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Application
Unicode
$(DefaultPlatformToolset)
ClangCL
true
true
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AllRules.ruleset
$(EXEString)
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%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\include
%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\lzma\include
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%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\imgui\include
%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\demangler\include
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%(AdditionalIncludeDirectories);$(SolutionDir)pcsx2
%(AdditionalIncludeDirectories);$(ProjectDir)\Settings;$(ProjectDir)\GameList;$(ProjectDir)\Tools\InputRecording;$(ProjectDir)\Debugger;$(ProjectDir)\Debugger\Models
Use
PrecompiledHeader.h
LZMA_API_STATIC;BUILD_DX=1;ENABLE_RAINTEGRATION;ENABLE_ACHIEVEMENTS;ENABLE_DISCORD_PRESENCE;ENABLE_OPENGL;ENABLE_VULKAN;SDL_BUILD;%(PreprocessorDefinitions)
QT_NO_EXCEPTIONS;%(PreprocessorDefinitions)
true
$(QtEntryPointLib);%(AdditionalDependencies)
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Create
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