/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include struct HostEntryUi { std::string Url; std::string Desc; std::string Address = "0.0.0.0"; bool Enabled; }; class IPValidator : public QValidator { Q_OBJECT public: explicit IPValidator(QObject* parent = nullptr, bool allowEmpty = false); virtual State validate(QString& input, int& pos) const override; private: static const QRegularExpression intermediateRegex; static const QRegularExpression finalRegex; bool m_allowEmpty; }; class IPItemDelegate : public QItemDelegate { Q_OBJECT public: explicit IPItemDelegate(QObject* parent = nullptr); protected: QWidget* createEditor(QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index) const; void setEditorData(QWidget* editor, const QModelIndex& index) const; void setModelData(QWidget* editor, QAbstractItemModel* model, const QModelIndex& index) const; void updateEditorGeometry(QWidget* editor, const QStyleOptionViewItem& option, const QModelIndex& index) const; };