/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRenderer.h" #include "GSTextureCacheSW.h" #include "GSDrawScanline.h" class GSRendererSW : public GSRendererT { class GSRasterizerData2 : public GSRasterizerData { public: GSRasterizerData2() { GSScanlineGlobalData* gd = (GSScanlineGlobalData*)_aligned_malloc(sizeof(GSScanlineGlobalData), 32); gd->clut = NULL; gd->dimx = NULL; param = gd; } virtual ~GSRasterizerData2() { GSScanlineGlobalData* gd = (GSScanlineGlobalData*)param; if(gd->clut) _aligned_free(gd->clut); if(gd->dimx) _aligned_free(gd->dimx); _aligned_free(gd); } }; protected: IRasterizer* m_rl; GSTextureCacheSW* m_tc; GSTexture* m_texture[2]; uint8* m_output; bool m_reset; GSPixelOffset4* m_fzb; uint32 m_fzb_pages[16]; uint32 m_tex_pages[16]; void Reset(); void VSync(int field); void ResetDevice(); GSTexture* GetOutput(int i); void Draw(); void Sync(); void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r); void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false); void InvalidatePages(const GSOffset* o, const GSVector4i& rect); void InvalidatePages(const GSTextureCacheSW::Texture* t); bool CheckPages(const GSOffset* o, const GSVector4i& rect); bool GetScanlineGlobalData(GSScanlineGlobalData& gd); public: GSRendererSW(int threads); virtual ~GSRendererSW(); template void VertexKick(bool skip); };