/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once // ---------------------------------------------------------------------------------------- // pxAssert / pxAssertDev / pxFail / pxFailDev // ---------------------------------------------------------------------------------------- // Standard debug-ony "nothrow" (pxAssert) and devel-style "throw" (pxAssertDev) style // assertions. All assertions act as valid conditional statements that return the result // of the specified conditional; useful for handling failed assertions in a "graceful" fashion // when utilizing the "ignore" feature of assertion debugging. (Release builds *always* return // true for assertion success, but no actual assertion check is performed). // // Performance: All assertion types optimize into __assume() directives in Release builds. // // pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or // bounds checking variables in areas which are not performance critical. // // How it works: pxAssertDev throws an exception of type Exception::LogicError if the assertion // conditional is false. Typically for the end-user, this exception is handled by the general // exception handler defined by the application, which (should eventually) create some state // dumps and other information for troubleshooting purposes. // // From a debugging environment, you can trap your pxAssertDev by either breakpointing the // exception throw code in pxOnAssert, or by adding Exception::LogicError to your First-Chance // Exception catch list (Visual Studio, under the Debug->Exceptions menu/dialog). You should // have LogicErrors enabled as First-Chance exceptions regardless, so do it now. :) // // Credits Notes: These macros are based on a combination of wxASSERT, MSVCRT's assert // and the ATL's Assertion/Assumption macros. the best of all worlds! #if defined(PCSX2_DEBUG) # define pxAssertMsg(cond, msg) ( ((!!(cond)) || \ (pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), 0)), !!(cond) ) # define pxAssertDev(cond,msg) pxAssertMsg(cond, msg) # define pxFail(msg) pxAssertMsg(false, msg) # define pxFailDev(msg) pxAssertDev(false, msg) #elif defined(PCSX2_DEVBUILD) // Devel builds use __assume for standard assertions and call pxOnAssertDevel // for AssertDev brand assertions (which typically throws a LogicError exception). # define pxAssertMsg(cond, msg) (!!(cond)) # define pxAssertDev(cond, msg) ( ((!!(cond)) || \ (pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), 0)), !!(cond) ) # define pxFail(msg) __assume(false) # define pxFailDev(msg ) pxAssertDev(false, msg) #else // Release Builds just use __assume as an optimization, and always return 'true' // indicating the assertion check succeeded (no actual check is performed). # define pxAssertMsg(cond, msg) (__assume(cond), true) # define pxAssertDev(cond, msg) (__assume(cond), true) # define pxFail(msg) (__assume(false), true) # define pxFailDev(msg) (__assume(false), true) #endif #define pxAssert(cond) pxAssertMsg(cond, (wxChar*)NULL) extern void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const wxChar* msg); extern void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const char* msg);