPENGL_API) { fprintf(stderr,"EGL: Failed to bind the OpenGL API got 0x%x instead\n", api); throw GSDXRecoverableError(); } } bool GSWndEGL::Attach(void* handle, bool managed) { m_managed = managed; m_native_window = AttachNativeWindow(handle); OpenEGLDisplay(); CreateContext(3, 3); AttachContext(); PopulateGlFunction(); return true; } void GSWndEGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); eglDestroyContext(m_eglDisplay, m_eglContext); m_eglContext = nullptr; eglDestroySurface(m_eglDisplay, m_eglSurface); m_eglSurface = nullptr; CloseEGLDisplay(); DestroyNativeResources(); } bool GSWndEGL::Create(const string& title, int w, int h) { if(w <= 0 || h <= 0) { w = theApp.GetConfigI("ModeWidth"); h = theApp.GetConfigI("ModeHeight"); } m_managed = true; OpenEGLDisplay(); m_native_window = CreateNativeWindow(w, h); CreateContext(3, 3); AttachContext(); PopulateGlFunction(); return true; } void* GSWndEGL::GetProcAddress(const char* name, bool opt) { void* ptr = (void*)eglGetProcAddress(name); if (ptr == nullptr) { fprintf(stderr, "Failed to find %s\n", name); if (!opt) throw GSDXRecoverableError(); } return ptr; } GSVector4i GSWndEGL::GetClientRect() { EGLint h = 0; EGLint w = 0; eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT, &h); eglQuerySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH, &w); return GSVector4i(0, 0, w, h); } void GSWndEGL::SetVSync(int vsync) { // 0 -> disable vsync // n -> wait n frame eglSwapInterval(m_eglDisplay, vsync); } void GSWndEGL::Flip() { eglSwapBuffers(m_eglDisplay, m_eglSurface); } void GSWndEGL::CloseEGLDisplay() { eglReleaseThread(); eglTerminate(m_eglDisplay); } void GSWndEGL::OpenEGLDisplay() { // We only need a native display when we manage the window ourself. // By default, EGL will create its own native display. This way the driver knows // that display will be thread safe and so it can enable multithread optimization. void *native_display = (m_managed) ? CreateNativeDisplay() : nullptr; // Create an EGL display from the native display m_eglDisplay = eglGetPlatformDisplay(m_platform, native_display, nullptr); if (m_eglDisplay == EGL_NO_DISPLAY) { fprintf(stderr,"EGL: Failed to open a display! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } if (!eglInitialize(m_eglDisplay, nullptr, nullptr)) { fprintf(stderr,"EGL: Failed to initialize the display! (0x%x)\n", eglGetError() ); throw GSDXRecoverableError(); } } ////////////////////////////////////////////////////////////////////// // X11 platform ////////////////////////////////////////////////////////////////////// #if GS_EGL_X11 GSWndEGL_X11::GSWndEGL_X11() : GSWndEGL(EGL_PLATFORM_X11_KHR), m_NativeDisplay(nullptr), m_NativeWindow(0) { } void *GSWndEGL_X11::CreateNativeDisplay() { if (m_NativeDisplay == nullptr) m_NativeDisplay = XOpenDisplay(nullptr); return (void*)m_NativeDisplay; } void *GSWndEGL_X11::CreateNativeWindow(int w, int h) { const int depth = 0, x = 0, y = 0, border_width = 1; #if 0 // Old X code in case future code will still require it m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0); XMapWindow (m_NativeDisplay, m_NativeWindow); #endif if (m_NativeDisplay == nullptr) { fprintf(stderr, "EGL X11: display wasn't created before the window\n"); throw GSDXRecoverableError(); } xcb_connection_t *c = XGetXCBConnection(m_NativeDisplay); const xcb_setup_t *setup = xcb_get_setup(c); xcb_screen_t *screen = (xcb_setup_roots_iterator (setup)).data; m_NativeWindow = xcb_generate_id(c); if (m_NativeWindow == 0) { fprintf(stderr, "EGL X11: failed to create the native window\n"); throw GSDXRecoverableError(); } xcb_create_window (c, depth, m_NativeWindow, screen->root, x, y, w, h, border_width, InputOutput, screen->root_visual, 0, nullptr); xcb_map_window (c, m_NativeWindow); xcb_flush(c); return (void*)&m_NativeWindow; } void *GSWndEGL_X11::AttachNativeWindow(void *handle) { m_NativeWindow = *(Window*)handle; return handle; } void GSWndEGL_X11::DestroyNativeResources() { if (m_NativeDisplay) { XCloseDisplay(m_NativeDisplay); m_NativeDisplay = nullptr; } } bool GSWndEGL_X11::SetWindowText(const char* title) { if (!m_managed) return true; xcb_connection_t *c = XGetXCBConnection(m_NativeDisplay); xcb_change_property(c, XCB_PROP_MODE_REPLACE, m_NativeWindow, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8, strlen (title), title); return true; } #endif ////////////////////////////////////////////////////////////////////// // Wayland platform (just a place holder) ////////////////////////////////////////////////////////////////////// #if GS_EGL_WL GSWndEGL_WL::GSWndEGL_WL() : GSWndEGL(EGL_PLATFORM_WAYLAND_KHR), m_NativeDisplay(nullptr), m_NativeWindow(nullptr) { } void *GSWndEGL_WL::CreateNativeDisplay() { if (m_NativeDisplay == nullptr) m_NativeDisplay = wl_display_connect(NULL); return (void*)m_NativeDisplay; } void *GSWndEGL_WL::CreateNativeWindow(int w, int h) { return nullptr; } void *GSWndEGL_WL::AttachNativeWindow(void *handle) { m_NativeWindow = (wl_egl_window*)handle; return handle; } void GSWndEGL_WL::DestroyNativeResources() { if (m_NativeDisplay) { wl_display_disconnect(m_NativeDisplay); m_NativeDisplay = nullptr; } } bool GSWndEGL_WL::SetWindowText(const char* title) { return true; } #endif #endif