/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2009 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __PLUGINCALLBACKS_H__ #define __PLUGINCALLBACKS_H__ #include "x86caps.h" // fixme: x86caps.h needs to be implemented from the pcsx2 emitter cpucaps structs ////////////////////////////////////////////////////////////////////////////////////////// // HWND is our only operating system dependent type. For it to be defined as accurately // as possible, this header file needs to be included after whatever window/GUI platform // headers you need (wxWidgets, Windows.h, GTK, etc). // // We could be lazy with this typedef, because window handles are always a (void*) on all // platforms that matter to us (windows, gtk, OSX). But Windows has some type strictness // on its HWND define that could be useful, and well it's probably good practice to use // platform available defines when they exist. // #if defined( _WX_DEFS_H_ ) typedef WXWidget PS2E_HWND; #elif defined( _WINDEF_ ) // For Windows let's use HWND, since it has some type strictness applied to it. typedef HWND PS2E_HWND; #else // Unsupported platform... use void* as a best guess. Should work fine for almost // any GUI platform, and certainly works for any currently supported one. typedef void* PS2E_HWND; #endif ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_THISPTR - (ps2 component scope 'this' object pointer type) // // This macro provides C++ plugin authors with a reasonably friendly way to automatically // typecast the session objects for your plugin to your internal type. Just #define // PS2E_THISPTR to your internal structure type prior to loading this header file, and all // APIs will assume your struct type in their signature. Since all pointer types are inter- // changeable, plugin APIs will retain full compatibility as long as PS2E_THISPTR is a // pointer type. // #ifndef PS2E_THISPTR # define PS2E_THISPTR struct _PS2E_ComponentAPI* #else // Ensure the user's defined PS2E_THISPTR retains the correct signature for our // plugin API. C_ASSERT( sizeof(PS2E_THISPTR) == sizeof(void*) ); #endif // PS2E_LIB_THISPTR - (library scope version of PS2E_THISPTR) #ifndef PS2E_LIB_THISPTR # define PS2E_LIB_THISPTR void* #else // Ensure the user's defined PS2E_THISPTR retains the correct signature for our // plugin API. C_ASSERT( sizeof(PS2E_LIB_THISPTR) == sizeof(void*) ); #endif // Use fastcall by default, since under most circumstances the object-model approach of the // API will benefit considerably from it. #define PS2E_CALLBACK __fastcall #ifndef __cplusplus extern "C" { #endif ////////////////////////////////////////////////////////////////////////////////////////// // Plugin Type / Version Enumerations // enum PS2E_ComponentTypes { PS2E_TYPE_GS=0, PS2E_TYPE_PAD, PS2E_TYPE_SPU2, PS2E_TYPE_CDVD, PS2E_TYPE_DEV9, PS2E_TYPE_USB, PS2E_TYPE_FW, PS2E_TYPE_SIO, }; enum PluginLibVersion { PS2E_VER_GS = 0x1000, PS2E_VER_PAD = 0x1000, PS2E_VER_SPU2 = 0x1000, PS2E_VER_CDVD = 0x1000, PS2E_VER_DEV9 = 0x1000, PS2E_VER_USB = 0x1000, PS2E_VER_FW = 0x1000, PS2E_VER_SIO = 0x1000 }; enum OSDIconTypes { OSD_Icon_None = 0, OSD_Icon_Error, OSD_Icon_Notice, // An exclamation point maybe? // [TODO] -- dunno. What else? // Emulators implementing their own custom non-standard icon extensions should do so // somewhere after OSD_Icon_ReserveEnd. All values below this are OSD_Icon_ReserveEnd = 0x1000 }; ///////////////////////////////////////////////////////////////////////////////////////// // PS2E_VersionInfo // // This structure is populated by the plugin via the PS2E_PluginLibAPI::GetVersion() // callback. Specify -1 for any Version or Revision to disable/ignore it. The emulator // will not factor that info into the display name of the plugin. // typedef struct PS2E_VersionInfo { // Low/Mid/High versions combine to form a number in the format of: 2.3.1 // ... where 2 is the high version, 3 mid, and 1 low. s16 VersionLow; s16 VersionMid; s16 VersionHigh; // Revision typically refers a revision control system (such as SVN). When displayed // by the emulator it will have an 'r' prefixed before it. s32 Revision; } PS2E_VersionInfo; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_MachineInfo // // This struct is populated by the emulator when the application is started, and is passed // to plugins via PS2E_PluginLibAPI::Init(). Plugins may optionally use this information // to determine compatibility or to select which special CPU-oriented builds and/or functions // to bind to callbacks. // // Fields marked as Optional can either be NULL or -1, denoting the field is unused/ignored. // typedef struct _PS2E_MachineInfo { const x86CPU_INFO* x86caps; // brief name of the emulator (ex: "PCSX2") [required] // Depending on the design of the emulator, this string may optionally include version // information, however that is not recommended since it can inhibit backward support. const char* EmuName; s16 EmuVersionLow; // [optional] s16 EmuVersionMid; // [optional] s16 EmuVersionHigh; // [optional] s32 EmuRevision; // emulator's revision number. [optional] } PS2E_MachineInfo; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_SessionInfo // // This struct is populated by the emulator prior to starting emulation, and is passed to // each plugin via a call to PS2E_PluginLibAPI::EmuStart(). // typedef struct _PS2E_SessionInfo { PS2E_HWND window; u32* CycleEE; // current EE cycle count u32* CycleIOP; // current IOP cycle count u32 ElfCRC; // CRC of the ELF header for this app/game // Sony's assigned serial number, valid only for CD/CDVD games (ASCII-Z string). // Ex: SLUS-2932 (if the running app is not a sony-registered game, the serial // will be a zero length string). const char Serial[16]; } PS2E_SessionInfo; ///////////////////////////////////////////////////////////////////////////////////////// // typedef struct _PS2E_CustomSettingsAPI { int (PS2E_CALLBACK* GetInt)( const char* name ); // GetBoolean // Should return either 1 (true) or 0 (false). Returning any non-zero value for true // probably "works" but is not recommended, since C/C++ standard specifically defines // the result of bool->int conversions as a 0 or 1 result. int (PS2E_CALLBACK* GetBoolean)( const char* name ); // GetString // Copies an ASCII-Z string into the dest pointer, to max length allowed. The result // is always safely zero-terminated (none of that snprintf crap where you have to // zero-terminate yourself >_<). // int (PS2E_CALLBACK* GetString)( const char* name, char* dest, int maxlen ); // GetStringAlloc // Provides an alternative to GetString, that can rerieve strings of arbitrary length. // The plugin must provide a valid allocator callback, which takes a sice parameter and // returns a pointer to an allocation large enough to hold the size. // // It is then the responsibility of the plugin to free the allocated pointer when it // is done with it. // char* (PS2E_CALLBACK* GetStringAlloc)( const char* name, void* (*allocator)(int size) ); } PS2E_CustomSettingsAPI; ///////////////////////////////////////////////////////////////////////////////////////// // PS2E_EmulatorAPI // // These functions are provided to the PS2 plugins by the emulator. Plugins may call these // functions to perform operations or retrieve data. // typedef struct _PS2E_EmulatorAPI { // TODO : Create the ConsoleLogger class. // Provides a set of basic console functions for writing text to the emulator's // console. Some emulators may not support a console, in which case these functions // will be NOPs. For plain and simple to-disk logging, plugins should create and use // their own logging facilities. ConsoleLogger Console; // OSD_WriteLn // This function allows the plugin to post messages to the emulator's On-Screen Display. // The OSD message will be displayed with the specified icon (optional) for the duration // of a few seconds, or until other messages have scrolled it out of view. // Implementation of the OSD is emulator specific, and there is no guarantee that the // OSD will be honored at all. If the emulator does not support OSD then this function // call is treated as a NOP. // // Typically a plugin author should only use the OSD for infrequent notices that are // potentially useful to users playing games (particularly at fullscreen). Trouble- // shooting and debug information is best dumped to console or to disk log. // // Parameters: // icon - an icon identifier, typically from the PS2E_OSDIconTypes enumeration. Specific // versions of emulators may provide their own icon extensions. The emulator will // silently ignore unrecognized icon identifiers, thus retaining cross-compat. // // msg - string message displayed to the user. void (PS2E_CALLBACK* OSD_WriteLn)( int icon, const char* msg ); // CustomSettings // Provides an interface through which a plugin can retrieve custom setting values straight // from the emulator's ini file itself; intended for advanced plugin/emu binding only, and // should generally be accompanied with the appropriate version/name checks. // // Emulators may implement this as a direct match to the emu's ini file/registry contents // (recommended), or may provide additional and/or alternative custom strings. Direct // ini.registry relationships are preferred since those are easy for a plugin author to // reference without documentation. // PS2E_CustomSettingsAPI CustomSettings; } PS2E_EmulatorAPI; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_FreezeData // // Structure used to pass savestate info between emulator and plugin. // typedef struct _PS2E_FreezeData { u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze(). void* Data; // pointer to the data target (freeze) or source (thaw) } PS2E_FreezeData; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_ComponentAPI // // The PluginTypeAPI is provided for every PS2 component plugin (see PS2E_ComponentTypes // enumeration). For typical dlls which only provide one plugin type of functionality, // the plugin only needs one instance of this struct. For multi-type plugins, for example // a plugin that supports both DEV9 and FW together, an interface must be provided for // each component supported. // // These are functions provided to the PS2 emulator from the plugin. The emulator will // call these functions and expect the plugin to perform defined tasks. // typedef struct _PS2E_ComponentAPI { // EmuStart // This function is called by the emulator when an emulation session is started. The // plugin should take this opportunity to bind itself to the given window handle, open // necessary audio/video/input devices, etc. // // Parameters: // session - provides relevant emulation session information. Provided pointer is // valid until after the subsequent call to EmuClose() // // Threading: EmuStart is called from the GUI thread. All other emulation threads are // guaranteed to be suspended or closed at the time of this call (no locks required). // void (PS2E_CALLBACK* EmuStart)( PS2E_THISPTR thisptr, const PS2E_SessionInfo *session ); // EmuClose // This function is called by the emulator prior to stopping emulation. The window // handle specified in EmuStart is guaranteed to be valid at the time EmuClose is called, // and the plugin should unload/unbind all window dependencies at this time. // // Threading: EmuClose is called from the GUI thread. All other emulation threads are // guaranteed to be suspended or closed at the time of this call (no locks required). // void (PS2E_CALLBACK* EmuClose)( PS2E_THISPTR thisptr ); // CalcFreezeSize // This function should calculate and return the amount of memory needed for the plugin // to freeze its complete emulation state. The value can be larger than the required // amount of space, but cannot be smaller. // // The emulation state when this function is called is guaranteed to be the same as // the following call to Freeze. // // Thread Safety: // May be called from any thread (GUI, Emu, GS, Unknown, etc). // All Emulation threads are halted at a PS2 logical vsync-end event. // No locking is necessary. u32 (PS2E_CALLBACK* CalcFreezeSize)( PS2E_THISPTR thisptr ); // Freeze // This function should make a complete copy of the plugin's emulation state into the // provided dest->Data pointer. The plugin is allowed to reduce the dest->Size value // but is not allowed to make it larger. The plugin will only receive calls to Freeze // and Thaw while a plugin is in an EmuStart() state. // // Parameters: // dest - a pointer to the Data/Size destination buffer (never NULL). // // Thread Safety: // May be called from any thread (GUI, Emu, GS, Unknown, etc). // All Emulation threads are halted at a PS2 logical vsync-end event. // No locking is necessary. void (PS2E_CALLBACK* Freeze)( PS2E_THISPTR thisptr, PS2E_FreezeData* dest ); // Thaw // Plugin should restore a complete emulation state from the given FreezeData. The // plugin will only receive calls to Freeze and Thaw while a plugin is in an EmuStart() // state. // // Thread Safety: // May be called from any thread (GUI, Emu, GS, Unknown, etc). // All Emulation threads are halted at a PS2 logical vsync-end event. // No locking is necessary. void (PS2E_CALLBACK* Thaw)( PS2E_THISPTR thisptr, const PS2E_FreezeData* src ); // Configure // The plugin should open a modal dialog box with plugin-specific settings and prop- // erties. This function can be NULL, in which case the user's Configure option for // this plugin is grayed out. // // All emulation is suspended and the plugin's state is saved to memory prior to this // function being called. Configure is only called outside the context of EmuStart() // (after a call to EmuClose()). // // Plugin authors should ensure to re-read and re-apply all settings on EmuStart(), // which will ensure that any user changes will be applied immediately. For changes // that can be applied without emulation suspension, see/use the GUI extensions for // menu and toolbar shortcuts. // // Thread Safety: // Always called from the GUI thread, with emulation in a halted state (no locks // needed). void (PS2E_CALLBACK* Configure)( PS2E_THISPTR thisptr ); // Reserved area at the end of the structure, for future API expansion. void* reserved[16]; } PS2E_ComponentAPI; ///////////////////////////////////////////////////////////////////////////////////////// // PS2E_LibraryAPI // // The LibraryAPI is an overall library-scope set of functions that perform basic Init, // Shutdown, and global configuration operations. // // These are functions provided to the PS2 emulator from the plugin. The emulator will // call these functions and expect the plugin to perform defined tasks. // // Threading: // - get* callbacks in this struct are not bound to any particular thread. Implementations // should not assume any specific thread affinity. // // - set* callbacks in this struct are bound to the GUI thread of the emulator, and will // always be invoked from that thread. // typedef struct _PS2E_LibraryAPI { // GetName // Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should // *not* include version or build information. That info is returned separately // via GetVersion. The return value cannot be NULL (if it is NULL, the emulator // will assume the DLL is invalid and ignore it). // // The pointer should reference a static/global scope char array, or an allocated // heap pointer (not recommended). // // This function may be called multiple times by the emulator, so it should accommodate // for such if it performs heap allocations or other initialization procedures. const char* (PS2E_CALLBACK* GetName)(); // GetVersion // This function returns name and version information for the requested PS2 component. // If the plugin does not support the requested component, it should return NULL. // The returned pointer, if non-NULL, must be either a static value [recommended] or a // heap-allocated value, and valid for the lifetime of the plugin. // // This function may be called multiple times by the emulator, so it should accommodate // for such if it performs heap allocations or other initialization procedures. // // Typically a plugin will return the same version for all supported components. The // component parameter is mostly provided to allow this function to serve a dual purpose // of both component versioning and as a component enumerator. // // See PS2E_VersionInfo for more details. // // Parameters: // component - indicates the ps2 component plugin to be versioned. If the plugin // does not support the requested component, the function should return NULL. // const PS2E_VersionInfo* (PS2E_CALLBACK* GetVersion)( u32 component ); // Test // Called by the plugin enumerator to check the hardware availability of the specified // component. The function should return 1 if the plugin appears to be supported, or // 0 if the test failed. // // While a plugin is welcome to use its own CPU capabilities information, it is recommended // that you use the emulator provided CPU capabilities structure instead. The emulator may // have provisions in its interface to allow for the forced disabling of extended CPU cap- // abilities, for testing purposes. // // Exceptions: // C++ Plugins may alternately use exception handling to return more detailed // information on why the plugin failed it's availability test. [TODO] // s32 (PS2E_CALLBACK* Test)( u32 component, const PS2E_MachineInfo* xinfo ); // NewComponentInstance // The emulator calls this function to fetch the API for the requested component. // The plugin is expected to perform an "availability test" (the same test as performed // by Test()) and return NULL if the plugin does not support the host machine's hardware // or software installations. // // This function is only called for components which the plugin returned a non-NULL // version information struct for in GetVersion(). // // Plugin Allocation Strategy: // The Component API has been designed with function invocation efficiency in mind. // To allocate your plugin's component instance you should create a structure that // contains PS2E_ComponentAPI_* as the first member (where * refers to the PS2 // component type), and plugin-specific instance data is stored as any number of // subsequent members in the struct. // // Parameters: // component - indicates the ps2 component API to return. // dest - structure to fill with plugin function implementations. Dest should // be manually typecast by the plugin to match the requested component. // // Exceptions: // C++ Plugins may alternately use exception handling to return more detailed // information on why the plugin failed it's availability test. [TODO] // PS2E_THISPTR (PS2E_CALLBACK* NewComponentInstance)( u32 component ); // DeleteComponentInstance // Called by the emulator when the plugin component is to be shutdown. The component API // instance pointer can be safely deleted here. void (PS2E_CALLBACK* DeleteComponentInstance)( PS2E_THISPTR instance ); // SetSettingsFolder // Callback is passed an ASCII-Z string representing the folder where the emulator's // settings files are stored (may either be under the user's documents folder, or a // location relative to the CWD of the emu application). // // Typically this callback is only issued once per plugin session, aand prior to the // opening of any PS2 components. It is the responsibility of the emu to save the // emulation state, shutdown plugins, and restart everything anew from the new settings // in such an event as a dynamic change of the settings folder. // void (PS2E_CALLBACK* SetSettingsFolder)( const char* folder ); // SetLogFolder // This callback may be issued at any time. It is the responsibility of the plugin // to do the necessary actions to close existing disk logging facilities and re-open // new facilities. // // Thread Safety: // This function is always called from the GUI thread. All emulation threads are // suspended during the call, so no locking is required. // void (PS2E_CALLBACK* SetLogFolder)( const char* folder ); // Reserved area at the end of the structure, for future API expansion. This area // should always be zeroed out, so that future versions of emulators that may have // defined functions here will recognize the functions as not supported. void* reserved[12]; } PS2E_LibraryAPI; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_Image // // Simple RGBA image data container, for passing surface textures to the GS plugin, and // for receiving snapshots from the GS plugin. // // fixme - this might be more ideal as BGRA or ABGR format on Windows platforms? // typedef struct _PS2E_Image { u32 width u32 height; u8* data; // RGBA data. top to bottom. } PS2E_Image; ////////////////////////////////////////////////////////////////////////////////////////// // PS2E_ComponentAPI_GS // // Thread Safety: // All GS callbacks are issued from the GS thread only, and are always called synchronously // with all other component API functions. No locks are needed, and DirectX-based GS // plugins can safely disable DX multithreading support for speedup (unless the plugin // utilizes multiple threads of its own internally). // typedef struct _PS2E_ComponentAPI_GS { // Base Component API (inherited structure) struct _PS2E_ComponentAPI Base; // SetSnapshotsFolder // Callback is passed an ASCII-Z string representing the folder where the emulator's // snapshots are to be saved (typically located under user documents, but may be CWD // or any user-specified location). // // Thread Safety: // This function is only called from the GUI thread, however other threads are not // suspended. // void (PS2E_CALLBACK* SetSnapshotsFolder)( PS2E_THISPTR thisptr, const char* folder ); // TakeSnapshot // The GS plugin is to save the current frame into the given target image. This // function is always called immediately after a GSvsync(), ensuring that the current // framebuffer is safely intact for capture. void (PS2E_CALLBACK* TakeSnapshot)( PS2E_THISPTR thisptr, PS2E_Image* dest ); // OSD_SetTexture // Uploads a new OSD texture to the GS. Display of the OSD should be performed at // the next soonest possible vsync. void (PS2E_CALLBACK* OSD_SetTexture)( PS2E_THISPTR thisptr, PS2E_Image* src ); // OSD_SetAlpha // // Parameters: // alphOverall - Specifies the 'full' opacity of the OSD. The alphaFade setting // effectively slides from alphaOverall to 0.0. // // alphaFade - Specifies the fadeout status of the OSD. This value can be loosely // interpreted by the GS plugin. The only requirement is that the GS plugin // honor the fade value of 0.0 (OSD is not displayed). void (PS2E_CALLBACK* OSD_SetAlpha)( PS2E_THISPTR thisptr, float alphaOverall, float alphaFade ); void (PS2E_CALLBACK* OSD_SetPosition)( PS2E_THISPTR thisptr, int xpos, int ypos ); void (PS2E_CALLBACK* GSvsync)(int field); // // void (PS2E_CALLBACK* GSreadFIFO)(u128 *pMem, int qwc); // GStransferTag // Sends a set of GIFtags. Note that SIGNAL, FINISH, and LABEL tags are handled // internally by the emulator in a thread-safe manner -- the GS plugin can safely // ignore the tags (and there is no guarantee the emulator will even bother to // pass the tags onto the GS). void (PS2E_CALLBACK* GStransferTags)(u128 *pMem, int tagcnt); // GStransferPackedTag // Sends a set of packed GIFtags. Note that SIGNAL, FINISH, and LABEL tags are handled // internally by the emulator in a thread-safe manner -- the GS plugin can safely // ignore the tags (and there is no guarantee the emulator will even bother to // pass the tags onto the GS). void (PS2E_CALLBACK* GStransferPackedTags)(u128 *pMem, int tagcnt); // GStransferImage // Uploads GIFtag image data. void (PS2E_CALLBACK* GStransferImage)(u128 *pMem, u32 len_qwc); void* reserved[8]; } PS2E_ComponentAPI_GS; // PS2E_InitAPI // Called by the emulator when the plugin is loaded into memory. The emulator uses the // presence of this function to detect PS2E-v2 plugin API, and will direct all subsequent // calls through the returned LibraryAPI. The function is allowed to return NULL if the // emulator's version information or machine capabilities are insufficient for the // plugin's needs. // // This function is called *once* for the duration of a loaded plugin. // // Parameters: // xinfo - Machine info and capabilities, usable for cpu detection. This pointer is // valid for the duration of the plugin's tenure in memory. // // Returns: // A pointer to a static structure that contains the API for this plugin, or NULL if // the plugin explicitly does not support the emulator version. // // Exceptions: // C++ Plugins can use exceptions instead of NULL to return additional information on // why the plugin failed to init the API. [TODO] // typedef const PS2E_LibraryAPI* (PS2E_CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo ); ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Begin old legacy API here (present for reference purposes only, until all plugin API // specifics have been accounted for) ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // PAD typedef s32 (CALLBACK* _PADinit)(char *configpath, u32 flags); typedef s32 (CALLBACK* _PADopen)(void *pDisplay); typedef void (CALLBACK* _PADclose)(); typedef void (CALLBACK* _PADshutdown)(); typedef keyEvent* (CALLBACK* _PADkeyEvent)(); typedef u8 (CALLBACK* _PADstartPoll)(u8 pad); typedef u8 (CALLBACK* _PADpoll)(u8 value); typedef u32 (CALLBACK* _PADquery)(); typedef void (CALLBACK* _PADupdate)(u8 pad); typedef void (CALLBACK* _PADgsDriverInfo)(GSdriverInfo *info); typedef s32 (CALLBACK* _PADfreeze)(u8 mode, freezeData *data); typedef void (CALLBACK* _PADconfigure)(); typedef s32 (CALLBACK* _PADtest)(); typedef void (CALLBACK* _PADabout)(); typedef s32 (CALLBACK* _PADsetSlot)(u8 port, u8 slot); typedef s32 (CALLBACK* _PADqueryMtap)(u8 port); // SIO typedef s32 (CALLBACK* _SIOinit)(int types, SIOchangeSlotCB f); typedef s32 (CALLBACK* _SIOopen)(void *pDisplay); typedef void (CALLBACK* _SIOclose)(); typedef void (CALLBACK* _SIOshutdown)(); typedef s32 (CALLBACK* _SIOstartPoll)(u8 deviceType, u32 port, u32 slot, u8 *returnValue); typedef s32 (CALLBACK* _SIOpoll)(u8 value, u8 *returnValue); typedef u32 (CALLBACK* _SIOquery)(); typedef void (CALLBACK* _SIOkeyEvent)(keyEvent* ev); typedef s32 (CALLBACK* _SIOfreeze)(u8 mode, freezeData *data); typedef void (CALLBACK* _SIOconfigure)(); typedef s32 (CALLBACK* _SIOtest)(); typedef void (CALLBACK* _SIOabout)(); // SPU2 // NOTE: The read/write functions CANNOT use XMM/MMX regs // If you want to use them, need to save and restore current ones typedef s32 (CALLBACK* _SPU2init)(char *configpath); typedef s32 (CALLBACK* _SPU2open)(void *pDisplay); typedef void (CALLBACK* _SPU2close)(); typedef void (CALLBACK* _SPU2shutdown)(); typedef void (CALLBACK* _SPU2write)(u32 mem, u16 value); typedef u16 (CALLBACK* _SPU2read)(u32 mem); typedef void (CALLBACK* _SPU2readDMA4Mem)(u16 *pMem, u32 size); typedef void (CALLBACK* _SPU2writeDMA4Mem)(u16 *pMem, u32 size); typedef void (CALLBACK* _SPU2interruptDMA4)(); typedef void (CALLBACK* _SPU2readDMA7Mem)(u16 *pMem, u32 size); typedef void (CALLBACK* _SPU2writeDMA7Mem)(u16 *pMem, u32 size); typedef void (CALLBACK* _SPU2interruptDMA7)(); typedef void (CALLBACK* _SPU2readDMAMem)(u16 *pMem, u32 size, u8 core); typedef void (CALLBACK* _SPU2writeDMAMem)(u16 *pMem, u32 size, u8 core); typedef void (CALLBACK* _SPU2interruptDMA)(u8 core); typedef void (CALLBACK* _SPU2setDMABaseAddr)(uptr baseaddr); typedef void (CALLBACK* _SPU2irqCallback)(void (*SPU2callback)(),void (*DMA4callback)(),void (*DMA7callback)()); typedef bool (CALLBACK* _SPU2setupRecording)(bool start); typedef void (CALLBACK* _SPU2setClockPtr)(u32*ptr); typedef void (CALLBACK* _SPU2setTimeStretcher)(short int enable); typedef u32 (CALLBACK* _SPU2ReadMemAddr)(u8 core); typedef void (CALLBACK* _SPU2WriteMemAddr)(u8 core,u32 value); typedef void (CALLBACK* _SPU2async)(u32 cycles); typedef s32 (CALLBACK* _SPU2freeze)(u8 mode, freezeData *data); typedef void (CALLBACK* _SPU2keyEvent)(keyEvent* ev); typedef void (CALLBACK* _SPU2configure)(); typedef s32 (CALLBACK* _SPU2test)(); typedef void (CALLBACK* _SPU2about)(); // CDVD // NOTE: The read/write functions CANNOT use XMM/MMX regs // If you want to use them, need to save and restore current ones typedef s32 (CALLBACK* _CDVDinit)(char *configpath); typedef s32 (CALLBACK* _CDVDopen)(const char* pTitleFilename); typedef void (CALLBACK* _CDVDclose)(); typedef void (CALLBACK* _CDVDshutdown)(); typedef s32 (CALLBACK* _CDVDreadTrack)(u32 lsn, int mode); typedef u8* (CALLBACK* _CDVDgetBuffer)(); typedef s32 (CALLBACK* _CDVDreadSubQ)(u32 lsn, cdvdSubQ* subq); typedef s32 (CALLBACK* _CDVDgetTN)(cdvdTN *Buffer); typedef s32 (CALLBACK* _CDVDgetTD)(u8 Track, cdvdTD *Buffer); typedef s32 (CALLBACK* _CDVDgetTOC)(void* toc); typedef s32 (CALLBACK* _CDVDgetDiskType)(); typedef s32 (CALLBACK* _CDVDgetTrayStatus)(); typedef s32 (CALLBACK* _CDVDctrlTrayOpen)(); typedef s32 (CALLBACK* _CDVDctrlTrayClose)(); typedef void (CALLBACK* _CDVDkeyEvent)(keyEvent* ev); typedef s32 (CALLBACK* _CDVDfreeze)(u8 mode, freezeData *data); typedef void (CALLBACK* _CDVDconfigure)(); typedef s32 (CALLBACK* _CDVDtest)(); typedef void (CALLBACK* _CDVDabout)(); typedef void (CALLBACK* _CDVDnewDiskCB)(void (*callback)()); // DEV9 // NOTE: The read/write functions CANNOT use XMM/MMX regs // If you want to use them, need to save and restore current ones typedef s32 (CALLBACK* _DEV9init)(char *configpath); typedef s32 (CALLBACK* _DEV9open)(void *pDisplay); typedef void (CALLBACK* _DEV9close)(); typedef void (CALLBACK* _DEV9shutdown)(); typedef u8 (CALLBACK* _DEV9read8)(u32 mem); typedef u16 (CALLBACK* _DEV9read16)(u32 mem); typedef u32 (CALLBACK* _DEV9read32)(u32 mem); typedef void (CALLBACK* _DEV9write8)(u32 mem, u8 value); typedef void (CALLBACK* _DEV9write16)(u32 mem, u16 value); typedef void (CALLBACK* _DEV9write32)(u32 mem, u32 value); typedef void (CALLBACK* _DEV9readDMA8Mem)(u32 *pMem, int size); typedef void (CALLBACK* _DEV9writeDMA8Mem)(u32 *pMem, int size); typedef void (CALLBACK* _DEV9irqCallback)(DEV9callback callback); typedef DEV9handler (CALLBACK* _DEV9irqHandler)(void); typedef void (CALLBACK* _DEV9keyEvent)(keyEvent* ev); typedef s32 (CALLBACK* _DEV9freeze)(int mode, freezeData *data); typedef void (CALLBACK* _DEV9configure)(); typedef s32 (CALLBACK* _DEV9test)(); typedef void (CALLBACK* _DEV9about)(); // USB // NOTE: The read/write functions CANNOT use XMM/MMX regs // If you want to use them, need to save and restore current ones typedef s32 (CALLBACK* _USBinit)(char *configpath); typedef s32 (CALLBACK* _USBopen)(void *pDisplay); typedef void (CALLBACK* _USBclose)(); typedef void (CALLBACK* _USBshutdown)(); typedef u8 (CALLBACK* _USBread8)(u32 mem); typedef u16 (CALLBACK* _USBread16)(u32 mem); typedef u32 (CALLBACK* _USBread32)(u32 mem); typedef void (CALLBACK* _USBwrite8)(u32 mem, u8 value); typedef void (CALLBACK* _USBwrite16)(u32 mem, u16 value); typedef void (CALLBACK* _USBwrite32)(u32 mem, u32 value); typedef void (CALLBACK* _USBasync)(u32 cycles); typedef void (CALLBACK* _USBirqCallback)(USBcallback callback); typedef USBhandler (CALLBACK* _USBirqHandler)(void); typedef void (CALLBACK* _USBsetRAM)(void *mem); typedef void (CALLBACK* _USBkeyEvent)(keyEvent* ev); typedef s32 (CALLBACK* _USBfreeze)(int mode, freezeData *data); typedef void (CALLBACK* _USBconfigure)(); typedef s32 (CALLBACK* _USBtest)(); typedef void (CALLBACK* _USBabout)(); //FW typedef s32 (CALLBACK* _FWinit)(char *configpath); typedef s32 (CALLBACK* _FWopen)(void *pDisplay); typedef void (CALLBACK* _FWclose)(); typedef void (CALLBACK* _FWshutdown)(); typedef u32 (CALLBACK* _FWread32)(u32 mem); typedef void (CALLBACK* _FWwrite32)(u32 mem, u32 value); typedef void (CALLBACK* _FWirqCallback)(void (*callback)()); typedef void (CALLBACK* _FWkeyEvent)(keyEvent* ev); typedef s32 (CALLBACK* _FWfreeze)(int mode, freezeData *data); typedef void (CALLBACK* _FWconfigure)(); typedef s32 (CALLBACK* _FWtest)(); typedef void (CALLBACK* _FWabout)(); // General extern _PS2EgetLibType PS2EgetLibType; extern _PS2EgetLibVersion2 PS2EgetLibVersion2; extern _PS2EgetLibName PS2EgetLibName; extern _PS2EpassConfig PS2EpassConfig; // PAD1 extern _PADinit PAD1init; extern _PADopen PAD1open; extern _PADclose PAD1close; extern _PADshutdown PAD1shutdown; extern _PADkeyEvent PAD1keyEvent; extern _PADstartPoll PAD1startPoll; extern _PADpoll PAD1poll; extern _PADquery PAD1query; extern _PADupdate PAD1update; extern _PADfreeze PAD1freeze; extern _PADgsDriverInfo PAD1gsDriverInfo; extern _PADconfigure PAD1configure; extern _PADtest PAD1test; extern _PADabout PAD1about; // PAD2 extern _PADinit PAD2init; extern _PADopen PAD2open; extern _PADclose PAD2close; extern _PADshutdown PAD2shutdown; extern _PADkeyEvent PAD2keyEvent; extern _PADstartPoll PAD2startPoll; extern _PADpoll PAD2poll; extern _PADquery PAD2query; extern _PADupdate PAD2update; extern _PADfreeze PAD2freeze; extern _PADgsDriverInfo PAD2gsDriverInfo; extern _PADconfigure PAD2configure; extern _PADtest PAD2test; extern _PADabout PAD2about; // SIO[2] extern _SIOinit SIOinit[2][9]; extern _SIOopen SIOopen[2][9]; extern _SIOclose SIOclose[2][9]; extern _SIOshutdown SIOshutdown[2][9]; extern _SIOstartPoll SIOstartPoll[2][9]; extern _SIOpoll SIOpoll[2][9]; extern _SIOquery SIOquery[2][9]; extern _SIOkeyEvent SIOkeyEvent; extern _SIOfreeze SIOfreeze[2][9]; extern _SIOconfigure SIOconfigure[2][9]; extern _SIOtest SIOtest[2][9]; extern _SIOabout SIOabout[2][9]; // SPU2 extern _SPU2init SPU2init; extern _SPU2open SPU2open; extern _SPU2close SPU2close; extern _SPU2shutdown SPU2shutdown; extern _SPU2write SPU2write; extern _SPU2read SPU2read; extern _SPU2readDMA4Mem SPU2readDMA4Mem; extern _SPU2writeDMA4Mem SPU2writeDMA4Mem; extern _SPU2interruptDMA4 SPU2interruptDMA4; extern _SPU2readDMA7Mem SPU2readDMA7Mem; extern _SPU2writeDMA7Mem SPU2writeDMA7Mem; extern _SPU2setDMABaseAddr SPU2setDMABaseAddr; extern _SPU2interruptDMA7 SPU2interruptDMA7; extern _SPU2ReadMemAddr SPU2ReadMemAddr; extern _SPU2setupRecording SPU2setupRecording; extern _SPU2WriteMemAddr SPU2WriteMemAddr; extern _SPU2irqCallback SPU2irqCallback; extern _SPU2setClockPtr SPU2setClockPtr; extern _SPU2setTimeStretcher SPU2setTimeStretcher; extern _SPU2keyEvent SPU2keyEvent; extern _SPU2async SPU2async; extern _SPU2freeze SPU2freeze; extern _SPU2configure SPU2configure; extern _SPU2test SPU2test; extern _SPU2about SPU2about; // CDVD extern _CDVDinit CDVDinit; extern _CDVDopen CDVDopen; extern _CDVDclose CDVDclose; extern _CDVDshutdown CDVDshutdown; extern _CDVDreadTrack CDVDreadTrack; extern _CDVDgetBuffer CDVDgetBuffer; extern _CDVDreadSubQ CDVDreadSubQ; extern _CDVDgetTN CDVDgetTN; extern _CDVDgetTD CDVDgetTD; extern _CDVDgetTOC CDVDgetTOC; extern _CDVDgetDiskType CDVDgetDiskType; extern _CDVDgetTrayStatus CDVDgetTrayStatus; extern _CDVDctrlTrayOpen CDVDctrlTrayOpen; extern _CDVDctrlTrayClose CDVDctrlTrayClose; extern _CDVDkeyEvent CDVDkeyEvent; extern _CDVDfreeze CDVDfreeze; extern _CDVDconfigure CDVDconfigure; extern _CDVDtest CDVDtest; extern _CDVDabout CDVDabout; extern _CDVDnewDiskCB CDVDnewDiskCB; // DEV9 extern _DEV9init DEV9init; extern _DEV9open DEV9open; extern _DEV9close DEV9close; extern _DEV9shutdown DEV9shutdown; extern _DEV9read8 DEV9read8; extern _DEV9read16 DEV9read16; extern _DEV9read32 DEV9read32; extern _DEV9write8 DEV9write8; extern _DEV9write16 DEV9write16; extern _DEV9write32 DEV9write32; extern _DEV9readDMA8Mem DEV9readDMA8Mem; extern _DEV9writeDMA8Mem DEV9writeDMA8Mem; extern _DEV9irqCallback DEV9irqCallback; extern _DEV9irqHandler DEV9irqHandler; extern _DEV9keyEvent DEV9keyEvent; extern _DEV9configure DEV9configure; extern _DEV9freeze DEV9freeze; extern _DEV9test DEV9test; extern _DEV9about DEV9about; // USB extern _USBinit USBinit; extern _USBopen USBopen; extern _USBclose USBclose; extern _USBshutdown USBshutdown; extern _USBread8 USBread8; extern _USBread16 USBread16; extern _USBread32 USBread32; extern _USBwrite8 USBwrite8; extern _USBwrite16 USBwrite16; extern _USBwrite32 USBwrite32; extern _USBasync USBasync; extern _USBirqCallback USBirqCallback; extern _USBirqHandler USBirqHandler; extern _USBsetRAM USBsetRAM; extern _USBkeyEvent USBkeyEvent; extern _USBconfigure USBconfigure; extern _USBfreeze USBfreeze; extern _USBtest USBtest; extern _USBabout USBabout; // FW extern _FWinit FWinit; extern _FWopen FWopen; extern _FWclose FWclose; extern _FWshutdown FWshutdown; extern _FWread32 FWread32; extern _FWwrite32 FWwrite32; extern _FWirqCallback FWirqCallback; extern _FWkeyEvent FWkeyEvent; extern _FWconfigure FWconfigure; extern _FWfreeze FWfreeze; extern _FWtest FWtest; extern _FWabout FWabout; #ifndef __cplusplus } #endif #endif // __PLUGINCALLBACKS_H__