/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GSDevice.h" GSDevice::GSDevice() : m_wnd(NULL) , m_vsync(false) , m_rbswapped(false) , m_backbuffer(NULL) , m_merge(NULL) , m_weavebob(NULL) , m_blend(NULL) , m_shaderfx(NULL) , m_fxaa(NULL) , m_shadeboost(NULL) , m_1x1(NULL) , m_current(NULL) , m_frame(0) { memset(&m_vertex, 0, sizeof(m_vertex)); memset(&m_index, 0, sizeof(m_index)); } GSDevice::~GSDevice() { for_each(m_pool.begin(), m_pool.end(), delete_object()); delete m_backbuffer; delete m_merge; delete m_weavebob; delete m_blend; delete m_shaderfx; delete m_fxaa; delete m_shadeboost; delete m_1x1; } bool GSDevice::Create(GSWnd* wnd) { m_wnd = wnd; return true; } bool GSDevice::Reset(int w, int h) { for_each(m_pool.begin(), m_pool.end(), delete_object()); m_pool.clear(); delete m_backbuffer; delete m_merge; delete m_weavebob; delete m_blend; delete m_shaderfx; delete m_fxaa; delete m_shadeboost; delete m_1x1; m_backbuffer = NULL; m_merge = NULL; m_weavebob = NULL; m_blend = NULL; m_shaderfx = NULL; m_fxaa = NULL; m_shadeboost = NULL; m_1x1 = NULL; m_current = NULL; // current is special, points to other textures, no need to delete return m_wnd != NULL; } void GSDevice::Present(const GSVector4i& r, int shader) { GSVector4i cr = m_wnd->GetClientRect(); int w = std::max(cr.width(), 1); int h = std::max(cr.height(), 1); if(!m_backbuffer || m_backbuffer->GetWidth() != w || m_backbuffer->GetHeight() != h) { if(!Reset(w, h)) { return; } } GL_PUSH("Present"); ClearRenderTarget(m_backbuffer, 0); if(m_current) { static int s_shader[5] = {ShaderConvert_COPY, ShaderConvert_SCANLINE, ShaderConvert_DIAGONAL_FILTER, ShaderConvert_TRIANGULAR_FILTER, ShaderConvert_COMPLEX_FILTER}; // FIXME Present(m_current, m_backbuffer, GSVector4(r), s_shader[shader]); } Flip(); GL_POP(); } void GSDevice::Present(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader) { StretchRect(sTex, dTex, dRect, shader); } GSTexture* GSDevice::FetchSurface(int type, int w, int h, bool msaa, int format) { GSVector2i size(w, h); for(list::iterator i = m_pool.begin(); i != m_pool.end(); i++) { GSTexture* t = *i; if(t->GetType() == type && t->GetFormat() == format && t->GetSize() == size && t->IsMSAA() == msaa) { m_pool.erase(i); return t; } } return CreateSurface(type, w, h, msaa, format); } void GSDevice::PrintMemoryUsage() { #ifdef ENABLE_OGL_DEBUG uint32 pool = 0; for(list::iterator i = m_pool.begin(); i != m_pool.end(); i++) { GSTexture* t = *i; if (t) pool += t->GetMemUsage(); } GL_PERF("MEM: Surface Pool %dMB", pool >> 20u); #endif } void GSDevice::EndScene() { m_vertex.start += m_vertex.count; m_vertex.count = 0; m_index.start += m_index.count; m_index.count = 0; } void GSDevice::Recycle(GSTexture* t) { if(t) { // FIXME: WARNING: Broken Texture Cache reuse render target without any // cleaning (or uploading of correct gs mem data) Ofc it is wrong. If // blending is enabled, rendering would be completely broken. However // du to wrong invalidation of the TC it is sometimes better to reuse // (partially) wrong data... // // Invalidating the data might be even worse. I'm not sure invalidating data really // help on the perf. But people reports better perf on BDG2 (memory intensive) on OpenGL. // It could be the reason. t->Invalidate(); t->last_frame_used = m_frame; m_pool.push_front(t); //printf("%d\n",m_pool.size()); while(m_pool.size() > 300) { delete m_pool.back(); m_pool.pop_back(); } } } void GSDevice::AgePool() { m_frame++; while(m_pool.size() > 20 && m_frame - m_pool.back()->last_frame_used > 10) { delete m_pool.back(); m_pool.pop_back(); } } GSTexture* GSDevice::CreateRenderTarget(int w, int h, bool msaa, int format) { return FetchSurface(GSTexture::RenderTarget, w, h, msaa, format); } GSTexture* GSDevice::CreateDepthStencil(int w, int h, bool msaa, int format) { return FetchSurface(GSTexture::DepthStencil, w, h, msaa, format); } GSTexture* GSDevice::CreateTexture(int w, int h, int format) { return FetchSurface(GSTexture::Texture, w, h, false, format); } GSTexture* GSDevice::CreateOffscreen(int w, int h, int format) { return FetchSurface(GSTexture::Offscreen, w, h, false, format); } void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, int shader, bool linear) { StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear); } GSTexture* GSDevice::GetCurrent() { return m_current; } void GSDevice::Merge(GSTexture* sTex[2], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c) { if(m_merge == NULL || m_merge->GetSize() != fs) { Recycle(m_merge); m_merge = CreateRenderTarget(fs.x, fs.y, false); } // TODO: m_1x1 // KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL. // (texture appears to be non-null, and is being re-created at a size around like 1700x340, // dunno if that's relevant) -- air if(m_merge) { GSTexture* tex[2] = {NULL, NULL}; for(size_t i = 0; i < countof(tex); i++) { if(sTex[i] != NULL) { tex[i] = sTex[i]->IsMSAA() ? Resolve(sTex[i]) : sTex[i]; } } DoMerge(tex, sRect, m_merge, dRect, slbg, mmod, c); for(size_t i = 0; i < countof(tex); i++) { if(tex[i] != sTex[i]) { Recycle(tex[i]); } } } else { printf("GSdx: m_merge is NULL!\n"); } m_current = m_merge; } void GSDevice::Interlace(const GSVector2i& ds, int field, int mode, float yoffset) { if(m_weavebob == NULL || m_weavebob->GetSize() != ds) { delete m_weavebob; m_weavebob = CreateRenderTarget(ds.x, ds.y, false); } if(mode == 0 || mode == 2) // weave or blend { // weave first DoInterlace(m_merge, m_weavebob, field, false, 0); if(mode == 2) { // blend if(m_blend == NULL || m_blend->GetSize() != ds) { delete m_blend; m_blend = CreateRenderTarget(ds.x, ds.y, false); } DoInterlace(m_weavebob, m_blend, 2, false, 0); m_current = m_blend; } else { m_current = m_weavebob; } } else if(mode == 1) // bob { DoInterlace(m_merge, m_weavebob, 3, true, yoffset * field); m_current = m_weavebob; } else { m_current = m_merge; } } void GSDevice::ExternalFX() { GSVector2i s = m_current->GetSize(); if (m_shaderfx == NULL || m_shaderfx->GetSize() != s) { delete m_shaderfx; m_shaderfx = CreateRenderTarget(s.x, s.y, false); } if (m_shaderfx != NULL) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_shaderfx, dRect, 7, false); DoExternalFX(m_shaderfx, m_current); } } void GSDevice::FXAA() { GSVector2i s = m_current->GetSize(); if(m_fxaa == NULL || m_fxaa->GetSize() != s) { delete m_fxaa; m_fxaa = CreateRenderTarget(s.x, s.y, false); } if(m_fxaa != NULL) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_fxaa, dRect, 7, false); DoFXAA(m_fxaa, m_current); } } void GSDevice::ShadeBoost() { GSVector2i s = m_current->GetSize(); if(m_shadeboost == NULL || m_shadeboost->GetSize() != s) { delete m_shadeboost; m_shadeboost = CreateRenderTarget(s.x, s.y, false); } if(m_shadeboost != NULL) { GSVector4 sRect(0, 0, 1, 1); GSVector4 dRect(0, 0, s.x, s.y); StretchRect(m_current, sRect, m_shadeboost, dRect, 0, false); DoShadeBoost(m_shadeboost, m_current); } } bool GSDevice::ResizeTexture(GSTexture** t, int w, int h) { if(t == NULL) {ASSERT(0); return false;} GSTexture* t2 = *t; if(t2 == NULL || t2->GetWidth() != w || t2->GetHeight() != h) { delete t2; t2 = CreateTexture(w, h); *t = t2; } return t2 != NULL; } GSAdapter::operator std::string() const { char buf[sizeof "12345678:12345678:12345678:12345678"]; sprintf(buf, "%.4X:%.4X:%.8X:%.2X", vendor, device, subsys, rev); return buf; } bool GSAdapter::operator==(const GSAdapter &desc_dxgi) const { return vendor == desc_dxgi.vendor && device == desc_dxgi.device && subsys == desc_dxgi.subsys && rev == desc_dxgi.rev; } #ifdef _WINDOWS GSAdapter::GSAdapter(const DXGI_ADAPTER_DESC1 &desc_dxgi) : vendor(desc_dxgi.VendorId) , device(desc_dxgi.DeviceId) , subsys(desc_dxgi.SubSysId) , rev(desc_dxgi.Revision) { } GSAdapter::GSAdapter(const D3DADAPTER_IDENTIFIER9 &desc_d3d9) : vendor(desc_d3d9.VendorId) , device(desc_d3d9.DeviceId) , subsys(desc_d3d9.SubSysId) , rev(desc_d3d9.Revision) { } #endif #ifdef __linux__ // TODO #endif