/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ // TODO: JIT Draw* (flags: depth, texture, color (+iip), scissor) #include "StdAfx.h" #include "GSRasterizer.h" GSRasterizer::GSRasterizer(IDrawScanline* ds, int id, int threads) : m_ds(ds) , m_id(id) , m_threads(threads) { } GSRasterizer::~GSRasterizer() { delete m_ds; } void GSRasterizer::Draw(const GSRasterizerData* data) { m_dsf.ssl = NULL; m_dsf.ssle = NULL; m_dsf.ssp = NULL; m_dsf.sr = NULL; m_ds->BeginDraw(data, &m_dsf); const GSVector4i scissor = data->scissor; const GSVertexSW* vertices = data->vertices; const int count = data->count; m_stats.Reset(); int64 start = __rdtsc(); switch(data->primclass) { case GS_POINT_CLASS: m_stats.prims = count; for(int i = 0; i < count; i++) DrawPoint(&vertices[i], scissor); break; case GS_LINE_CLASS: ASSERT(!(count & 1)); m_stats.prims = count / 2; for(int i = 0; i < count; i += 2) DrawLine(&vertices[i], scissor); break; case GS_TRIANGLE_CLASS: ASSERT(!(count % 3)); m_stats.prims = count / 3; for(int i = 0; i < count; i += 3) DrawTriangle(&vertices[i], scissor); break; case GS_SPRITE_CLASS: ASSERT(!(count & 1)); m_stats.prims = count / 2; for(int i = 0; i < count; i += 2) DrawSprite(&vertices[i], scissor); break; default: __assume(0); } m_stats.ticks = __rdtsc() - start; m_ds->EndDraw(m_stats); } void GSRasterizer::GetStats(GSRasterizerStats& stats) { stats = m_stats; } void GSRasterizer::DrawPoint(const GSVertexSW* v, const GSVector4i& scissor) { // TODO: round to closest for point, prestep for line GSVector4i p(v->p); if(scissor.left <= p.x && p.x < scissor.right && scissor.top <= p.y && p.y < scissor.bottom) { if((p.y % m_threads) == m_id) { m_dsf.ssp(v, *v); m_dsf.ssl(p.x + 1, p.x, p.y, *v); m_stats.pixels++; } } } void GSRasterizer::DrawLine(const GSVertexSW* v, const GSVector4i& scissor) { GSVertexSW dv = v[1] - v[0]; GSVector4 dp = dv.p.abs(); if(m_dsf.ssle) { int i = (dp < dp.yxwz()).mask() & 1; // |x| <= |y| GSVertexSW dscan; dscan.p = GSVector4::zero(); dscan.t = GSVector4::zero(); dscan.c = GSVector4::zero(); m_dsf.ssp(v, dscan); DrawEdge(v[0], v[1], dv, scissor, i, 0); DrawEdge(v[0], v[1], dv, scissor, i, 1); return; } GSVector4i dpi(dp); if(dpi.y == 0) { if(dpi.x > 0) { // shortcut for horizontal lines GSVector4 mask = (v[0].p > v[1].p).xxxx(); GSVertexSW l, dl; l.p = v[0].p.blend8(v[1].p, mask); l.t = v[0].t.blend8(v[1].t, mask); l.c = v[0].c.blend8(v[1].c, mask); GSVector4 r; r = v[1].p.blend8(v[0].p, mask); GSVector4i p(l.p); if(scissor.top <= p.y && p.y < scissor.bottom) { GSVertexSW dscan = dv / dv.p.xxxx(); m_dsf.ssp(v, dscan); l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y GSVector4 fscissor(scissor); DrawTriangleSection(p.y, p.y + 1, l, dl, dscan, fscissor); } } return; } int i = dpi.x > dpi.y ? 0 : 1; GSVertexSW edge = v[0]; GSVertexSW dedge = dv / dp.v[i]; // TODO: prestep + clip with the scissor int steps = dpi.v[i]; while(steps-- > 0) { DrawPoint(&edge, scissor); edge += dedge; } } static const int s_abc[8][4] = { {0, 1, 2, 0}, // c >= b >= a {1, 0, 2, 0}, // c >= a > b {0, 0, 0, 0}, {1, 2, 0, 0}, // a > c >= b {0, 2, 1, 0}, // b > c >= a {0, 0, 0, 0}, {2, 0, 1, 0}, // b >= a > c {2, 1, 0, 0}, // a > b > c }; void GSRasterizer::DrawTriangle(const GSVertexSW* vertices, const GSVector4i& scissor) { GSVertexSW v[3]; GSVector4 aabb = vertices[0].p.yyyy(vertices[1].p); GSVector4 bccb = vertices[1].p.yyyy(vertices[2].p).xzzx(); int i = (aabb > bccb).mask() & 7; v[0] = vertices[s_abc[i][0]]; v[1] = vertices[s_abc[i][1]]; v[2] = vertices[s_abc[i][2]]; aabb = v[0].p.yyyy(v[1].p); bccb = v[1].p.yyyy(v[2].p).xzzx(); i = (aabb == bccb).mask() & 7; if(m_dsf.ssle) { DrawTriangleEdge(v, scissor); } switch(i) { case 0: // a < b < c DrawTriangleTopBottom(v, scissor); break; case 1: // a == b < c DrawTriangleBottom(v, scissor); break; case 4: // a < b == c DrawTriangleTop(v, scissor); break; case 7: // a == b == c break; default: __assume(0); } } void GSRasterizer::DrawTriangleEdge(const GSVertexSW* v, const GSVector4i& scissor) { GSVertexSW dv[3]; dv[0] = v[1] - v[0]; dv[1] = v[2] - v[0]; dv[2] = v[2] - v[1]; GSVector4 dx = dv[0].p.upl(dv[1].p).xyxy(dv[2].p); GSVector4 dy = dv[0].p.upl(dv[1].p).zwyx(dv[2].p); GSVector4 a = dx.abs() < dy.abs(); // |x| <= |y| GSVector4 b = dx < GSVector4::zero(); // x < 0 GSVector4 c = dv[1].p * (dv[0].p / dv[1].p).yyyy() < dv[0].p; // longest.p.x < 0 int i = a.mask(); int j = ((a | b) ^ c.xxxx()).mask() ^ 2; // evil GSVertexSW dscan; dscan.p = GSVector4::zero(); dscan.t = GSVector4::zero(); dscan.c = GSVector4::zero(); m_dsf.ssp(v, dscan); // TODO: don't call it twice (can't be sure about the second call if the triangle is too small) DrawEdge(v[0], v[1], dv[0], scissor, i & 1, j & 1); DrawEdge(v[0], v[2], dv[1], scissor, i & 2, j & 2); DrawEdge(v[1], v[2], dv[2], scissor, i & 4, j & 4); } void GSRasterizer::DrawTriangleTop(GSVertexSW* v, const GSVector4i& scissor) { GSVertexSW longest; longest.p = v[2].p - v[1].p; int i = longest.p.upl(longest.p == GSVector4::zero()).mask(); if(i & 2) return; i &= 1; GSVertexSW& l = v[0]; GSVector4& r = v[0].p; GSVector4 fscissor(scissor); GSVector4 tb = l.p.upl(v[2].p).ceil(); GSVector4 tbmax = tb.max(fscissor.yyyy()); GSVector4 tbmin = tb.min(fscissor.wwww()); GSVector4i tbi = GSVector4i(tbmax.zzww(tbmin)); int top = tbi.extract32<0>(); int bottom = tbi.extract32<2>(); if(top >= bottom) return; longest.t = v[2].t - v[1].t; longest.c = v[2].c - v[1].c; GSVertexSW dscan = longest * longest.p.xxxx().rcp(); GSVertexSW vl = v[1 + i] - l; GSVector4 vr = v[2 - i].p - r; GSVertexSW dl = vl / vl.p.yyyy(); GSVector4 dr = vr / vr.yyyy(); GSVector4 dy = tbmax.zzzz() - l.p.yyyy(); l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y l += dl * dy; m_dsf.ssp(v, dscan); DrawTriangleSection(top, bottom, l, dl, dscan, fscissor); } void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor) { GSVertexSW longest; longest.p = v[1].p - v[0].p; int i = longest.p.upl(longest.p == GSVector4::zero()).mask(); if(i & 2) return; i &= 1; GSVertexSW& l = v[i]; GSVector4& r = v[1 - i].p; GSVector4 fscissor(scissor); GSVector4 tb = l.p.upl(v[2].p).ceil(); GSVector4 tbmax = tb.max(fscissor.yyyy()); GSVector4 tbmin = tb.min(fscissor.wwww()); GSVector4i tbi = GSVector4i(tbmax.zzww(tbmin)); int top = tbi.extract32<0>(); int bottom = tbi.extract32<2>(); if(top >= bottom) return; longest.t = v[1].t - v[0].t; longest.c = v[1].c - v[0].c; GSVertexSW dscan = longest * longest.p.xxxx().rcp(); GSVertexSW vl = v[2] - l; GSVector4 vr = v[2].p - r; GSVertexSW dl = vl / vl.p.yyyy(); GSVector4 dr = vr / vr.yyyy(); GSVector4 dy = tbmax.zzzz() - l.p.yyyy(); l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y l += dl * dy; m_dsf.ssp(v, dscan); DrawTriangleSection(top, bottom, l, dl, dscan, fscissor); } void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor) { GSVertexSW dv[3]; dv[0] = v[1] - v[0]; dv[1] = v[2] - v[0]; GSVertexSW longest = dv[1] * (dv[0].p / dv[1].p).yyyy() - dv[0]; int i = longest.p.upl(longest.p == GSVector4::zero()).mask(); if(i & 2) return; i &= 1; GSVertexSW dscan = longest * longest.p.xxxx().rcp(); m_dsf.ssp(v, dscan); GSVector4 fscissor(scissor); GSVector4 tb = v[0].p.upl(v[1].p).zwzw(v[1].p.upl(v[2].p)).ceil(); GSVector4 tbmax = tb.max(fscissor.yyyy()); GSVector4 tbmin = tb.min(fscissor.wwww()); GSVector4i tbi = GSVector4i(tbmax.xzyw(tbmin)); int top = tbi.extract32<0>(); int bottom = tbi.extract32<2>(); GSVertexSW& l = v[0]; GSVector4 r = v[0].p; GSVertexSW dl = dv[i] / dv[i].p.yyyy(); GSVector4 dr = dv[1 - i].p / dv[1 - i].p.yyyy(); GSVector4 dy = tbmax.xxxx() - l.p.yyyy(); l += dl * dy; r += dr * dy; if(top < bottom) { DrawTriangleSection(top, bottom, l, dl, r, dr, dscan, fscissor); } top = tbi.y; bottom = tbi.w; if(top < bottom) { if(i == 0) { l = v[1]; dv[2] = v[2] - v[1]; dl = dv[2] / dv[2].p.yyyy(); } else { r = v[1].p; dv[2].p = v[2].p - v[1].p; dr = dv[2].p / dv[2].p.yyyy(); } l += dl * (tbmax.zzzz() - l.p.yyyy()); r += dr * (tbmax.zzzz() - r.yyyy()); l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y DrawTriangleSection(top, bottom, l, dl, dscan, fscissor); } } void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4& fscissor) { ASSERT(top < bottom); while(1) { do { if((top % m_threads) == m_id) { GSVector4 lr = l.p.xyxy(r).ceil(); GSVector4 lrmax = lr.max(fscissor.xxxx()); GSVector4 lrmin = lr.min(fscissor.zzzz()); GSVector4i lri = GSVector4i(lrmax.xxzz(lrmin)); int left = lri.extract32<0>(); int right = lri.extract32<2>(); int pixels = right - left; if(pixels > 0) { m_stats.pixels += pixels; GSVertexSW scan = l + dscan * (lrmax - l.p).xxxx(); m_dsf.ssl(right, left, top, scan); } } } while(0); if(++top >= bottom) break; l += dl; r += dr; } } void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4& fscissor) { ASSERT(top < bottom); while(1) { do { if((top % m_threads) == m_id) { GSVector4 lr = l.p.ceil(); GSVector4 lrmax = lr.max(fscissor.xxxx()); GSVector4 lrmin = lr.min(fscissor.zzzz()); GSVector4i lri = GSVector4i(lrmax.xxyy(lrmin)); int left = lri.extract32<0>(); int right = lri.extract32<2>(); int pixels = right - left; if(pixels > 0) { m_stats.pixels += pixels; GSVertexSW scan = l + dscan * (lrmax - l.p).xxxx(); m_dsf.ssl(right, left, top, scan); } } } while(0); if(++top >= bottom) break; l += dl; } } void GSRasterizer::DrawSprite(const GSVertexSW* vertices, const GSVector4i& scissor) { GSVertexSW v[2]; GSVector4 mask = (vertices[0].p < vertices[1].p).xyzw(GSVector4::zero()); v[0].p = vertices[1].p.blend8(vertices[0].p, mask); v[0].t = vertices[1].t.blend8(vertices[0].t, mask); v[0].c = vertices[1].c; v[1].p = vertices[0].p.blend8(vertices[1].p, mask); v[1].t = vertices[0].t.blend8(vertices[1].t, mask); GSVector4i r(v[0].p.xyxy(v[1].p).ceil()); r = r.rintersect(scissor); if(r.rempty()) return; GSVertexSW scan = v[0]; if(m_dsf.sr) { if(m_id == 0) { (m_ds->*m_dsf.sr)(r, scan); m_stats.pixels += r.width() * r.height(); } return; } GSVector4 zero = GSVector4::zero(); GSVertexSW dedge, dscan; dedge.p = zero; dscan.p = zero; dedge.c = zero; dscan.c = zero; GSVertexSW dv = v[1] - v[0]; dedge.t = (dv.t / dv.p.yyyy()).xyxy(zero).wyww(); dscan.t = (dv.t / dv.p.xxxx()).xyxy(zero).xwww(); if(scan.p.y < (float)r.top) scan.t += dedge.t * ((float)r.top - scan.p.y); if(scan.p.x < (float)r.left) scan.t += dscan.t * ((float)r.left - scan.p.x); m_dsf.ssp(v, dscan); for(; r.top < r.bottom; r.top++, scan.t += dedge.t) { if((r.top % m_threads) == m_id) { m_dsf.ssl(r.right, r.left, r.top, scan); m_stats.pixels += r.width(); } } } void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GSVertexSW& dv, const GSVector4i& scissor, int orientation, int side) { // orientation: // - true: |dv.p.y| > |dv.p.x| // - false |dv.p.x| > |dv.p.y| // side: // - true: top/left edge // - false: bottom/right edge // TODO: bit slow and too much duplicated code // TODO: inner pre-step is still missing (hardly noticable) GSVector4 fscissor(scissor); GSVector4 lrtb = v0.p.upl(v1.p).ceil(); if(orientation) { GSVector4 tbmax = lrtb.max(fscissor.yyyy()); GSVector4 tbmin = lrtb.min(fscissor.wwww()); GSVector4i tbi = GSVector4i(tbmax.zwzw(tbmin)); int top, bottom; GSVertexSW edge, dedge; if((dv.p >= GSVector4::zero()).mask() & 2) { top = tbi.extract32<0>(); bottom = tbi.extract32<3>(); if(top >= bottom) return; edge = v0; dedge = dv / dv.p.yyyy(); edge += dedge * (tbmax.zzzz() - edge.p.yyyy()); } else { top = tbi.extract32<1>(); bottom = tbi.extract32<2>(); if(top >= bottom) return; edge = v1; dedge = dv / dv.p.yyyy(); edge += dedge * (tbmax.wwww() - edge.p.yyyy()); } GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000); int x = p.extract32<0>(); int dx = p.extract32<1>(); if(side) { while(1) { do { int xi = x >> 16; int xf = x & 0xffff; if(scissor.left <= xi && xi < scissor.right && (xi % m_threads) == m_id) { m_stats.pixels++; edge.t.u32[3] = (0x10000 - xf) & 0xffff; m_dsf.ssle(xi + 1, xi, top, edge); edge.t.u32[3] = 0; } } while(0); if(++top >= bottom) break; edge += dedge; x += dx; } } else { while(1) { do { int xi = (x >> 16) + 1; int xf = x & 0xffff; if(scissor.left <= xi && xi < scissor.right && (xi % m_threads) == m_id) { m_stats.pixels++; edge.t.u32[3] = xf; m_dsf.ssle(xi + 1, xi, top, edge); edge.t.u32[3] = 0; } } while(0); if(++top >= bottom) break; edge += dedge; x += dx; } } } else { GSVector4 lrmax = lrtb.max(fscissor.xxxx()); GSVector4 lrmin = lrtb.min(fscissor.zzzz()); GSVector4i lri = GSVector4i(lrmax.xyxy(lrmin)); int left, right; GSVertexSW edge, dedge; if((dv.p >= GSVector4::zero()).mask() & 1) { left = lri.extract32<0>(); right = lri.extract32<3>(); if(left >= right) return; edge = v0; dedge = dv / dv.p.xxxx(); edge += dedge * (lrmax.xxxx() - edge.p.xxxx()); } else { left = lri.extract32<1>(); right = lri.extract32<2>(); if(left >= right) return; edge = v1; dedge = dv / dv.p.xxxx(); edge += dedge * (lrmax.yyyy() - edge.p.xxxx()); } GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000); int y = p.extract32<2>(); int dy = p.extract32<3>(); if(side) { while(1) { do { int yi = y >> 16; int yf = y & 0xffff; if(scissor.top <= yi && yi < scissor.bottom && (yi % m_threads) == m_id) { m_stats.pixels++; edge.t.u32[3] = (0x10000 - yf) & 0xffff; m_dsf.ssle(left + 1, left, yi, edge); edge.t.u32[3] = 0; } } while(0); if(++left >= right) break; edge += dedge; y += dy; } } else { while(1) { do { int yi = (y >> 16) + 1; int yf = y & 0xffff; if(scissor.top <= yi && yi < scissor.bottom && (yi % m_threads) == m_id) { m_stats.pixels++; edge.t.u32[3] = yf; m_dsf.ssle(left + 1, left, yi, edge); edge.t.u32[3] = 0; } } while(0); if(++left >= right) break; edge += dedge; y += dy; } } } } // GSRasterizerMT::GSRasterizerMT(IDrawScanline* ds, int id, int threads, long* sync) : GSRasterizer(ds, id, threads) , m_sync(sync) , m_exit(false) , m_data(NULL) { if(id > 0) { CreateThread(); } } GSRasterizerMT::~GSRasterizerMT() { m_exit = true; } void GSRasterizerMT::Draw(const GSRasterizerData* data) { if(m_id == 0) { __super::Draw(data); } else { m_data = data; _interlockedbittestandset(m_sync, m_id); } } void GSRasterizerMT::ThreadProc() { // _mm_setcsr(MXCSR); while(!m_exit) { if(*m_sync & (1 << m_id)) { __super::Draw(m_data); _interlockedbittestandreset(m_sync, m_id); } else { _mm_pause(); } } } // GSRasterizerList::GSRasterizerList() { // User/Source Coding Rule 24. (M impact, ML generality) Place each // synchronization variable alone, separated by 128 bytes or in a separate cache // line. m_sync = (long*)_aligned_malloc(128, 64); *m_sync = 0; } GSRasterizerList::~GSRasterizerList() { FreeRasterizers(); _aligned_free(m_sync); } void GSRasterizerList::FreeRasterizers() { for_each(begin(), end(), delete_object()); clear(); } void GSRasterizerList::Draw(const GSRasterizerData* data) { *m_sync = 0; m_stats.Reset(); int64 start = __rdtsc(); for(list::reverse_iterator i = rbegin(); i != rend(); i++) { (*i)->Draw(data); } while(*m_sync) { _mm_pause(); } m_stats.ticks = __rdtsc() - start; for(list::iterator i = begin(); i != end(); i++) { GSRasterizerStats s; (*i)->GetStats(s); m_stats.pixels += s.pixels; m_stats.prims = max(m_stats.prims, s.prims); } } void GSRasterizerList::GetStats(GSRasterizerStats& stats) { stats = m_stats; } void GSRasterizerList::PrintStats() { if(!empty()) { front()->PrintStats(); } }