/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/GL/Context.h" #include "glad_egl.h" namespace GL { class ContextEGL : public Context { public: ContextEGL(const WindowInfo& wi); ~ContextEGL() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); void* GetProcAddress(const char* name) override; virtual bool ChangeSurface(const WindowInfo& new_wi) override; virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; bool SwapBuffers() override; bool MakeCurrent() override; bool DoneCurrent() override; bool SetSwapInterval(s32 interval) override; virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; protected: virtual bool SetDisplay(); virtual EGLNativeWindowType GetNativeWindow(EGLConfig config); bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool CreateDisplay(); bool CreateContext(const Version& version, EGLContext share_context); bool CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current); bool CreateSurface(); bool CreatePBufferSurface(); bool CheckConfigSurfaceFormat(EGLConfig config) const; void DestroyContext(); void DestroySurface(); EGLDisplay m_display = EGL_NO_DISPLAY; EGLSurface m_surface = EGL_NO_SURFACE; EGLContext m_context = EGL_NO_CONTEXT; EGLConfig m_config = {}; bool m_supports_surfaceless = false; }; } // namespace GL