/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GS.h" #include "PSX/GPU.h" static void* s_hModule; #ifdef _WIN32 BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch(ul_reason_for_call) { case DLL_PROCESS_ATTACH: s_hModule = hModule; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } bool GSdxApp::LoadResource(int id, vector& buff, const char* type) { buff.clear(); HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA); if(!hRsrc) return false; HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc); if(!hGlobal) return false; DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc); if(!size) return false; buff.resize(size); memcpy(buff.data(), LockResource(hGlobal), size); return true; } #else bool GSdxApp::LoadResource(int id, vector& buff, const char* type) { buff.clear(); printf("LoadResource not implemented\n"); return false; } size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string key(lpKeyName); std::string value = m_configuration_map[key]; if (value.empty()) { // save the value for futur call m_configuration_map[key] = std::string(lpDefault); strcpy(lpReturnedString, lpDefault); } else strcpy(lpReturnedString, value.c_str()); return 0; } bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string key(lpKeyName); std::string value(pString); m_configuration_map[key] = value; // Save config to a file FILE* f = fopen(lpFileName, "w"); if (f == NULL) return false; // FIXME print a nice message map::iterator it; for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) { // Do not save the inifile key which is not an option if (it->first.compare("inifile") == 0) continue; // Only keep option that have a default value (allow to purge old option of the GSdx.ini) if (!it->second.empty() && m_default_configuration.find(it->first) != m_default_configuration.end()) fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str()); } fclose(f); return false; } int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string value = m_configuration_map[std::string(lpKeyName)]; if (value.empty()) { // save the value for futur call SetConfig(lpKeyName, nDefault); return nDefault; } else return atoi(value.c_str()); } #endif GSdxApp theApp; GSdxApp::GSdxApp() { m_ini = "inis/GSdx.ini"; m_section = "Settings"; #ifdef _WIN32 m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_HW), "Direct3D9", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_HW), "Direct3D", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_SW), "Direct3D9", "Software")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_SW), "Direct3D", "Software")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "OpenGL", "Software")); #else // Linux m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "OpenGL", "Software")); #endif // The null renderer goes third, it has use for benchmarking purposes in a release build m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::Null), "None", "Core Benchmark")); #ifdef ENABLE_OPENCL // OpenCL stuff goes last // FIXME openCL isn't attached to a device (could be impacted by the window management stuff however) m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX9_OpenCL), "Direct3D9", "OpenCL")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_OpenCL), "Direct3D11", "OpenCL")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL")); #endif m_gs_interlace.push_back(GSSetting(0, "None", "")); m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth")); m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth")); m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking")); m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking")); m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps")); m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps")); m_gs_interlace.push_back(GSSetting(7, "Auto", "")); m_gs_aspectratio.push_back(GSSetting(0, "Stretch", "")); m_gs_aspectratio.push_back(GSSetting(1, "4:3", "")); m_gs_aspectratio.push_back(GSSetting(2, "16:9", "")); m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", "")); m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", "")); #ifndef __unix__ m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", "")); #endif m_gs_max_anisotropy.push_back(GSSetting(0, "Off", "")); m_gs_max_anisotropy.push_back(GSSetting(2, "2x", "")); m_gs_max_anisotropy.push_back(GSSetting(4, "4x", "")); m_gs_max_anisotropy.push_back(GSSetting(8, "8x", "")); m_gs_max_anisotropy.push_back(GSSetting(16, "16x", "")); m_gs_filter.push_back(GSSetting(0, "Nearest", "")); m_gs_filter.push_back(GSSetting(1, "Bilinear", "Forced")); m_gs_filter.push_back(GSSetting(2, "Bilinear", "PS2")); m_gs_gl_ext.push_back(GSSetting(-1, "Auto", "")); m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", "")); m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", "")); m_gs_hack.push_back(GSSetting(0, "Off", "")); m_gs_hack.push_back(GSSetting(1, "Half", "")); m_gs_hack.push_back(GSSetting(2, "Full", "")); m_gs_crc_level.push_back(GSSetting(0 , "None", "Debug")); m_gs_crc_level.push_back(GSSetting(1 , "Minimum", "Debug")); m_gs_crc_level.push_back(GSSetting(2 , "Partial", "OpenGL Recommended")); m_gs_crc_level.push_back(GSSetting(3 , "Full", "Safest")); m_gs_crc_level.push_back(GSSetting(4 , "Aggressive", "")); m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest")); m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC")); m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", "")); m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC")); m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow")); m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow")); m_gs_tv_shaders.push_back(GSSetting(0, "None", "")); m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", "")); m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", "")); m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", "")); m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", "")); m_gpu_renderers.push_back(GSSetting(static_cast(GPURendererType::D3D9_SW), "Direct3D9", "Software")); m_gpu_renderers.push_back(GSSetting(static_cast(GPURendererType::D3D11_SW), "Direct3D11", "Software")); m_gpu_renderers.push_back(GSSetting(static_cast(GPURendererType::NULL_Renderer), "Null", "")); m_gpu_filter.push_back(GSSetting(0, "Nearest", "")); m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", "")); m_gpu_filter.push_back(GSSetting(2, "Bilinear", "")); m_gpu_dithering.push_back(GSSetting(0, "Disabled", "")); m_gpu_dithering.push_back(GSSetting(1, "Auto", "")); m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", "")); m_gpu_aspectratio.push_back(GSSetting(1, "4:3", "")); m_gpu_aspectratio.push_back(GSSetting(2, "16:9", "")); m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", "")); m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", "")); m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", "")); m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", "")); m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", "")); m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", "")); m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", "")); // Avoid to clutter the ini file with useless options // PSX option (or DX9). Not supported on linux #ifdef _WIN32 m_default_configuration["dithering"] = "1"; m_default_configuration["ModeRefreshRate"] = "0"; m_default_configuration["scale_x"] = "0"; m_default_configuration["scale_y"] = "0"; m_default_configuration["windowed"] = "1"; #endif // Per OS option #ifdef _WIN32 m_default_configuration["Adapter"] = "default"; m_default_configuration["CaptureFileName"] = ""; m_default_configuration["CaptureVideoCodecDisplayName"] = ""; m_default_configuration["fba"] = "1"; m_default_configuration["logz"] = "0"; #else m_default_configuration["linux_replay"] = "1"; #endif m_default_configuration["aa1"] = "0"; m_default_configuration["accurate_blending_unit"] = "1"; m_default_configuration["accurate_date"] = "0"; m_default_configuration["AspectRatio"] = "1"; m_default_configuration["capture_enabled"] = "0"; m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture"; m_default_configuration["capture_threads"] = "4"; m_default_configuration["CaptureHeight"] = "480"; m_default_configuration["CaptureWidth"] = "640"; m_default_configuration["crc_hack_level"] = "3"; m_default_configuration["CrcHacksExclusions"] = ""; m_default_configuration["debug_glsl_shader"] = "0"; m_default_configuration["debug_opengl"] = "0"; m_default_configuration["dump"] = "0"; m_default_configuration["extrathreads"] = "2"; m_default_configuration["filter"] = "2"; m_default_configuration["fxaa"] = "0"; m_default_configuration["interlace"] = "7"; m_default_configuration["large_framebuffer"] = "1"; m_default_configuration["MaxAnisotropy"] = "0"; m_default_configuration["mipmap"] = "1"; m_default_configuration["ModeHeight"] = "480"; m_default_configuration["ModeWidth"] = "640"; m_default_configuration["NTSC_Saturation"] = "1"; m_default_configuration["ocldev"] = ""; m_default_configuration["override_geometry_shader"] = "-1"; m_default_configuration["override_GL_ARB_clear_texture"] = "-1"; m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1"; m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1"; m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1"; m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1"; m_default_configuration["override_GL_ARB_viewport_array"] = "-1"; m_default_configuration["override_GL_EXT_texture_filter_anisotropic"] = "-1"; m_default_configuration["paltex"] = "0"; m_default_configuration["png_compression_level"] = to_string(Z_BEST_SPEED); m_default_configuration["preload_frame_with_gs_data"] = "0"; m_default_configuration["Renderer"] = to_string(static_cast(GSRendererType::Default)); m_default_configuration["resx"] = "1024"; m_default_configuration["resy"] = "1024"; m_default_configuration["save"] = "0"; m_default_configuration["savef"] = "0"; m_default_configuration["savel"] = "5000"; m_default_configuration["saven"] = "0"; m_default_configuration["savet"] = "0"; m_default_configuration["savez"] = "0"; m_default_configuration["ShadeBoost"] = "0"; m_default_configuration["ShadeBoost_Brightness"] = "50"; m_default_configuration["ShadeBoost_Contrast"] = "50"; m_default_configuration["ShadeBoost_Saturation"] = "50"; m_default_configuration["shaderfx"] = "0"; m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini"; m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx"; m_default_configuration["TVShader"] = "0"; m_default_configuration["upscale_multiplier"] = "1"; m_default_configuration["UserHacks"] = "0"; m_default_configuration["UserHacks_align_sprite_X"] = "0"; m_default_configuration["UserHacks_AlphaHack"] = "0"; m_default_configuration["UserHacks_AlphaStencil"] = "0"; m_default_configuration["UserHacks_ColorDepthClearOverlap"] = "0"; m_default_configuration["UserHacks_DisableDepthSupport"] = "0"; m_default_configuration["UserHacks_DisableGsMemClear"] = "0"; m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0"; m_default_configuration["UserHacks_HalfPixelOffset"] = "0"; m_default_configuration["UserHacks_merge_pp_sprite"] = "0"; m_default_configuration["UserHacks_MSAA"] = "0"; m_default_configuration["UserHacks_round_sprite_offset"] = "0"; m_default_configuration["UserHacks_safe_fbmask"] = "0"; m_default_configuration["UserHacks_SkipDraw"] = "0"; m_default_configuration["UserHacks_SpriteHack"] = "0"; m_default_configuration["UserHacks_TCOffset"] = "0"; m_default_configuration["UserHacks_WildHack"] = "0"; m_default_configuration["vsync"] = "0"; } #if defined(__unix__) void GSdxApp::ReloadConfig() { if (m_configuration_map.empty()) return; auto file = m_configuration_map.find("inifile"); if (file == m_configuration_map.end()) return; // A map was built so reload it std::string filename = file->second; m_configuration_map.clear(); BuildConfigurationMap(filename.c_str()); } void GSdxApp::BuildConfigurationMap(const char* lpFileName) { // Check if the map was already built std::string inifile_value(lpFileName); if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return; m_configuration_map["inifile"] = inifile_value; // Load config from file char value[256]; char key[256]; FILE* f = fopen(lpFileName, "r"); if (f == NULL) return; // FIXME print a nice message while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) { std::string key_s(key); std::string value_s(value); // Only keep option that have a default value (allow to purge old option of the GSdx.ini) if (m_default_configuration.find(key_s) != m_default_configuration.end()) m_configuration_map[key_s] = value_s; } fclose(f); } #endif void* GSdxApp::GetModuleHandlePtr() { return s_hModule; } void GSdxApp::SetConfigDir(const char* dir) { if( dir == NULL ) { m_ini = "inis/GSdx.ini"; } else { m_ini = dir; if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR) { m_ini += DIRECTORY_SEPARATOR; } m_ini += "GSdx.ini"; } } string GSdxApp::GetConfigS(const char* entry) { char buff[4096] = {0}; auto def = m_default_configuration.find(entry); if (def != m_default_configuration.end()) { GetPrivateProfileString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str()); } else { fprintf(stderr, "Option %s doesn't have a default value\n", entry); GetPrivateProfileString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str()); } return string(buff); } void GSdxApp::SetConfig(const char* entry, const char* value) { WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str()); } int GSdxApp::GetConfigI(const char* entry) { auto def = m_default_configuration.find(entry); if (def != m_default_configuration.end()) { return GetPrivateProfileInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str()); } else { fprintf(stderr, "Option %s doesn't have a default value\n", entry); return GetPrivateProfileInt(m_section.c_str(), entry, 0, m_ini.c_str()); } } bool GSdxApp::GetConfigB(const char* entry) { return !!GetConfigI(entry); } void GSdxApp::SetConfig(const char* entry, int value) { char buff[32] = {0}; sprintf(buff, "%d", value); SetConfig(entry, buff); }