/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSState.h" #include "GSdx.h" #ifdef __linux__ #include // mkdir #endif //#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering static int s_crc_hack_level = 3; GSState::GSState() : m_version(6) , m_mt(false) , m_irq(NULL) , m_path3hack(0) , m_init_read_fifo_supported(false) , m_q(1.0f) , m_texflush(true) , m_vt(this) , m_regs(NULL) , m_crc(0) , m_options(0) , m_frameskip(0) , m_crcinited(false) { m_nativeres = !!theApp.GetConfig("nativeres", 1); m_mipmap = !!theApp.GetConfig("mipmap", 1); s_n = 0; s_dump = !!theApp.GetConfig("dump", 0); s_save = !!theApp.GetConfig("save", 0); s_savet = !!theApp.GetConfig("savet", 0); s_savez = !!theApp.GetConfig("savez", 0); s_savef = !!theApp.GetConfig("savef", 0); s_saven = theApp.GetConfig("saven", 0); s_savel = theApp.GetConfig("savel", 5000); #ifdef __linux__ if (s_dump) { mkdir("/tmp/GS_HW_dump", 0777); mkdir("/tmp/GS_SW_dump", 0777); } #endif //s_dump = 1; //s_save = 1; //s_savez = 1; //s_savet = 1; //s_savef = 1; //s_saven = 0; //s_savel = 0; UserHacks_WildHack = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_WildHack", 0) : 0; m_crc_hack_level = theApp.GetConfig("crc_hack_level", 3); s_crc_hack_level = m_crc_hack_level; memset(&m_v, 0, sizeof(m_v)); memset(&m_vertex, 0, sizeof(m_vertex)); memset(&m_index, 0, sizeof(m_index)); m_v.RGBAQ.Q = 1.0f; GrowVertexBuffer(); m_sssize = 0; m_sssize += sizeof(m_version); m_sssize += sizeof(m_env.PRIM); m_sssize += sizeof(m_env.PRMODE); m_sssize += sizeof(m_env.PRMODECONT); m_sssize += sizeof(m_env.TEXCLUT); m_sssize += sizeof(m_env.SCANMSK); m_sssize += sizeof(m_env.TEXA); m_sssize += sizeof(m_env.FOGCOL); m_sssize += sizeof(m_env.DIMX); m_sssize += sizeof(m_env.DTHE); m_sssize += sizeof(m_env.COLCLAMP); m_sssize += sizeof(m_env.PABE); m_sssize += sizeof(m_env.BITBLTBUF); m_sssize += sizeof(m_env.TRXDIR); m_sssize += sizeof(m_env.TRXPOS); m_sssize += sizeof(m_env.TRXREG); m_sssize += sizeof(m_env.TRXREG); // obsolete for(int i = 0; i < 2; i++) { m_sssize += sizeof(m_env.CTXT[i].XYOFFSET); m_sssize += sizeof(m_env.CTXT[i].TEX0); m_sssize += sizeof(m_env.CTXT[i].TEX1); m_sssize += sizeof(m_env.CTXT[i].TEX2); m_sssize += sizeof(m_env.CTXT[i].CLAMP); m_sssize += sizeof(m_env.CTXT[i].MIPTBP1); m_sssize += sizeof(m_env.CTXT[i].MIPTBP2); m_sssize += sizeof(m_env.CTXT[i].SCISSOR); m_sssize += sizeof(m_env.CTXT[i].ALPHA); m_sssize += sizeof(m_env.CTXT[i].TEST); m_sssize += sizeof(m_env.CTXT[i].FBA); m_sssize += sizeof(m_env.CTXT[i].FRAME); m_sssize += sizeof(m_env.CTXT[i].ZBUF); } m_sssize += sizeof(m_v.RGBAQ); m_sssize += sizeof(m_v.ST); m_sssize += sizeof(m_v.UV); m_sssize += sizeof(m_v.FOG); m_sssize += sizeof(m_v.XYZ); m_sssize += sizeof(GIFReg); // obsolete m_sssize += sizeof(m_tr.x); m_sssize += sizeof(m_tr.y); m_sssize += m_mem.m_vmsize; m_sssize += (sizeof(m_path[0].tag) + sizeof(m_path[0].reg)) * countof(m_path); m_sssize += sizeof(m_q); PRIM = &m_env.PRIM; // CSR->rREV = 0x20; m_env.PRMODECONT.AC = 1; Reset(); ResetHandlers(); } GSState::~GSState() { if(m_vertex.buff) _aligned_free(m_vertex.buff); if(m_index.buff) _aligned_free(m_index.buff); } void GSState::SetRegsMem(uint8* basemem) { ASSERT(basemem); m_regs = (GSPrivRegSet*)basemem; } void GSState::SetIrqCallback(void (*irq)()) { m_irq = irq; } void GSState::SetMultithreaded(bool mt) { // Some older versions of PCSX2 didn't properly set the irq callback to NULL // in multithreaded mode (possibly because ZeroGS itself would assert in such // cases), and didn't bind them to a dummy callback either. PCSX2 handles all // IRQs internally when multithreaded anyway -- so let's ignore them here: m_mt = mt; if(mt) { m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerNull; m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerNull; m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerNull; } else { m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerSIGNAL; m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerFINISH; m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerLABEL; } } void GSState::SetFrameSkip(int skip) { if(m_frameskip == skip) return; m_frameskip = skip; if(skip) { m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerNOP; m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2] = &GSState::GIFPackedRegHandlerNOP; } else { UpdateVertexKick(); } } void GSState::Reset() { //printf("GSdx info: GS reset\n"); // FIXME: memset(m_mem.m_vm8, 0, m_mem.m_vmsize); // bios logo not shown cut in half after reset, missing graphics in GoW after first FMV memset(&m_path[0], 0, sizeof(m_path[0]) * countof(m_path)); memset(&m_v, 0, sizeof(m_v)); // PRIM = &m_env.PRIM; // m_env.PRMODECONT.AC = 1; m_env.Reset(); PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM; UpdateContext(); UpdateVertexKick(); m_env.UpdateDIMX(); for(size_t i = 0; i < 2; i++) { m_env.CTXT[i].UpdateScissor(); m_env.CTXT[i].offset.fb = m_mem.GetOffset(m_env.CTXT[i].FRAME.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].FRAME.PSM); m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].ZBUF.PSM); m_env.CTXT[i].offset.tex = m_mem.GetOffset(m_env.CTXT[i].TEX0.TBP0, m_env.CTXT[i].TEX0.TBW, m_env.CTXT[i].TEX0.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF); m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF); } UpdateScissor(); m_vertex.head = 0; m_vertex.tail = 0; m_vertex.next = 0; m_index.tail = 0; m_texflush = true; } void GSState::ResetHandlers() { for(size_t i = 0; i < countof(m_fpGIFPackedRegHandlers); i++) { m_fpGIFPackedRegHandlers[i] = &GSState::GIFPackedRegHandlerNull; } m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerPRIM; m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA; m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ; m_fpGIFPackedRegHandlers[GIF_REG_UV] = !UserHacks_WildHack ? &GSState::GIFPackedRegHandlerUV : &GSState::GIFPackedRegHandlerUV_Hack; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<0>; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<1>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<0>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<1>; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG; m_fpGIFPackedRegHandlers[GIF_REG_A_D] = &GSState::GIFPackedRegHandlerA_D; m_fpGIFPackedRegHandlers[GIF_REG_NOP] = &GSState::GIFPackedRegHandlerNOP; #define SetHandlerXYZ(P) \ m_fpGIFPackedRegHandlerXYZ[P][0] = &GSState::GIFPackedRegHandlerXYZF2; \ m_fpGIFPackedRegHandlerXYZ[P][1] = &GSState::GIFPackedRegHandlerXYZF2; \ m_fpGIFPackedRegHandlerXYZ[P][2] = &GSState::GIFPackedRegHandlerXYZ2; \ m_fpGIFPackedRegHandlerXYZ[P][3] = &GSState::GIFPackedRegHandlerXYZ2; \ m_fpGIFRegHandlerXYZ[P][0] = &GSState::GIFRegHandlerXYZF2; \ m_fpGIFRegHandlerXYZ[P][1] = &GSState::GIFRegHandlerXYZF2; \ m_fpGIFRegHandlerXYZ[P][2] = &GSState::GIFRegHandlerXYZ2; \ m_fpGIFRegHandlerXYZ[P][3] = &GSState::GIFRegHandlerXYZ2; \ m_fpGIFPackedRegHandlerSTQRGBAXYZF2[P] = &GSState::GIFPackedRegHandlerSTQRGBAXYZF2

; \ m_fpGIFPackedRegHandlerSTQRGBAXYZ2[P] = &GSState::GIFPackedRegHandlerSTQRGBAXYZ2

; \ SetHandlerXYZ(GS_POINTLIST); SetHandlerXYZ(GS_LINELIST); SetHandlerXYZ(GS_LINESTRIP); SetHandlerXYZ(GS_TRIANGLELIST); SetHandlerXYZ(GS_TRIANGLESTRIP); SetHandlerXYZ(GS_TRIANGLEFAN); SetHandlerXYZ(GS_SPRITE); SetHandlerXYZ(GS_INVALID); for(size_t i = 0; i < countof(m_fpGIFRegHandlers); i++) { m_fpGIFRegHandlers[i] = &GSState::GIFRegHandlerNull; } m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = !UserHacks_WildHack ? &GSState::GIFRegHandlerUV : &GSState::GIFRegHandlerUV_Hack; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_1] = &GSState::GIFRegHandlerTEX0<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_2] = &GSState::GIFRegHandlerTEX0<1>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_1] = &GSState::GIFRegHandlerCLAMP<0>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_2] = &GSState::GIFRegHandlerCLAMP<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FOG] = &GSState::GIFRegHandlerFOG; m_fpGIFRegHandlers[GIF_A_D_REG_NOP] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_1] = &GSState::GIFRegHandlerTEX1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_2] = &GSState::GIFRegHandlerTEX1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_1] = &GSState::GIFRegHandlerTEX2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_2] = &GSState::GIFRegHandlerTEX2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_1] = &GSState::GIFRegHandlerXYOFFSET<0>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_2] = &GSState::GIFRegHandlerXYOFFSET<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE; m_fpGIFRegHandlers[GIF_A_D_REG_TEXCLUT] = &GSState::GIFRegHandlerTEXCLUT; m_fpGIFRegHandlers[GIF_A_D_REG_SCANMSK] = &GSState::GIFRegHandlerSCANMSK; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_1] = &GSState::GIFRegHandlerMIPTBP1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_2] = &GSState::GIFRegHandlerMIPTBP1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_1] = &GSState::GIFRegHandlerMIPTBP2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_2] = &GSState::GIFRegHandlerMIPTBP2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEXA] = &GSState::GIFRegHandlerTEXA; m_fpGIFRegHandlers[GIF_A_D_REG_FOGCOL] = &GSState::GIFRegHandlerFOGCOL; m_fpGIFRegHandlers[GIF_A_D_REG_TEXFLUSH] = &GSState::GIFRegHandlerTEXFLUSH; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_1] = &GSState::GIFRegHandlerSCISSOR<0>; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_2] = &GSState::GIFRegHandlerSCISSOR<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_1] = &GSState::GIFRegHandlerALPHA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_2] = &GSState::GIFRegHandlerALPHA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_DIMX] = &GSState::GIFRegHandlerDIMX; m_fpGIFRegHandlers[GIF_A_D_REG_DTHE] = &GSState::GIFRegHandlerDTHE; m_fpGIFRegHandlers[GIF_A_D_REG_COLCLAMP] = &GSState::GIFRegHandlerCOLCLAMP; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_1] = &GSState::GIFRegHandlerTEST<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_2] = &GSState::GIFRegHandlerTEST<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PABE] = &GSState::GIFRegHandlerPABE; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_1] = &GSState::GIFRegHandlerFBA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_2] = &GSState::GIFRegHandlerFBA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_1] = &GSState::GIFRegHandlerFRAME<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_2] = &GSState::GIFRegHandlerFRAME<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_1] = &GSState::GIFRegHandlerZBUF<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_2] = &GSState::GIFRegHandlerZBUF<1>; m_fpGIFRegHandlers[GIF_A_D_REG_BITBLTBUF] = &GSState::GIFRegHandlerBITBLTBUF; m_fpGIFRegHandlers[GIF_A_D_REG_TRXPOS] = &GSState::GIFRegHandlerTRXPOS; m_fpGIFRegHandlers[GIF_A_D_REG_TRXREG] = &GSState::GIFRegHandlerTRXREG; m_fpGIFRegHandlers[GIF_A_D_REG_TRXDIR] = &GSState::GIFRegHandlerTRXDIR; m_fpGIFRegHandlers[GIF_A_D_REG_HWREG] = &GSState::GIFRegHandlerHWREG; SetMultithreaded(m_mt); } GSVector4i GSState::GetDisplayRect(int i) { if(i < 0) i = IsEnabled(1) ? 1 : 0; int height = m_regs->DISP[i].DISPLAY.DH + 1; int width = m_regs->DISP[i].DISPLAY.DW + 1; GSVector4i r; //Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half. if (height > 640) { height /= 2; } r.left = m_regs->DISP[i].DISPLAY.DX / (m_regs->DISP[i].DISPLAY.MAGH + 1); r.top = m_regs->DISP[i].DISPLAY.DY / (m_regs->DISP[i].DISPLAY.MAGV + 1); r.right = r.left + width / (m_regs->DISP[i].DISPLAY.MAGH + 1); r.bottom = r.top + height / (m_regs->DISP[i].DISPLAY.MAGV + 1); return r; } // There's a problem when games expand/shrink and relocate the visible area since GSdx doesn't support // moving the output area. (Disgaea 2 intro FMV when upscaling is used, also those games hackfixed below.) GSVector4i GSState::GetFrameRect(int i) { if(i < 0) i = IsEnabled(1) ? 1 : 0; GSVector4i r = GetDisplayRect(i); int w = r.width(); int h = r.height(); //Fixme: These games have an extra black bar at bottom of screen if((m_game.title == CRC::DevilMayCry3 || m_game.title == CRC::SkyGunner) && (m_game.region == CRC::US || m_game.region == CRC::JP)) { h = 448; // } if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1; //Breaks Disgaea2 FMV borders r.left = m_regs->DISP[i].DISPFB.DBX; r.top = m_regs->DISP[i].DISPFB.DBY; r.right = r.left + w; r.bottom = r.top + h; /*static GSVector4i old_r = (GSVector4i) 0; if ((old_r.left != r.left) || (old_r.right != r.right) || (old_r.top != r.top) || (old_r.right != r.right)){ printf("w %d h %d left %d top %d right %d bottom %d\n",w,h,r.left,r.top,r.right,r.bottom); } old_r = r;*/ return r; } GSVector2i GSState::GetDeviceSize(int i) { // TODO: return (m_regs->SMODE1.CMOD & 1) ? GSVector2i(640, 576) : GSVector2i(640, 480); // TODO: other params of SMODE1 should affect the true device display size // TODO2: pal games at 60Hz if(i < 0) i = IsEnabled(1) ? 1 : 0; GSVector4i r = GetDisplayRect(i); int w = r.width(); int h = r.height(); /*if(h == 2 * 416 || h == 2 * 448 || h == 2 * 512) { h /= 2; } else { h = (m_regs->SMODE1.CMOD & 1) ? 512 : 448; }*/ //Fixme : Just slightly better than the hack above if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) { if (IsEnabled(0) || IsEnabled(1)) { h >>= 1; } } //Fixme: These games elude the code above, worked with the old hack else if(m_game.title == CRC::SilentHill2 || m_game.title == CRC::SilentHill3) { h /= 2; } return GSVector2i(w, h); } bool GSState::IsEnabled(int i) { ASSERT(i >= 0 && i < 2); if(i == 0 && m_regs->PMODE.EN1) { return m_regs->DISP[0].DISPLAY.DW || m_regs->DISP[0].DISPLAY.DH; } else if(i == 1 && m_regs->PMODE.EN2) { return m_regs->DISP[1].DISPLAY.DW || m_regs->DISP[1].DISPLAY.DH; } return false; } float GSState::GetFPS() { float base_rate = ((m_regs->SMODE1.CMOD & 1) ? 25 : (30/1.001f)); return base_rate * (m_regs->SMODE2.INT ? 2 : 1); } // GIFPackedRegHandler* void GSState::GIFPackedRegHandlerNull(const GIFPackedReg* RESTRICT r) { // ASSERT(0); } void GSState::GIFPackedRegHandlerRGBA(const GIFPackedReg* RESTRICT r) { #if _M_SSE >= 0x301 GSVector4i mask = GSVector4i::load(0x0c080400); GSVector4i v = GSVector4i::load(r).shuffle8(mask); m_v.RGBAQ.u32[0] = (uint32)GSVector4i::store(v); #else GSVector4i v = GSVector4i::load(r) & GSVector4i::x000000ff(); m_v.RGBAQ.u32[0] = v.rgba32(); #endif m_v.RGBAQ.Q = m_q; } void GSState::GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r) { GSVector4i st = GSVector4i::loadl(&r->u64[0]); GSVector4i q = GSVector4i::loadl(&r->u64[1]); GSVector4i::storel(&m_v.ST, st); q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // character shadow in Vexx, q = 0 (st also 0 on the first 16 vertices), setting it to 1.0f to avoid div by zero later *(int*)&m_q = GSVector4i::store(q); ASSERT(!std::isnan(m_q)); // See GIFRegHandlerRGBAQ ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ #ifdef Offset_ST GIFRegTEX0 TEX0 = m_context->TEX0; m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW); m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH); #endif } void GSState::GIFPackedRegHandlerUV(const GIFPackedReg* RESTRICT r) { GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff(); m_v.UV = (uint32)GSVector4i::store(v.ps32(v)); } void GSState::GIFPackedRegHandlerUV_Hack(const GIFPackedReg* RESTRICT r) { GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff(); m_v.UV = (uint32)GSVector4i::store(v.ps32(v)); isPackedUV_HackFlag = true; } template void GSState::GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r) { /* m_v.XYZ.X = r->XYZF2.X; m_v.XYZ.Y = r->XYZF2.Y; m_v.XYZ.Z = r->XYZF2.Z; m_v.FOG = r->XYZF2.F; */ GSVector4i xy = GSVector4i::loadl(&r->u64[0]); GSVector4i zf = GSVector4i::loadl(&r->u64[1]); xy = xy.upl16(xy.srl<4>()).upl32(GSVector4i::load((int)m_v.UV)); zf = zf.srl32(4) & GSVector4i::x00ffffff().upl32(GSVector4i::x000000ff()); m_v.m[1] = xy.upl32(zf); VertexKick(adc ? 1 : r->XYZF2.Skip()); } template void GSState::GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r) { /* m_v.XYZ.X = r->XYZ2.X; m_v.XYZ.Y = r->XYZ2.Y; m_v.XYZ.Z = r->XYZ2.Z; */ GSVector4i xy = GSVector4i::loadl(&r->u64[0]); GSVector4i z = GSVector4i::loadl(&r->u64[1]); GSVector4i xyz = xy.upl16(xy.srl<4>()).upl32(z); m_v.m[1] = xyz.upl64(GSVector4i::loadl(&m_v.UV)); VertexKick(adc ? 1 : r->XYZ2.Skip()); } void GSState::GIFPackedRegHandlerFOG(const GIFPackedReg* RESTRICT r) { m_v.FOG = r->FOG.F; } void GSState::GIFPackedRegHandlerA_D(const GIFPackedReg* RESTRICT r) { (this->*m_fpGIFRegHandlers[r->A_D.ADDR])(&r->r); } void GSState::GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r) { } template void GSState::GIFPackedRegHandlerSTQRGBAXYZF2(const GIFPackedReg* RESTRICT r, uint32 size) { ASSERT(size > 0 && size % 3 == 0); const GIFPackedReg* RESTRICT r_end = r + size; while(r < r_end) { GSVector4i st = GSVector4i::loadl(&r[0].u64[0]); GSVector4i q = GSVector4i::loadl(&r[0].u64[1]); GSVector4i rgba = (GSVector4i::load(&r[1]) & GSVector4i::x000000ff()).ps32().pu16(); /* GSVector4i rg = GSVector4i::loadl(&r[1].u64[0]); GSVector4i ba = GSVector4i::loadl(&r[1].u64[1]); GSVector4i rbga = rg.upl8(ba); GSVector4i rgba = rbga.upl8(rbga.zzzz()); */ q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one GSVector4i xy = GSVector4i::loadl(&r[2].u64[0]); GSVector4i zf = GSVector4i::loadl(&r[2].u64[1]); xy = xy.upl16(xy.srl<4>()).upl32(GSVector4i::load((int)m_v.UV)); zf = zf.srl32(4) & GSVector4i::x00ffffff().upl32(GSVector4i::x000000ff()); m_v.m[1] = xy.upl32(zf); // TODO: only store the last one VertexKick(r[2].XYZF2.Skip()); r += 3; } m_q = r[-3].STQ.Q; // remember the last one, STQ outputs this to the temp Q each time } template void GSState::GIFPackedRegHandlerSTQRGBAXYZ2(const GIFPackedReg* RESTRICT r, uint32 size) { ASSERT(size > 0 && size % 3 == 0); const GIFPackedReg* RESTRICT r_end = r + size; while(r < r_end) { GSVector4i st = GSVector4i::loadl(&r[0].u64[0]); GSVector4i q = GSVector4i::loadl(&r[0].u64[1]); GSVector4i rgba = (GSVector4i::load(&r[1]) & GSVector4i::x000000ff()).ps32().pu16(); /* GSVector4i rg = GSVector4i::loadl(&r[1].u64[0]); GSVector4i ba = GSVector4i::loadl(&r[1].u64[1]); GSVector4i rbga = rg.upl8(ba); GSVector4i rgba = rbga.upl8(rbga.zzzz()); */ q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one GSVector4i xy = GSVector4i::loadl(&r[2].u64[0]); GSVector4i z = GSVector4i::loadl(&r[2].u64[1]); GSVector4i xyz = xy.upl16(xy.srl<4>()).upl32(z); m_v.m[1] = xyz.upl64(GSVector4i::loadl(&m_v.UV)); // TODO: only store the last one VertexKick(r[2].XYZ2.Skip()); r += 3; } m_q = r[-3].STQ.Q; // remember the last one, STQ outputs this to the temp Q each time } void GSState::GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r, uint32 size) { } // GIFRegHandler* void GSState::GIFRegHandlerNull(const GIFReg* RESTRICT r) { // ASSERT(0); } __forceinline void GSState::ApplyPRIM(uint32 prim) { // ASSERT(r->PRIM.PRIM < 7); if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(prim & 7)) // NOTE: assume strips/fans are converted to lists { if((m_env.PRIM.u32[0] ^ prim) & 0x7f8) // all fields except PRIM { Flush(); } } else { Flush(); } m_env.PRIM.u32[0] = prim; m_env.PRMODE._PRIM = prim; UpdateContext(); UpdateVertexKick(); ASSERT(m_index.tail == 0 || m_index.buff[m_index.tail - 1] + 1 == m_vertex.next); if(m_index.tail == 0) { m_vertex.next = 0; } m_vertex.head = m_vertex.tail = m_vertex.next; // remove unused vertices from the end of the vertex buffer } void GSState::GIFRegHandlerPRIM(const GIFReg* RESTRICT r) { ALIGN_STACK(32); ApplyPRIM(r->PRIM.u32[0]); } void GSState::GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r) { GSVector4i rgbaq = (GSVector4i)r->RGBAQ; GSVector4i q = rgbaq.blend8(GSVector4i::cast(GSVector4::m_one), rgbaq == GSVector4i::zero()).yyyy(); // see GIFPackedRegHandlerSTQ // Silent Hill output a nan in Q to emulate the flash light. Unfortunately it // breaks GSVertexTrace code that rely on min/max. q = GSVector4i::cast(GSVector4::cast(q).replace_nan(GSVector4::m_max)); m_v.RGBAQ = rgbaq.upl32(q); /* // Silent Hill output a nan in Q to emulate the flash light. Unfortunately it // breaks GSVertexTrace code that rely on min/max. if (std::isnan(m_v.RGBAQ.Q)) { m_v.RGBAQ.Q = std::numeric_limits::max(); } */ } void GSState::GIFRegHandlerST(const GIFReg* RESTRICT r) { m_v.ST = (GSVector4i)r->ST; ASSERT(!std::isnan(m_v.ST.S)); // See GIFRegHandlerRGBAQ ASSERT(!std::isnan(m_v.ST.T)); // See GIFRegHandlerRGBAQ #ifdef Offset_ST GIFRegTEX0 TEX0 = m_context->TEX0; m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW); m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH); #endif } void GSState::GIFRegHandlerUV(const GIFReg* RESTRICT r) { m_v.UV = r->UV.u32[0] & 0x3fff3fff; } void GSState::GIFRegHandlerUV_Hack(const GIFReg* RESTRICT r) { m_v.UV = r->UV.u32[0] & 0x3fff3fff; isPackedUV_HackFlag = false; } template void GSState::GIFRegHandlerXYZF2(const GIFReg* RESTRICT r) { /* m_v.XYZ.X = r->XYZF.X; m_v.XYZ.Y = r->XYZF.Y; m_v.XYZ.Z = r->XYZF.Z; m_v.FOG.F = r->XYZF.F; */ /* m_v.XYZ.u32[0] = r->XYZF.u32[0]; m_v.XYZ.u32[1] = r->XYZF.u32[1] & 0x00ffffff; m_v.FOG = r->XYZF.u32[1] >> 24; */ GSVector4i xyzf = GSVector4i::loadl(&r->XYZF); GSVector4i xyz = xyzf & (GSVector4i::xffffffff().upl32(GSVector4i::x00ffffff())); GSVector4i uvf = GSVector4i::load((int)m_v.UV).upl32(xyzf.srl32(24).srl<4>()); m_v.m[1] = xyz.upl64(uvf); VertexKick(adc); } template void GSState::GIFRegHandlerXYZ2(const GIFReg* RESTRICT r) { // m_v.XYZ = (GSVector4i)r->XYZ; m_v.m[1] = GSVector4i::load(&r->XYZ, &m_v.UV); VertexKick(adc); } template void GSState::ApplyTEX0(GIFRegTEX0& TEX0) { // even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT); // clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this) uint64 mask = 0x1f78001c3fffffffull; // TBP0 TBW PSM TW TCC TFX CPSM CSA if(wt || PRIM->CTXT == i && ((TEX0.u64 ^ m_env.CTXT[i].TEX0.u64) & mask)) { Flush(); } TEX0.CPSM &= 0xa; // 1010b if((TEX0.u32[0] ^ m_env.CTXT[i].TEX0.u32[0]) & 0x3ffffff) // TBP0 TBW PSM { m_env.CTXT[i].offset.tex = m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM); } m_env.CTXT[i].TEX0 = (GSVector4i)TEX0; if(wt) { GIFRegBITBLTBUF BITBLTBUF; GSVector4i r; if(TEX0.CSM == 0) { BITBLTBUF.SBP = TEX0.CBP; BITBLTBUF.SBW = 1; BITBLTBUF.SPSM = TEX0.CSM; r.left = 0; r.top = 0; r.right = GSLocalMemory::m_psm[TEX0.CPSM].bs.x; r.bottom = GSLocalMemory::m_psm[TEX0.CPSM].bs.y; int blocks = 4; if(GSLocalMemory::m_psm[TEX0.CPSM].bpp == 16) { blocks >>= 1; } if(GSLocalMemory::m_psm[TEX0.PSM].bpp == 4) { blocks >>= 1; } for(int j = 0; j < blocks; j++, BITBLTBUF.SBP++) { InvalidateLocalMem(BITBLTBUF, r, true); } } else { BITBLTBUF.SBP = TEX0.CBP; BITBLTBUF.SBW = m_env.TEXCLUT.CBW; BITBLTBUF.SPSM = TEX0.CSM; r.left = m_env.TEXCLUT.COU; r.top = m_env.TEXCLUT.COV; r.right = r.left + GSLocalMemory::m_psm[TEX0.CPSM].pal; r.bottom = r.top + 1; InvalidateLocalMem(BITBLTBUF, r, true); } m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT); } } template void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r) { GIFRegTEX0 TEX0 = r->TEX0; int tw = (int)TEX0.TW; int th = (int)TEX0.TH; if(tw > 10) tw = 10; if(th > 10) th = 10; if(PRIM->FST) { // Tokyo Xtreme Racer Drift 2, TW/TH == 0 // Just setting the max texture size to make the texture cache allocate some surface. // The vertex trace will narrow the updated area down to the minimum, upper-left 8x8 // for a single letter, but it may address the whole thing if it wants to. if(tw == 0) tw = 10; if(th == 0) th = 10; } else { // Yakuza, TW/TH == 0 // The minimap is drawn using solid colors, the texture is really a 1x1 white texel, // modulated by the vertex color. Cannot change the dimension because S/T are normalized. } TEX0.TW = tw; TEX0.TH = th; if((TEX0.TBW & 1) && (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4)) { ASSERT(TEX0.TBW == 1); // TODO // Bouken Jidai Katsugeki Goemon TEX0.TBW &= ~1; // GS User 2.6 } ApplyTEX0(TEX0); if(m_env.CTXT[i].TEX1.MTBA) { // NOTE 1: TEX1.MXL must not be automatically set to 3 here. // NOTE 2: Mipmap levels are tightly packed, if (tbw << 6) > (1 << tw) then the left-over space to the right is used. (common for PSM_PSMT4) // NOTE 3: Non-rectangular textures are treated as rectangular when calculating the occupied space (height is extended, not sure about width) uint32 bp = TEX0.TBP0; uint32 bw = TEX0.TBW; uint32 w = 1u << TEX0.TW; uint32 h = 1u << TEX0.TH; uint32 bpp = GSLocalMemory::m_psm[TEX0.PSM].bpp; if(h < w) h = w; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP1 = bp; m_env.CTXT[i].MIPTBP1.TBW1 = bw; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP2 = bp; m_env.CTXT[i].MIPTBP1.TBW2 = bw; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP3 = bp; m_env.CTXT[i].MIPTBP1.TBW3 = bw; // printf("MTBA\n"); } } template void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->CLAMP != m_env.CTXT[i].CLAMP) { Flush(); } m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP; } void GSState::GIFRegHandlerFOG(const GIFReg* RESTRICT r) { m_v.FOG = r->FOG.F; } void GSState::GIFRegHandlerNOP(const GIFReg* RESTRICT r) { } template void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->TEX1 != m_env.CTXT[i].TEX1) { Flush(); } m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1; } template void GSState::GIFRegHandlerTEX2(const GIFReg* RESTRICT r) { // m_env.CTXT[i].TEX2 = r->TEX2; // not used // TEX2 is a masked write to TEX0, for performing CLUT swaps (palette swaps). // It only applies the following fields: // CLD, CSA, CSM, CPSM, CBP, PSM. // It ignores these fields (uses existing values in the context): // TFX, TCC, TH, TW, TBW, and TBP0 uint64 mask = 0xFFFFFFE003F00000ull; // TEX2 bits GIFRegTEX0 TEX0; TEX0.u64 = (m_env.CTXT[i].TEX0.u64 & ~mask) | (r->u64 & mask); ApplyTEX0(TEX0); } template void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r) { GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff(); if(!o.eq(m_env.CTXT[i].XYOFFSET)) { Flush(); } m_env.CTXT[i].XYOFFSET = o; m_env.CTXT[i].UpdateScissor(); UpdateScissor(); } void GSState::GIFRegHandlerPRMODECONT(const GIFReg* RESTRICT r) { if(r->PRMODECONT != m_env.PRMODECONT) { Flush(); } m_env.PRMODECONT.AC = r->PRMODECONT.AC; PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE; // if(PRIM->PRIM == 7) printf("Invalid PRMODECONT/PRIM\n"); UpdateContext(); UpdateVertexKick(); } void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r) { if(!m_env.PRMODECONT.AC) { Flush(); } uint32 _PRIM = m_env.PRMODE._PRIM; m_env.PRMODE = (GSVector4i)r->PRMODE; m_env.PRMODE._PRIM = _PRIM; UpdateContext(); UpdateVertexKick(); } void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r) { if(r->TEXCLUT != m_env.TEXCLUT) { Flush(); } m_env.TEXCLUT = (GSVector4i)r->TEXCLUT; } void GSState::GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r) { if(r->SCANMSK != m_env.SCANMSK) { Flush(); } m_env.SCANMSK = (GSVector4i)r->SCANMSK; } template void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->MIPTBP1 != m_env.CTXT[i].MIPTBP1) { Flush(); } m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1; } template void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->MIPTBP2 != m_env.CTXT[i].MIPTBP2) { Flush(); } m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2; } void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r) { if(r->TEXA != m_env.TEXA) { Flush(); } m_env.TEXA = (GSVector4i)r->TEXA; } void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r) { if(r->FOGCOL != m_env.FOGCOL) { Flush(); } m_env.FOGCOL = (GSVector4i)r->FOGCOL; } void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r) { m_texflush = true; } template void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->SCISSOR != m_env.CTXT[i].SCISSOR) { Flush(); } m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR; m_env.CTXT[i].UpdateScissor(); UpdateScissor(); } template void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r) { ASSERT(r->ALPHA.A != 3); ASSERT(r->ALPHA.B != 3); ASSERT(r->ALPHA.C != 3); ASSERT(r->ALPHA.D != 3); if(PRIM->CTXT == i && r->ALPHA != m_env.CTXT[i].ALPHA) { Flush(); } m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA; // A/B/C/D == 3? => 2 m_env.CTXT[i].ALPHA.u32[0] = ((~m_env.CTXT[i].ALPHA.u32[0] >> 1) | 0xAA) & m_env.CTXT[i].ALPHA.u32[0]; } void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r) { bool update = false; if(r->DIMX != m_env.DIMX) { Flush(); update = true; } m_env.DIMX = (GSVector4i)r->DIMX; if(update) { m_env.UpdateDIMX(); } } void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r) { if(r->DTHE != m_env.DTHE) { Flush(); } m_env.DTHE = (GSVector4i)r->DTHE; } void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r) { if(r->COLCLAMP != m_env.COLCLAMP) { Flush(); } m_env.COLCLAMP = (GSVector4i)r->COLCLAMP; #ifdef DISABLE_COLCLAMP m_env.COLCLAMP.CLAMP = 1; #endif } template void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->TEST != m_env.CTXT[i].TEST) { Flush(); } m_env.CTXT[i].TEST = (GSVector4i)r->TEST; #ifdef DISABLE_DATE m_env.CTXT[i].TEST.DATE = 0; #endif } void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r) { if(r->PABE != m_env.PABE) { Flush(); } m_env.PABE = (GSVector4i)r->PABE; } template void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->FBA != m_env.CTXT[i].FBA) { Flush(); } m_env.CTXT[i].FBA = (GSVector4i)r->FBA; } template void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r) { if(PRIM->CTXT == i && r->FRAME != m_env.CTXT[i].FRAME) { Flush(); } if((m_env.CTXT[i].FRAME.u32[0] ^ r->FRAME.u32[0]) & 0x3f3f01ff) // FBP FBW PSM { m_env.CTXT[i].offset.fb = m_mem.GetOffset(r->FRAME.Block(), r->FRAME.FBW, r->FRAME.PSM); m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), r->FRAME.FBW, m_env.CTXT[i].ZBUF.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(r->FRAME, m_env.CTXT[i].ZBUF); m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(r->FRAME, m_env.CTXT[i].ZBUF); } m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME; #ifdef DISABLE_BITMASKING m_env.CTXT[i].FRAME.FBMSK = GSVector4i::store(GSVector4i::load((int)m_env.CTXT[i].FRAME.FBMSK).eq8(GSVector4i::xffffffff())); #endif } template void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r) { GIFRegZBUF ZBUF = r->ZBUF; if(ZBUF.u32[0] == 0) { // during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid // edit: breaks Grandia Xtreme and sounds like a bad idea generally. What was the intend? // edit2: should be set only before any serious drawing happens, grandia extreme nulls out this register throughout the whole game, // I already forgot what it fixed, that game never masked the zbuffer, but assumed it was set by default //ZBUF.ZMSK = 1; } ZBUF.PSM |= 0x30; if(ZBUF.PSM != PSM_PSMZ32 && ZBUF.PSM != PSM_PSMZ24 && ZBUF.PSM != PSM_PSMZ16 && ZBUF.PSM != PSM_PSMZ16S) { ZBUF.PSM = PSM_PSMZ32; } if(PRIM->CTXT == i && ZBUF != m_env.CTXT[i].ZBUF) { Flush(); } if((m_env.CTXT[i].ZBUF.u32[0] ^ ZBUF.u32[0]) & 0x3f0001ff) // ZBP PSM { m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, ZBUF); m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF); } m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF; } void GSState::GIFRegHandlerBITBLTBUF(const GIFReg* RESTRICT r) { if(r->BITBLTBUF != m_env.BITBLTBUF) { FlushWrite(); } m_env.BITBLTBUF = (GSVector4i)r->BITBLTBUF; if((m_env.BITBLTBUF.SBW & 1) && (m_env.BITBLTBUF.SPSM == PSM_PSMT8 || m_env.BITBLTBUF.SPSM == PSM_PSMT4)) { m_env.BITBLTBUF.SBW &= ~1; } if((m_env.BITBLTBUF.DBW & 1) && (m_env.BITBLTBUF.DPSM == PSM_PSMT8 || m_env.BITBLTBUF.DPSM == PSM_PSMT4)) { m_env.BITBLTBUF.DBW &= ~1; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later } } void GSState::GIFRegHandlerTRXPOS(const GIFReg* RESTRICT r) { if(r->TRXPOS != m_env.TRXPOS) { FlushWrite(); } m_env.TRXPOS = (GSVector4i)r->TRXPOS; } void GSState::GIFRegHandlerTRXREG(const GIFReg* RESTRICT r) { if(r->TRXREG != m_env.TRXREG) { FlushWrite(); } m_env.TRXREG = (GSVector4i)r->TRXREG; } void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r) { Flush(); m_env.TRXDIR = (GSVector4i)r->TRXDIR; switch(m_env.TRXDIR.XDIR) { case 0: // host -> local m_tr.Init(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY); break; case 1: // local -> host m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY); break; case 2: // local -> local Move(); break; case 3: ASSERT(0); break; default: __assume(0); } } void GSState::GIFRegHandlerHWREG(const GIFReg* RESTRICT r) { ASSERT(m_env.TRXDIR.XDIR == 0); // host => local Write((uint8*)r, 8); // haunting ground } void GSState::GIFRegHandlerSIGNAL(const GIFReg* RESTRICT r) { m_regs->SIGLBLID.SIGID = (m_regs->SIGLBLID.SIGID & ~r->SIGNAL.IDMSK) | (r->SIGNAL.ID & r->SIGNAL.IDMSK); if(m_regs->CSR.wSIGNAL) m_regs->CSR.rSIGNAL = 1; if(!m_regs->IMR.SIGMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerFINISH(const GIFReg* RESTRICT r) { if(m_regs->CSR.wFINISH) m_regs->CSR.rFINISH = 1; if(!m_regs->IMR.FINISHMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerLABEL(const GIFReg* RESTRICT r) { m_regs->SIGLBLID.LBLID = (m_regs->SIGLBLID.LBLID & ~r->LABEL.IDMSK) | (r->LABEL.ID & r->LABEL.IDMSK); } // void GSState::Flush() { FlushWrite(); FlushPrim(); } void GSState::FlushWrite() { int len = m_tr.end - m_tr.start; if(len <= 0) return; GSVector4i r; r.left = m_env.TRXPOS.DSAX; r.top = m_env.TRXPOS.DSAY; r.right = r.left + m_env.TRXREG.RRW; r.bottom = r.top + m_env.TRXREG.RRH; InvalidateVideoMem(m_env.BITBLTBUF, r); //int y = m_tr.y; GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi; (m_mem.*wi)(m_tr.x, m_tr.y, &m_tr.buff[m_tr.start], len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); m_tr.start += len; m_perfmon.Put(GSPerfMon::Swizzle, len); /* GSVector4i r; r.left = m_env.TRXPOS.DSAX; r.top = y; r.right = r.left + m_env.TRXREG.RRW; r.bottom = std::min(r.top + m_env.TRXREG.RRH, m_tr.x == r.left ? m_tr.y : m_tr.y + 1); InvalidateVideoMem(m_env.BITBLTBUF, r); */ /* static int n = 0; string s; s = format("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp", n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM, r.left, r.top, r.right, r.bottom); m_mem.SaveBMP(s, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom); */ } void GSState::FlushPrim() { if(m_index.tail > 0) { GSVertex buff[2]; size_t head = m_vertex.head; size_t tail = m_vertex.tail; size_t next = m_vertex.next; size_t unused = 0; if(tail > head) { switch(PRIM->PRIM) { case GS_POINTLIST: ASSERT(0); break; case GS_LINELIST: case GS_LINESTRIP: case GS_SPRITE: case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: unused = tail - head; memcpy(buff, &m_vertex.buff[head], sizeof(GSVertex) * unused); break; case GS_TRIANGLEFAN: buff[0] = m_vertex.buff[head]; unused = 1; if(tail - 1 > head) {buff[1] = m_vertex.buff[tail - 1]; unused = 2;} break; case GS_INVALID: break; default: __assume(0); } ASSERT(unused < GSUtil::GetVertexCount(PRIM->PRIM)); } if(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt < 3 && GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt < 3) { // FIXME: berserk fpsm = 27 (8H) m_vt.Update(m_vertex.buff, m_index.buff, m_index.tail, GSUtil::GetPrimClass(PRIM->PRIM)); Draw(); m_perfmon.Put(GSPerfMon::Draw, 1); m_perfmon.Put(GSPerfMon::Prim, m_index.tail / GSUtil::GetVertexCount(PRIM->PRIM)); } m_index.tail = 0; m_vertex.head = 0; if(unused > 0) { memcpy(m_vertex.buff, buff, sizeof(GSVertex) * unused); m_vertex.tail = unused; m_vertex.next = next > head ? next - head : 0; } else { m_vertex.tail = 0; m_vertex.next = 0; } } } // void GSState::Write(const uint8* mem, int len) { int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM]; // printf("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n", len, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH); if(!m_tr.Update(w, h, psm.trbpp, len)) { return; } GL_CACHE("Write! ... => 0x%x W:%d F:%d (DIR %d%d), dPos(%d %d) size(%d %d)", m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h); if(PRIM->TME && (m_env.BITBLTBUF.DBP == m_context->TEX0.TBP0 || m_env.BITBLTBUF.DBP == m_context->TEX0.CBP)) // TODO: hmmmm { FlushPrim(); } if(m_tr.end == 0 && len >= m_tr.total) { // received all data in one piece, no need to buffer it // printf("%d >= %d\n", len, m_tr.total); GSVector4i r; r.left = m_env.TRXPOS.DSAX; r.top = m_env.TRXPOS.DSAY; r.right = r.left + m_env.TRXREG.RRW; r.bottom = r.top + m_env.TRXREG.RRH; InvalidateVideoMem(m_env.BITBLTBUF, r); (m_mem.*psm.wi)(m_tr.x, m_tr.y, mem, m_tr.total, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); m_tr.start = m_tr.end = m_tr.total; m_perfmon.Put(GSPerfMon::Swizzle, len); /* static int n = 0; string s; s = format("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp", n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM, r.left, r.top, r.right, r.bottom); m_mem.SaveBMP(s, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom); */ } else { // printf("%d += %d (%d)\n", m_tr.end, len, m_tr.total); memcpy(&m_tr.buff[m_tr.end], mem, len); m_tr.end += len; if(m_tr.end >= m_tr.total) { FlushWrite(); } } m_mem.m_clut.Invalidate(); } void GSState::InitReadFIFO(uint8* mem, int len) { if(len <= 0) return; // Allow to keep compatibility with older PCSX2 m_init_read_fifo_supported = true; int sx = m_env.TRXPOS.SSAX; int sy = m_env.TRXPOS.SSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; // printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h); if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len)) { return; } if(m_tr.x == sx && m_tr.y == sy) { InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h)); } } void GSState::Read(uint8* mem, int len) { if(len <= 0) return; int sx = m_env.TRXPOS.SSAX; int sy = m_env.TRXPOS.SSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; // printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h); if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len)) { return; } if(!m_init_read_fifo_supported) { if(m_tr.x == sx && m_tr.y == sy) { InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h)); } } m_mem.ReadImageX(m_tr.x, m_tr.y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); } void GSState::Move() { // ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect // guitar hero copies the far end of the board to do a similar blend too int sx = m_env.TRXPOS.SSAX; int sy = m_env.TRXPOS.SSAY; int dx = m_env.TRXPOS.DSAX; int dy = m_env.TRXPOS.DSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; GL_CACHE("Move! 0x%x W:%d F:%d => 0x%x W:%d F:%d (DIR %d%d), sPos(%d %d) dPos(%d %d) size(%d %d)", m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY, sx, sy, dx, dy, w, h); InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h)); InvalidateVideoMem(m_env.BITBLTBUF, GSVector4i(dx, dy, dx + w, dy + h)); int xinc = 1; int yinc = 1; if(m_env.TRXPOS.DIRX) {sx += w - 1; dx += w - 1; xinc = -1;} if(m_env.TRXPOS.DIRY) {sy += h - 1; dy += h - 1; yinc = -1;} /* printf("%05x %d %d => %05x %d %d (%d%d), %d %d %d %d %d %d\n", m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY, sx, sy, dx, dy, w, h); */ /* GSLocalMemory::readPixel rp = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].rp; GSLocalMemory::writePixel wp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wp; for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w) for(int x = 0; x < w; x++, sx += xinc, dx += xinc) (m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW); */ const GSLocalMemory::psm_t& spsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM]; const GSLocalMemory::psm_t& dpsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM]; // TODO: unroll inner loops (width has special size requirement, must be multiples of 1 << n, depending on the format) GSOffset* RESTRICT spo = m_mem.GetOffset(m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM); GSOffset* RESTRICT dpo = m_mem.GetOffset(m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM); if(spsm.trbpp == dpsm.trbpp && spsm.trbpp >= 16) { int* RESTRICT scol = &spo->pixel.col[0][sx]; int* RESTRICT dcol = &dpo->pixel.col[0][dx]; if(spsm.trbpp == 32) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } else if(spsm.trbpp == 24) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff); } } } else // if(spsm.trbpp == 16) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]]; uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]]; uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } } else if(m_env.BITBLTBUF.SPSM == PSM_PSMT8 && m_env.BITBLTBUF.DPSM == PSM_PSMT8) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]]; uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]]; uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } else if(m_env.BITBLTBUF.SPSM == PSM_PSMT4 && m_env.BITBLTBUF.DPSM == PSM_PSMT4) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x])); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x])); } } } else { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x])); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x])); } } } } void GSState::SoftReset(uint32 mask) { if(mask & 1) { memset(&m_path[0], 0, sizeof(GIFPath)); memset(&m_path[3], 0, sizeof(GIFPath)); } if(mask & 2) memset(&m_path[1], 0, sizeof(GIFPath)); if(mask & 4) memset(&m_path[2], 0, sizeof(GIFPath)); m_env.TRXDIR.XDIR = 3; //-1 ; set it to invalid value m_q = 1.0f; } void GSState::ReadFIFO(uint8* mem, int size) { GSPerfMonAutoTimer pmat(&m_perfmon); Flush(); size *= 16; Read(mem, size); if(m_dump) { m_dump.ReadFIFO(size); } } template void GSState::Transfer<0>(const uint8* mem, uint32 size); template void GSState::Transfer<1>(const uint8* mem, uint32 size); template void GSState::Transfer<2>(const uint8* mem, uint32 size); template void GSState::Transfer<3>(const uint8* mem, uint32 size); static hash_map s_tags; template void GSState::Transfer(const uint8* mem, uint32 size) { GSPerfMonAutoTimer pmat(&m_perfmon); const uint8* start = mem; GIFPath& path = m_path[index]; while(size > 0) { if(path.nloop == 0) { path.SetTag(mem); if(0) { GIFTag* t = (GIFTag*)mem; uint64 hash; if(t->NREG < 8) hash = t->u32[2] & ((1 << t->NREG * 4) - 1); else if(t->NREG < 16) {hash = t->u32[2]; ((uint32*)&hash)[1] = t->u32[3] & ((1 << (t->NREG - 8) * 4) - 1);} else hash = t->u64[1]; s_tags[hash] += path.nloop * path.nreg; } mem += sizeof(GIFTag); size--; if(path.nloop > 0) // eeuser 7.2.2. GIFtag: "... when NLOOP is 0, the GIF does not output anything, and values other than the EOP field are disregarded." { m_q = 1.0f; // ASSERT(!(path.tag.PRE && path.tag.FLG == GIF_FLG_REGLIST)); // kingdom hearts if(path.tag.PRE && path.tag.FLG == GIF_FLG_PACKED) { ApplyPRIM(path.tag.PRIM); } } } else { uint32 total; switch(path.tag.FLG) { case GIF_FLG_PACKED: // get to the start of the loop if(path.reg != 0) { do { (this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem); mem += sizeof(GIFPackedReg); size--; } while(path.StepReg() && size > 0 && path.reg != 0); } // all data available? usually is total = path.nloop * path.nreg; if(size >= total) { size -= total; switch(path.type) { case GIFPath::TYPE_UNKNOWN: { uint32 reg = 0; do { (this->*m_fpGIFPackedRegHandlers[path.GetReg(reg++)])((GIFPackedReg*)mem); mem += sizeof(GIFPackedReg); reg = reg & ((int)(reg - path.nreg) >> 31); // resets reg back to 0 when it becomes equal to path.nreg } while(--total > 0); } break; case GIFPath::TYPE_ADONLY: // very common do { (this->*m_fpGIFRegHandlers[((GIFPackedReg*)mem)->A_D.ADDR])(&((GIFPackedReg*)mem)->r); mem += sizeof(GIFPackedReg); } while(--total > 0); break; case GIFPath::TYPE_STQRGBAXYZF2: // majority of the vertices are formatted like this (this->*m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2])((GIFPackedReg*)mem, total); mem += total * sizeof(GIFPackedReg); break; case GIFPath::TYPE_STQRGBAXYZ2: (this->*m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2])((GIFPackedReg*)mem, total); mem += total * sizeof(GIFPackedReg); break; default: __assume(0); } path.nloop = 0; } else { do { (this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem); mem += sizeof(GIFPackedReg); size--; } while(path.StepReg() && size > 0); } break; case GIF_FLG_REGLIST: // TODO: do it similar to packed operation size *= 2; do { (this->*m_fpGIFRegHandlers[path.GetReg()])((GIFReg*)mem); mem += sizeof(GIFReg); size--; } while(path.StepReg() && size > 0); if(size & 1) mem += sizeof(GIFReg); size /= 2; break; case GIF_FLG_IMAGE2: // hmmm // Fall through here fixes a crash in Wallace and Gromit Project Zoo // and according to Pseudonym we shouldn't even land in this code. So hmm indeed. (rama) /*ASSERT(0); path.nloop = 0; break;*/ case GIF_FLG_IMAGE: { int len = (int)min(size, path.nloop); //ASSERT(!(len&3)); switch(m_env.TRXDIR.XDIR) { case 0: Write(mem, len * 16); break; case 1: // This can't happen; downloads can not be started or performed as part of // a GIFtag operation. They're an entirely separate process that can only be // done through the ReverseFIFO transfer (aka ReadFIFO). --air ASSERT(0); //Read(mem, len * 16); break; case 2: Move(); break; case 3: ASSERT(0); break; default: __assume(0); } mem += len * 16; path.nloop -= len; size -= len; } break; default: __assume(0); } } if(index == 0) { if(path.tag.EOP && path.nloop == 0) { break; } } } if(m_dump && mem > start) { m_dump.Transfer(index, start, mem - start); } if(index == 0) { if(size == 0 && path.nloop > 0) { if(m_mt) { // Hackfix for BIOS, which sends an incomplete packet when it does an XGKICK without // having an EOP specified anywhere in VU1 memory. Needed until PCSX2 is fixed to // handle it more properly (ie, without looping infinitely). path.nloop = 0; } else { // Unused in 0.9.7 and above, but might as well keep this for now; allows GSdx // to work with legacy editions of PCSX2. Transfer<0>(mem - 0x4000, 0x4000 / 16); } } } } template static void WriteState(uint8*& dst, T* src, size_t len = sizeof(T)) { memcpy(dst, src, len); dst += len; } template static void ReadState(T* dst, uint8*& src, size_t len = sizeof(T)) { memcpy(dst, src, len); src += len; } int GSState::Freeze(GSFreezeData* fd, bool sizeonly) { if(sizeonly) { fd->size = m_sssize; return 0; } if(!fd->data || fd->size < m_sssize) { return -1; } Flush(); uint8* data = fd->data; WriteState(data, &m_version); WriteState(data, &m_env.PRIM); WriteState(data, &m_env.PRMODE); WriteState(data, &m_env.PRMODECONT); WriteState(data, &m_env.TEXCLUT); WriteState(data, &m_env.SCANMSK); WriteState(data, &m_env.TEXA); WriteState(data, &m_env.FOGCOL); WriteState(data, &m_env.DIMX); WriteState(data, &m_env.DTHE); WriteState(data, &m_env.COLCLAMP); WriteState(data, &m_env.PABE); WriteState(data, &m_env.BITBLTBUF); WriteState(data, &m_env.TRXDIR); WriteState(data, &m_env.TRXPOS); WriteState(data, &m_env.TRXREG); WriteState(data, &m_env.TRXREG); // obsolete for(int i = 0; i < 2; i++) { WriteState(data, &m_env.CTXT[i].XYOFFSET); WriteState(data, &m_env.CTXT[i].TEX0); WriteState(data, &m_env.CTXT[i].TEX1); WriteState(data, &m_env.CTXT[i].TEX2); WriteState(data, &m_env.CTXT[i].CLAMP); WriteState(data, &m_env.CTXT[i].MIPTBP1); WriteState(data, &m_env.CTXT[i].MIPTBP2); WriteState(data, &m_env.CTXT[i].SCISSOR); WriteState(data, &m_env.CTXT[i].ALPHA); WriteState(data, &m_env.CTXT[i].TEST); WriteState(data, &m_env.CTXT[i].FBA); WriteState(data, &m_env.CTXT[i].FRAME); WriteState(data, &m_env.CTXT[i].ZBUF); } WriteState(data, &m_v.RGBAQ); WriteState(data, &m_v.ST); WriteState(data, &m_v.UV); WriteState(data, &m_v.FOG); WriteState(data, &m_v.XYZ); data += sizeof(GIFReg); // obsolite WriteState(data, &m_tr.x); WriteState(data, &m_tr.y); WriteState(data, m_mem.m_vm8, m_mem.m_vmsize); for(size_t i = 0; i < countof(m_path); i++) { m_path[i].tag.NREG = m_path[i].nreg; m_path[i].tag.NLOOP = m_path[i].nloop; m_path[i].tag.REGS = 0; for(size_t j = 0; j < countof(m_path[i].regs.u8); j++) { m_path[i].tag.u32[2 + (j >> 3)] |= m_path[i].regs.u8[j] << ((j & 7) << 2); } WriteState(data, &m_path[i].tag); WriteState(data, &m_path[i].reg); } WriteState(data, &m_q); return 0; } int GSState::Defrost(const GSFreezeData* fd) { if(!fd || !fd->data || fd->size == 0) { return -1; } if(fd->size < m_sssize) { return -1; } uint8* data = fd->data; int version; ReadState(&version, data); if(version > m_version) { printf("GSdx: Savestate version is incompatible. Load aborted.\n" ); return -1; } Flush(); Reset(); ReadState(&m_env.PRIM, data); ReadState(&m_env.PRMODE, data); ReadState(&m_env.PRMODECONT, data); ReadState(&m_env.TEXCLUT, data); ReadState(&m_env.SCANMSK, data); ReadState(&m_env.TEXA, data); ReadState(&m_env.FOGCOL, data); ReadState(&m_env.DIMX, data); ReadState(&m_env.DTHE, data); ReadState(&m_env.COLCLAMP, data); ReadState(&m_env.PABE, data); ReadState(&m_env.BITBLTBUF, data); ReadState(&m_env.TRXDIR, data); ReadState(&m_env.TRXPOS, data); ReadState(&m_env.TRXREG, data); ReadState(&m_env.TRXREG, data); // obsolete for(int i = 0; i < 2; i++) { ReadState(&m_env.CTXT[i].XYOFFSET, data); ReadState(&m_env.CTXT[i].TEX0, data); ReadState(&m_env.CTXT[i].TEX1, data); ReadState(&m_env.CTXT[i].TEX2, data); ReadState(&m_env.CTXT[i].CLAMP, data); ReadState(&m_env.CTXT[i].MIPTBP1, data); ReadState(&m_env.CTXT[i].MIPTBP2, data); ReadState(&m_env.CTXT[i].SCISSOR, data); ReadState(&m_env.CTXT[i].ALPHA, data); ReadState(&m_env.CTXT[i].TEST, data); ReadState(&m_env.CTXT[i].FBA, data); ReadState(&m_env.CTXT[i].FRAME, data); ReadState(&m_env.CTXT[i].ZBUF, data); m_env.CTXT[i].XYOFFSET.OFX &= 0xffff; m_env.CTXT[i].XYOFFSET.OFY &= 0xffff; if(version <= 4) { data += sizeof(uint32) * 7; // skip } } ReadState(&m_v.RGBAQ, data); ReadState(&m_v.ST, data); ReadState(&m_v.UV, data); ReadState(&m_v.FOG, data); ReadState(&m_v.XYZ, data); data += sizeof(GIFReg); // obsolite ReadState(&m_tr.x, data); ReadState(&m_tr.y, data); ReadState(m_mem.m_vm8, data, m_mem.m_vmsize); m_tr.total = 0; // TODO: restore transfer state for(size_t i = 0; i < countof(m_path); i++) { ReadState(&m_path[i].tag, data); ReadState(&m_path[i].reg, data); m_path[i].SetTag(&m_path[i].tag); // expand regs } ReadState(&m_q, data); PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM; UpdateContext(); UpdateVertexKick(); m_env.UpdateDIMX(); for(size_t i = 0; i < 2; i++) { m_env.CTXT[i].UpdateScissor(); m_env.CTXT[i].offset.fb = m_mem.GetOffset(m_env.CTXT[i].FRAME.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].FRAME.PSM); m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].ZBUF.PSM); m_env.CTXT[i].offset.tex = m_mem.GetOffset(m_env.CTXT[i].TEX0.TBP0, m_env.CTXT[i].TEX0.TBW, m_env.CTXT[i].TEX0.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF); m_env.CTXT[i].offset.fzb4 = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF); } UpdateScissor(); m_perfmon.SetFrame(5000); return 0; } void GSState::SetGameCRC(uint32 crc, int options) { m_crc = crc; m_options = options; m_game = CRC::Lookup(m_crc_hack_level ? crc : 0); } // void GSState::UpdateContext() { m_context = &m_env.CTXT[PRIM->CTXT]; UpdateScissor(); } void GSState::UpdateScissor() { m_scissor = m_context->scissor.ex; m_ofxy = m_context->scissor.ofxy; } void GSState::UpdateVertexKick() { if(m_frameskip) return; uint32 prim = PRIM->PRIM; m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = m_fpGIFPackedRegHandlerXYZ[prim][0]; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = m_fpGIFPackedRegHandlerXYZ[prim][1]; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = m_fpGIFPackedRegHandlerXYZ[prim][2]; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = m_fpGIFPackedRegHandlerXYZ[prim][3]; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = m_fpGIFRegHandlerXYZ[prim][0]; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = m_fpGIFRegHandlerXYZ[prim][1]; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = m_fpGIFRegHandlerXYZ[prim][2]; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = m_fpGIFRegHandlerXYZ[prim][3]; m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZF2] = m_fpGIFPackedRegHandlerSTQRGBAXYZF2[prim]; m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2] = m_fpGIFPackedRegHandlerSTQRGBAXYZ2[prim]; } void GSState::GrowVertexBuffer() { int maxcount = std::max(m_vertex.maxcount * 3 / 2, 10000); GSVertex* vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32); uint32* index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3 if(vertex == NULL || index == NULL) { printf("GSdx: failed to allocate %d bytes for verticles and %d for indices.\n", sizeof(GSVertex) * maxcount, sizeof(uint32) * maxcount * 3); throw GSDXError(); } if(m_vertex.buff != NULL) { memcpy(vertex, m_vertex.buff, sizeof(GSVertex) * m_vertex.tail); _aligned_free(m_vertex.buff); } if(m_index.buff != NULL) { memcpy(index, m_index.buff, sizeof(uint32) * m_index.tail); _aligned_free(m_index.buff); } m_vertex.buff = vertex; m_vertex.maxcount = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it m_index.buff = index; } template __forceinline void GSState::VertexKick(uint32 skip) { ASSERT(m_vertex.tail < m_vertex.maxcount + 3); size_t head = m_vertex.head; size_t tail = m_vertex.tail; size_t next = m_vertex.next; size_t xy_tail = m_vertex.xy_tail; // callers should write XYZUVF to m_v.m[1] in one piece to have this load store-forwarded, either by the cpu or the compiler when this function is inlined GSVector4i v0(m_v.m[0]); GSVector4i v1(m_v.m[1]); GSVector4i* RESTRICT tailptr = (GSVector4i*)&m_vertex.buff[tail]; tailptr[0] = v0; tailptr[1] = v1; GSVector4i xy = v1.xxxx().u16to32().sub32(m_ofxy); #if _M_SSE >= 0x401 GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.blend16<0xf0>(xy.sra32(4)).ps32()); #else GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.upl64(xy.sra32(4).zwzw()).ps32()); #endif m_vertex.tail = ++tail; m_vertex.xy_tail = ++xy_tail; size_t n = 0; switch(prim) { case GS_POINTLIST: n = 1; break; case GS_LINELIST: n = 2; break; case GS_LINESTRIP: n = 2; break; case GS_TRIANGLELIST: n = 3; break; case GS_TRIANGLESTRIP: n = 3; break; case GS_TRIANGLEFAN: n = 3; break; case GS_SPRITE: n = 2; break; case GS_INVALID: n = 1; break; } size_t m = tail - head; if(m < n) { return; } if(skip == 0 && (prim != GS_TRIANGLEFAN || m <= 4)) // m_vertex.xy only knows about the last 4 vertices, head could be far behind for fan { GSVector4i v0, v1, v2, v3, pmin, pmax; v0 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 1) & 3]); // T-3 v1 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 2) & 3]); // T-2 v2 = GSVector4i::loadl(&m_vertex.xy[(xy_tail + 3) & 3]); // T-1 v3 = GSVector4i::loadl(&m_vertex.xy[(xy_tail - m) & 3]); // H GSVector4 cross; switch(prim) { case GS_POINTLIST: pmin = v2; pmax = v2; break; case GS_LINELIST: case GS_LINESTRIP: case GS_SPRITE: pmin = v2.min_i16(v1); pmax = v2.max_i16(v1); break; case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: pmin = v2.min_i16(v1.min_i16(v0)); pmax = v2.max_i16(v1.max_i16(v0)); break; case GS_TRIANGLEFAN: pmin = v2.min_i16(v1.min_i16(v3)); pmax = v2.max_i16(v1.max_i16(v3)); break; default: break; } GSVector4i test = pmax.lt16(m_scissor) | pmin.gt16(m_scissor.zwzwl()); switch(prim) { case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: case GS_TRIANGLEFAN: case GS_SPRITE: test |= m_nativeres ? pmin.eq16(pmax).zwzwl() : pmin.eq16(pmax); break; default: break; } switch(prim) { case GS_TRIANGLELIST: case GS_TRIANGLESTRIP: // TODO: any way to do a 16-bit integer cross product? // cross product is zero most of the time because either of the vertices are the same /* cross = GSVector4(v2.xyxyl().i16to32().sub32(v0.upl32(v1).i16to32())); // x20, y20, x21, y21 cross = cross * cross.wzwz(); // x20 * y21, y20 * x21 test |= GSVector4i::cast(cross == cross.yxwz()); */ test = (test | v0 == v1) | (v1 == v2 | v0 == v2); break; case GS_TRIANGLEFAN: /* cross = GSVector4(v2.xyxyl().i16to32().sub32(v3.upl32(v1).i16to32())); // x23, y23, x21, y21 cross = cross * cross.wzwz(); // x23 * y21, y23 * x21 test |= GSVector4i::cast(cross == cross.yxwz()); */ test = (test | v3 == v1) | (v1 == v2 | v3 == v2); break; default: break; } skip |= test.mask() & 15; } if(skip != 0) { switch(prim) { case GS_POINTLIST: case GS_LINELIST: case GS_TRIANGLELIST: case GS_SPRITE: case GS_INVALID: m_vertex.tail = head; // no need to check or grow the buffer length break; case GS_LINESTRIP: case GS_TRIANGLESTRIP: m_vertex.head = head + 1; // fall through case GS_TRIANGLEFAN: if(tail >= m_vertex.maxcount) GrowVertexBuffer(); // in case too many vertices were skipped break; default: __assume(0); } return; } if(tail >= m_vertex.maxcount) GrowVertexBuffer(); uint32* RESTRICT buff = &m_index.buff[m_index.tail]; switch(prim) { case GS_POINTLIST: buff[0] = head + 0; m_vertex.head = head + 1; m_vertex.next = head + 1; m_index.tail += 1; break; case GS_LINELIST: buff[0] = head + 0; buff[1] = head + 1; m_vertex.head = head + 2; m_vertex.next = head + 2; m_index.tail += 2; break; case GS_LINESTRIP: if(next < head) { m_vertex.buff[next + 0] = m_vertex.buff[head + 0]; m_vertex.buff[next + 1] = m_vertex.buff[head + 1]; head = next; m_vertex.tail = next + 2; } buff[0] = head + 0; buff[1] = head + 1; m_vertex.head = head + 1; m_vertex.next = head + 2; m_index.tail += 2; break; case GS_TRIANGLELIST: buff[0] = head + 0; buff[1] = head + 1; buff[2] = head + 2; m_vertex.head = head + 3; m_vertex.next = head + 3; m_index.tail += 3; break; case GS_TRIANGLESTRIP: if(next < head) { m_vertex.buff[next + 0] = m_vertex.buff[head + 0]; m_vertex.buff[next + 1] = m_vertex.buff[head + 1]; m_vertex.buff[next + 2] = m_vertex.buff[head + 2]; head = next; m_vertex.tail = next + 3; } buff[0] = head + 0; buff[1] = head + 1; buff[2] = head + 2; m_vertex.head = head + 1; m_vertex.next = head + 3; m_index.tail += 3; break; case GS_TRIANGLEFAN: // TODO: remove gaps, next == head && head < tail - 3 || next > head && next < tail - 2 (very rare) buff[0] = head + 0; buff[1] = tail - 2; buff[2] = tail - 1; m_vertex.next = tail; m_index.tail += 3; break; case GS_SPRITE: buff[0] = head + 0; buff[1] = head + 1; m_vertex.head = head + 2; m_vertex.next = head + 2; m_index.tail += 2; break; case GS_INVALID: m_vertex.tail = head; break; default: __assume(0); } } void GSState::GetTextureMinMax(GSVector4i& r, const GIFRegTEX0& TEX0, const GIFRegCLAMP& CLAMP, bool linear) { // TODO: some of the +1s can be removed if linear == false int tw = TEX0.TW; int th = TEX0.TH; int w = 1 << tw; int h = 1 << th; GSVector4i tr(0, 0, w, h); int wms = CLAMP.WMS; int wmt = CLAMP.WMT; int minu = (int)CLAMP.MINU; int minv = (int)CLAMP.MINV; int maxu = (int)CLAMP.MAXU; int maxv = (int)CLAMP.MAXV; GSVector4i vr = tr; switch(wms) { case CLAMP_REPEAT: break; case CLAMP_CLAMP: break; case CLAMP_REGION_CLAMP: if(vr.x < minu) vr.x = minu; if(vr.z > maxu + 1) vr.z = maxu + 1; break; case CLAMP_REGION_REPEAT: vr.x = maxu; vr.z = vr.x + (minu + 1); break; default: __assume(0); } switch(wmt) { case CLAMP_REPEAT: break; case CLAMP_CLAMP: break; case CLAMP_REGION_CLAMP: if(vr.y < minv) vr.y = minv; if(vr.w > maxv + 1) vr.w = maxv + 1; break; case CLAMP_REGION_REPEAT: vr.y = maxv; vr.w = vr.y + (minv + 1); break; default: __assume(0); } if(wms != CLAMP_REGION_REPEAT || wmt != CLAMP_REGION_REPEAT) { GSVector4 st = m_vt.m_min.t.xyxy(m_vt.m_max.t); if(linear) { st += GSVector4(-0.5f, 0.5f).xxyy(); } GSVector4i uv = GSVector4i(st.floor()); GSVector4i u, v; int mask = 0; // See commented code below for the meaning of mask if(wms == CLAMP_REPEAT || wmt == CLAMP_REPEAT) { u = uv & GSVector4i::xffffffff().srl32(32 - tw); v = uv & GSVector4i::xffffffff().srl32(32 - th); GSVector4i uu = uv.sra32(tw); GSVector4i vv = uv.sra32(th); mask = (uu.upl32(vv) == uu.uph32(vv)).mask(); } uv = uv.rintersect(tr); switch(wms) { case CLAMP_REPEAT: // This commented code cannot be used directly because it needs uv before the intersection /*if (uv_.x >> tw == uv_.z >> tw) { vr.x = max(vr.x, (uv_.x & ((1 << tw) - 1))); vr.z = min(vr.z, (uv_.z & ((1 << tw) - 1)) + 1); }*/ if(mask & 0x000f) {if(vr.x < u.x) vr.x = u.x; if(vr.z > u.z + 1) vr.z = u.z + 1;} break; case CLAMP_CLAMP: case CLAMP_REGION_CLAMP: if(vr.x > uv.z) vr.z = vr.x + 1; else if(vr.z < uv.x) vr.x = vr.z - 1; else { if(vr.x < uv.x) vr.x = uv.x; if(vr.z > uv.z + 1) vr.z = uv.z + 1; } break; case CLAMP_REGION_REPEAT: break; default: __assume(0); } switch(wmt) { case CLAMP_REPEAT: /*if (uv_.y >> th == uv_.w >> th) { vr.y = max(vr.y, (uv_.y & ((1 << th) - 1))); vr.w = min(vr.w, (uv_.w & ((1 << th) - 1)) + 1); }*/ if(mask & 0xf000) {if(vr.y < v.y) vr.y = v.y; if(vr.w > v.w + 1) vr.w = v.w + 1;} break; case CLAMP_CLAMP: case CLAMP_REGION_CLAMP: if(vr.y > uv.w) vr.w = vr.y + 1; else if(vr.w < uv.y) vr.y = vr.w - 1; else { if(vr.y < uv.y) vr.y = uv.y; if(vr.w > uv.w + 1) vr.w = uv.w + 1; } break; case CLAMP_REGION_REPEAT: break; default: __assume(0); } } vr = vr.rintersect(tr); // This really shouldn't happen now except with the clamping region set entirely outside the texture, // special handling should be written for that case. if(vr.rempty()) { // NOTE: this can happen when texcoords are all outside the texture or clamping area is zero, but we can't // let the texture cache update nothing, the sampler will still need a single texel from the border somewhere // examples: // - THPS (no visible problems) // - NFSMW (strange rectangles on screen, might be unrelated) // - Lupin 3rd (huge problems, textures sizes seem to be randomly specified) vr = (vr + GSVector4i(-1, +1).xxyy()).rintersect(tr); } r = vr; } void GSState::GetAlphaMinMax() { if(m_vt.m_alpha.valid) { return; } const GSDrawingEnvironment& env = m_env; const GSDrawingContext* context = m_context; GSVector4i a = m_vt.m_min.c.uph32(m_vt.m_max.c).zzww(); if(PRIM->TME && context->TEX0.TCC) { switch(GSLocalMemory::m_psm[context->TEX0.PSM].fmt) { case 0: a.y = 0; a.w = 0xff; break; case 1: a.y = env.TEXA.AEM ? 0 : env.TEXA.TA0; a.w = env.TEXA.TA0; break; case 2: a.y = env.TEXA.AEM ? 0 : min(env.TEXA.TA0, env.TEXA.TA1); a.w = max(env.TEXA.TA0, env.TEXA.TA1); break; case 3: m_mem.m_clut.GetAlphaMinMax32(a.y, a.w); break; default: __assume(0); } switch(context->TEX0.TFX) { case TFX_MODULATE: a.x = (a.x * a.y) >> 7; a.z = (a.z * a.w) >> 7; if(a.x > 0xff) a.x = 0xff; if(a.z > 0xff) a.z = 0xff; break; case TFX_DECAL: a.x = a.y; a.z = a.w; break; case TFX_HIGHLIGHT: a.x = a.x + a.y; a.z = a.z + a.w; if(a.x > 0xff) a.x = 0xff; if(a.z > 0xff) a.z = 0xff; break; case TFX_HIGHLIGHT2: a.x = a.y; a.z = a.w; break; default: __assume(0); } } m_vt.m_alpha.min = a.x; m_vt.m_alpha.max = a.z; m_vt.m_alpha.valid = true; } bool GSState::TryAlphaTest(uint32& fm, uint32& zm) { const GSDrawingContext* context = m_context; bool pass = true; if(context->TEST.ATST == ATST_NEVER) { pass = false; } else if(context->TEST.ATST != ATST_ALWAYS) { GetAlphaMinMax(); int amin = m_vt.m_alpha.min; int amax = m_vt.m_alpha.max; int aref = context->TEST.AREF; switch(context->TEST.ATST) { case ATST_NEVER: pass = false; break; case ATST_ALWAYS: pass = true; break; case ATST_LESS: if(amax < aref) pass = true; else if(amin >= aref) pass = false; else return false; break; case ATST_LEQUAL: if(amax <= aref) pass = true; else if(amin > aref) pass = false; else return false; break; case ATST_EQUAL: if(amin == aref && amax == aref) pass = true; else if(amin > aref || amax < aref) pass = false; else return false; break; case ATST_GEQUAL: if(amin >= aref) pass = true; else if(amax < aref) pass = false; else return false; break; case ATST_GREATER: if(amin > aref) pass = true; else if(amax <= aref) pass = false; else return false; break; case ATST_NOTEQUAL: if(amin == aref && amax == aref) pass = false; else if(amin > aref || amax < aref) pass = true; else return false; break; default: __assume(0); } } if(!pass) { switch(context->TEST.AFAIL) { case AFAIL_KEEP: fm = zm = 0xffffffff; break; case AFAIL_FB_ONLY: zm = 0xffffffff; break; case AFAIL_ZB_ONLY: fm = 0xffffffff; break; case AFAIL_RGB_ONLY: fm |= 0xff000000; zm = 0xffffffff; break; default: __assume(0); } } return true; } bool GSState::IsOpaque() { if(PRIM->AA1) { return false; } if(!PRIM->ABE) { return true; } const GSDrawingContext* context = m_context; int amin = 0, amax = 0xff; if(context->ALPHA.A != context->ALPHA.B) { if(context->ALPHA.C == 0) { GetAlphaMinMax(); amin = m_vt.m_alpha.min; amax = m_vt.m_alpha.max; } else if(context->ALPHA.C == 1) { if(context->FRAME.PSM == PSM_PSMCT24 || context->FRAME.PSM == PSM_PSMZ24) { amin = amax = 0x80; } } else if(context->ALPHA.C == 2) { amin = amax = context->ALPHA.FIX; } } return context->ALPHA.IsOpaque(amin, amax); } bool GSState::IsMipMapActive() { return m_mipmap && m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5 && m_vt.m_lod.y > 0; } // GSTransferBuffer GSState::GSTransferBuffer::GSTransferBuffer() { x = y = 0; start = end = total = 0; buff = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32); } GSState::GSTransferBuffer::~GSTransferBuffer() { _aligned_free(buff); } void GSState::GSTransferBuffer::Init(int tx, int ty) { x = tx; y = ty; total = 0; } bool GSState::GSTransferBuffer::Update(int tw, int th, int bpp, int& len) { if(total == 0) { start = end = 0; total = std::min((tw * bpp >> 3) * th, 1024 * 1024 * 4); overflow = false; } int remaining = total - end; if(len > remaining) { if(!overflow) { overflow = true; // printf("GS transfer overflow\n"); } len = remaining; } return len > 0; } // hacks #define Aggresive (s_crc_hack_level > 3) #define Dx_only (s_crc_hack_level > 2) struct GSFrameInfo { uint32 FBP; uint32 FPSM; uint32 FBMSK; uint32 TBP0; uint32 TPSM; uint32 TZTST; bool TME; }; typedef bool (*GetSkipCount)(const GSFrameInfo& fi, int& skip); CRC::Region g_crc_region = CRC::NoRegion; bool GSC_Okami(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 1000; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4) { skip = 0; } } return true; } bool GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip) { // Game requires sub RT support (texture cache limitation) if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24) { skip = 1000; // 76, 79 } else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32) { skip = 1000; // 69 } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x2000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24) { if(g_crc_region == CRC::US || g_crc_region == CRC::JP || g_crc_region == CRC::KO) { skip = 119; //ntsc } else { skip = 136; //pal } } } return true; } bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16) { skip = 26; //27 } else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16) { skip = 10; } } return true; } bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMT8H) { //not needed anymore? //skip = 24; // blur } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { if(fi.FBMSK == 0x00000) { skip = 28; // outline } if(fi.FBMSK == 0x00FFFFFF) { skip = 1; } } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) { // Texture shuffling must work on openGL if (Dx_only) skip = 5; else return false; } else if(fi.TME && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32) { if (fi.FBP == 0x03400) { skip = 1; //PAL } if(fi.FBP == 0x02e00) { skip = 3; //NTSC } } } return true; } bool GSC_SFEX3(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00f00 && fi.TPSM == PSM_PSMCT16) { skip = 2; // blur } } return true; } bool GSC_Bully(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ16S) { skip = 6; } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_BullyCC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24) { skip = 9; } } return true; } bool GSC_SoTC(const GSFrameInfo& fi, int& skip) { // Not needed anymore? What did it fix anyway? (rama) if(skip == 0) { if(Aggresive && fi.TME /*&& fi.FBP == 0x03d80*/ && fi.FPSM == 0 && fi.TBP0 == 0x03fc0 && fi.TPSM == 1) { skip = 48; //removes sky bloom } /* if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSM_PSMCT24) { skip = 9; } else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMCT32) { skip = 8; } else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSM_PSMCT32) { skip = 8; }*/ } return true; } bool GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16) { skip = 4; } } return true; } bool GSC_OnePieceGrandBattle(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16) { skip = 4; } } return true; } bool GSC_ICO(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSM_PSMCT32) { skip = 3; } else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSM_PSMT8H) { skip = 1; } else if( Aggresive && fi.TME && fi.FBP == 0x0800 && (fi.TBP0 == 0x2800 || fi.TBP0 ==0x2c00) && fi.TPSM ==0 && fi.FBMSK == 0) { skip = 1; } } else { if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_GT4(const GSFrameInfo& fi, int& skip) { // Game requires to extract source from RT (block boundary) (texture cache limitation) if(skip == 0) { if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180 /*|| fi.TBP0 == 0x01a40*/) && fi.TPSM == PSM_PSMT8) //TBP0 0x1a40 progressive { skip = 770; //ntsc, progressive 1540 } if(g_crc_region == CRC::EU && fi.TME && fi.FBP >= 0x03400 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400 ) && fi.TPSM == PSM_PSMT8) { skip = 880; //pal } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8) { // TODO: removes gfx from where it is not supposed to (garage) // skip = 58; } } return true; } bool GSC_GT3(const GSFrameInfo& fi, int& skip) { // Same issue as GSC_GT4 ??? if(skip == 0) { if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8) { skip = 770; } } return true; } bool GSC_GTConcept(const GSFrameInfo& fi, int& skip) { // Same issue as GSC_GT4 ??? if(skip == 0) { if(fi.TME && fi.FBP >= 0x03420 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8) { skip = 880; } } return true; } bool GSC_WildArms4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_WildArms5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMT8) { skip = 640; } } return true; } bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && (fi.FBP == 0x01e40 || fi.FBP == 0x02200) && fi.FPSM == PSM_PSMZ24 && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMZ24) { skip = 42; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00)) { skip = 0; } } return true; } bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24) { skip = 176; } else if(fi.TME && fi.FBP ==0x03100 && (fi.TBP0==0x2a00 ||fi.TBP0==0x3480) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0) { skip = 1; } } return true; } bool GSC_SacredBlaze(const GSFrameInfo& fi, int& skip) { //Fix Sacred Blaze rendering glitches if(skip == 0) { if(fi.TME && (fi.FBP==0x0000 || fi.FBP==0x0e00) && (fi.TBP0==0x2880 || fi.TBP0==0x2a80 ) && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0) { skip = 1; } } return true; } template bool GSC_SMTNocturneDDS(const GSFrameInfo& fi, int& skip) { // stop the motion blur on the main character and // smudge filter from being drawn on USA versions of // Nocturne, Digital Devil Saga 1 and Digital Devil Saga 2 if(Aggresive && g_crc_region == CRC::US && skip == 0 && fi.TBP0 == 0xE00 && fi.TME) { // Note: it will crash if the core doesn't allocate the EE mem in 0x2000_0000 (unlikely but possible) // Aggresive hacks are evil anyway // Nocturne: // -0x5900($gp), ref at 0x100740 const int state = *(int*)(state_addr); if (state == 23 || state == 24 || state == 25) skip = 1; } return true; } bool GSC_Spartan(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(g_crc_region == CRC::EU &&fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 107; } if(g_crc_region == CRC::JP && fi.TME && fi.FBP == 0x02180 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x2180 && fi.TPSM == PSM_PSMCT32) { skip = 3; } else { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } } return true; } bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01600 && fi.TPSM == PSM_PSMZ24) { skip = 71; // clouds (z, 16-bit) } else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT24) { skip = 28; // blur } } return true; } bool GSC_Tekken5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x02d80 || fi.FBP == 0x02ea0 || fi.FBP == 0x03620) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 95; } else if(fi.TME && (fi.FBP == 0x02bc0 || fi.FBP == 0x02be0 || fi.FBP == 0x02d00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 2; } else if(fi.TME) { if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 24; } } } return true; } bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit) } else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 11; // blur } } else if(skip > 7) { if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16) { skip = 7; // the last steps of shadow drawing } } return true; } bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1000; } else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xff000000) { skip = 1; // blur } else if(fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8 && ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000))) { skip = 1; // wall of fog } else if (fi.TME && (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S)) { // Equivalent to the UserHacks_AutoSkipDrawDepth hack but enabled by default // http://forums.pcsx2.net/Thread-God-of-War-Red-line-rendering-explained skip = 1; } } else { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16) { skip = 3; } } return true; } bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME) { if( fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc || fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal { skip = 1000; // shadows } if((fi.FBP == 0x00100 || fi.FBP == 0x02100) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000))) { skip = 1; // wall of fog } else if(Aggresive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x1300 ) && (fi.TBP0 ==0x0F00 || fi.TBP0 ==0x1300 || fi.TBP0==0x2b00)) // || fi.FBP == 0x0100 { skip = 1; // global haze/halo } else if(Aggresive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x0100 ) && (fi.TBP0==0x2b00 || fi.TBP0==0x2e80)) //480P 2e80 { skip = 1; // water effect and water vertical lines } else if (fi.TME && (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S)) { // Equivalent to the UserHacks_AutoSkipDrawDepth hack but enabled by default // http://forums.pcsx2.net/Thread-God-of-War-Red-line-rendering-explained skip = 1; } } } else { if(fi.TME && (fi.FBP == 0x00100 || fi.FBP == 0x02100) && fi.FPSM == PSM_PSMCT16) { skip = 3; } } return true; } bool GSC_GiTS(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16) { skip = 1315; } } else { } return true; } bool GSC_Onimusha3(const GSFrameInfo& fi, int& skip) { if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } return true; } bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMT8) // copies the z buffer to the alpha channel of the fb { skip = 1000; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSM_PSMCT32) { skip = 1; } } else { if(fi.TME && fi.TPSM != PSM_PSMT8) { skip = 0; } } return true; } bool GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16) { skip = 1000; // shadow } } else { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMCT16S) { skip = 2; } } return true; } bool GSC_SimpsonsGame(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 2; } } return true; } bool GSC_Genji(const GSFrameInfo& fi, int& skip) { if( !skip && fi.TME && (fi.FBP == 0x700 || fi.FBP == 0x0) && fi.TBP0 == 0x1500 && fi.TPSM ) skip=1; if(skip == 0) { if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSM_PSMZ16) { // likely fixed in openGL (texture shuffle) if (Dx_only) skip = 6; else return false; } else if(fi.TPSM == PSM_PSMCT24 && fi.TME ==0x0001 && fi.TBP0==fi.FBP) { skip = 1; } else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0) { skip = 1; } } else { } return true; } bool GSC_StarOcean3(const GSFrameInfo& fi, int& skip) // DX ONLY { // The game emulate a stencil buffer with the alpha channel of the RT // The operation of the stencil is selected with the palette // For example -1 wrap will be [240, 16, 32, 48 ....] // i.e. p[A>>4] = (A - 16) % 256 // // The fastest and accurate solution will be to replace this pseudo stencil // by a dedicated GPU draw call // 1/ Use future GPU capabilities to do a "kind" of SW blending // 2/ Use a real stencil/atomic image, and then compute the RT alpha value // // Both of those solutions will increase code complexity (and only avoid upscaling // glitches) if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { skip = 1000; // } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { /*if(fi.TME && (fi.FBP == 0x018c0 || fi.FBP == 0x02180) && fi.FPSM == fi.TPSM && fi.TBP0 >= 0x03200 && fi.TPSM == PSM_PSMCT32) //NTSC only, !(fi.TBP0 == 0x03580 || fi.TBP0 == 0x03960) { skip = 1; //red garbage in lost forest, removes other effects... } if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1; // //garbage in cutscenes, doesn't remove completely, better use "Alpha Hack" }*/ if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { // GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue. skip = 1000; // } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1; } else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { // GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue. // Fixed on openGL skip = 1000; } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x03FFF) { if (Dx_only) skip = 1; else return false; } else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380) { skip = 1; // bloom } else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } else if(fi.FBP ==0x2200 && fi.TBP0==0x3000 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0) { skip = 1; } else if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_EvangelionJo(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.TBP0 == 0x2BC0 || (fi.FBP == 0 || fi.FBP == 0x1180) && (fi.FPSM | fi.TPSM) == 0) { skip = 1; } } return true; } bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if( !fi.TME && fi.TPSM == PSM_PSMT8H && fi.FPSM == 0 && fi.FBMSK == 0x0FF000000 && fi.TBP0 == 0 && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) { skip = 4; } } return true; } bool GSC_CaptainTsubasa(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x1C00 && !fi.FBMSK) { skip = 1; } } return true; } bool GSC_Oneechanbara2Special(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01180) { skip = 1; } } return true; } bool GSC_NarutimateAccel(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0 && (fi.FPSM | fi.TPSM) == 0) { skip = 105; } else if(!fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0x1E00 && fi.FPSM == 0 && fi.TPSM == 49 && fi.FBMSK == 0xFF000000) { skip = 1; } } else { if(fi.FBP == 0 && fi.TBP0 == 0x3800 && fi.TME && (fi.FPSM | fi.TPSM) == 0) { skip = 1; } } return true; } bool GSC_Naruto(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0 && (fi.FPSM | fi.TPSM) == 0) { skip = 105; } else if(!fi.TME && fi.FBP == 0x3800 && fi.TBP0 == 0x1E00 && fi.FPSM == 0 && fi.TPSM == 49 && fi.FBMSK == 0xFF000000) { skip = 0; } } else { if(fi.FBP == 0 && fi.TBP0 == 0x3800 && fi.TME && (fi.FPSM | fi.TPSM) == 0) { skip = 1; } } return true; } bool GSC_EternalPoison(const GSFrameInfo& fi, int& skip) { if(skip == 0) { // Texture shuffle ??? if(fi.TPSM == PSM_PSMCT16S && fi.TBP0 == 0x3200) { skip = 1; } } return true; } bool GSC_LegoBatman(const GSFrameInfo& fi, int& skip) // DX ONLY { if(Aggresive && skip == 0) { if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x00000) { skip = 3; } } return true; } bool GSC_SakuraTaisen(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x1180) && (fi.TBP0!=0x3fc0 && fi.TBP0!=0x3c9a && fi.TBP0 !=0x3dec /*fi.TBP0 ==0x38d0 || fi.TBP0==0x3912 ||fi.TBP0==0x3bdc ||fi.TBP0==0x3ab3 ||fi.TBP0<=0x3a92*/) && fi.FPSM == PSM_PSMCT32 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && (fi.FBMSK == 0x00FFFFFF || !fi.FBMSK)) { skip = 0; //3dec 3fc0 3c9a } if(!fi.TME && (fi.FBP | fi.TBP0) !=0 && (fi.FBP | fi.TBP0) !=0x1180 && (fi.FBP | fi.TBP0) !=0x3be0 && (fi.FBP | fi.TBP0) !=0x3c80 && fi.TBP0!=0x3c9a && (fi.FBP | fi.TBP0) !=0x3d80 && fi.TBP0 !=0x3dec&& fi.FPSM == PSM_PSMCT32 && (fi.FBMSK==0)) { skip =0; //3dec 3fc0 3c9a } if(!fi.TME && (fi.FBP | fi.TBP0) !=0 && (fi.FBP | fi.TBP0) !=0x1180 && (fi.FBP | fi.TBP0) !=0x3be0 && (fi.FBP | fi.TBP0) !=0x3c80 && (fi.FBP | fi.TBP0) !=0x3d80 && fi.TBP0!=0x3c9a && fi.TBP0 !=0x3de && fi.FPSM == PSM_PSMCT32 && (fi.FBMSK==0)) { skip =1; //3dec 3fc0 3c9a } else if(fi.TME && (fi.FBP == 0 || fi.FBP == 0x1180) && fi.TBP0 == 0x35B8 && fi.TPSM == PSM_PSMT4) { skip = 1; } else { if(!fi.TME && (fi.FBP | fi.TBP0) ==0x38d0 && fi.FPSM == PSM_PSMCT32 ) { skip = 1; //3dec 3fc0 3c9a } } } return true; } bool GSC_Tenchu(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_Sly3(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700 || fi.FBP == 0x00a80 || fi.FBP == 0x00e00) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00700 || fi.TBP0 == 0x00a80 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMCT16) { skip = 1000; } } else { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_Sly2(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700 || fi.FBP == 0x00800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1000; } } else { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_ShadowofRome(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.FBP && fi.TPSM == PSM_PSMT8H && ( fi.FBMSK ==0x00FFFFFF)) { skip =1; } else if(fi.TME ==0x0001 && (fi.TBP0==0x1300 || fi.TBP0==0x0f00) && fi.FBMSK>=0xFFFFFF) { skip = 1; } else if(fi.TME && (fi.FBP >=0x0) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 ==0x0160 ||fi.TBP0==0x01e0 || fi.TBP0<=0x0800) && fi.TPSM == PSM_PSMT8) { skip = 1; } else if(fi.TME && (fi.TBP0==0x0700) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } } return true; } bool GSC_FFXII(const GSFrameInfo& fi, int& skip) { if(Aggresive && skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_FFX2(const GSFrameInfo& fi, int& skip) { if(Aggresive && skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_FFX(const GSFrameInfo& fi, int& skip) { if(Aggresive && skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_DemonStone(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16) { skip = 1000; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 2; } } return true; } bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16) { skip = 3; } } return true; } bool GSC_TimeSplitters2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0FF000000) { skip = 1; } } return true; } bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP == 0x01180 || fi.FBP == 0x01400) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16) { skip = 1000;//shadows } else if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.TBP0 == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; //wall of fog } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.FPSM == PSM_PSMCT32) { skip = 2; } } return true; } bool GSC_LordOfTheRingsThirdAge(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4 && fi.FBMSK == 0xFF000000) { skip = 1000; //shadows } } else { if (fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT24) { skip = 1; } } return true; } bool GSC_RedDeadRevolver(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && (fi.FBP == 0x02420 || fi.FBP == 0x025e0) && fi.FPSM == PSM_PSMCT24) { skip = 1200; } else if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01600 || fi.TBP0 == 0x017c0) && fi.TPSM == PSM_PSMCT32) { skip = 2; //filter } else if(fi.FBP == 0x03700 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24) { skip = 2; //blur } } else { if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_BleachBladeBattlers(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01180 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03fc0 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_Castlevania(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { // This hack removes the shadows and globally darker image // I think there are 2 issues on GSdx // // 1/ potential not correctly supported colclip. // // 2/ use of a 32 bits format to emulate a 16 bit formats // For example, if you blend 64 time the value 4 on a dark destination pixels // // FMT32: 4*64 = 256 <= white pixels // // FMT16: output of blending will always be 0 because the 3 lsb of color is dropped. // Therefore the pixel remains dark !!! if(fi.TME && fi.FBP == 0 && fi.TBP0 && fi.TPSM == 10 && fi.FBMSK == 0xFFFFFF) { skip = 2; } } return true; } bool GSC_Black(const GSFrameInfo& fi, int& skip) { if(skip == 0) { // Note: the first part of the hack must be fixed in openGL (texture shuffle). Remains the 2nd part (HasSharedBits) if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x008c0)*/ && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x01a40 || fi.TBP0 == 0x01b80 || fi.TBP0 == 0x030c0) && fi.TPSM == PSM_PSMZ16 || (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))) { skip = 5; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x0a00 ) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4) { skip = 0; } else if(!fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 0; } } return true; } bool GSC_CrashNburn(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_TombRaider(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_TombRaiderLegend(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2b60 ||fi.TBP0 == 0x2b80 || fi.TBP0 == 0x2E60 ||fi.TBP0 ==0x3020 ||fi.TBP0 == 0x3200 || fi.TBP0 == 0x3320)) { skip = 1; } else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2fa0 && (fi.TBP0==0x2bc0 ) && fi.FBMSK ==0) { skip = 2; } }// ||fi.TBP0 ==0x2F00 return true; } bool GSC_TombRaiderUnderWorld(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2B60 /*|| fi.TBP0 == 0x2EFF || fi.TBP0 ==0x2F00 || fi.TBP0 == 0x3020*/ || fi.TBP0 >= 0x2C01 && fi.TBP0!=0x3029 && fi.TBP0!=0x302d)) { skip = 1; } else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2c00 && (fi.TBP0 ==0x0ee0) && fi.FBMSK ==0) { skip = 2; } /*else if(fi.TPSM == PSM_PSMCT16 && (fi.TPSM | fi.FBP)>=0x0 && (fi.TBP0 >=0x0) && fi.FBMSK ==0) { skip = 600; }*/ } return true; } bool GSC_SSX3(const GSFrameInfo& fi, int& skip) { if(Aggresive && skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } return true; } bool GSC_FFVIIDoC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02c00 && fi.TPSM == PSM_PSMCT24) { skip = 1; } if(!fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMCT24) { //skip = 1; } } return true; } bool GSC_DevilMayCry3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(Dx_only && fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x01000 && fi.TPSM == PSM_PSMZ16) { skip = 32; } if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x0800 && fi.TPSM == PSM_PSMT8H) { skip = 16; } if(fi.TME && fi.FBP == 0x01800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x0 && fi.TPSM == PSM_PSMT8H) { skip = 24; } } return true; } bool GSC_StarWarsForceUnleashed(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x038a0 || fi.FBP == 0x03ae0) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ24) { skip = 1000; //9, shadows } } else { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 || fi.TBP0 == 0x36e0) && fi.TPSM == PSM_PSMCT16) { skip = 2; } } return true; } bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP > 0x0 && fi.FBP < 0x01000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x02000 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8) { skip = 1; } } return true; } bool GSC_StarWarsBattlefront2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8) { skip = 1; } if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMZ32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8) { skip = 1; } } return true; } bool GSC_BlackHawkDown(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(Dx_only && fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x01800 && fi.TPSM == PSM_PSMZ16) { skip = 2; //wall of fog } if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8) { skip = 5; //night filter } } return true; } bool GSC_Burnout(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x01dc0 || fi.FBP == 0x02200) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01dc0 || fi.TBP0 == 0x02200) && fi.TPSM == PSM_PSMCT32) { skip = 4; } else if(fi.TME && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) //fog { if (!Dx_only) return false; if(fi.FBP == 0x00a00 && fi.TBP0 == 0x01e00) { skip = 4; //pal } if(fi.FBP == 0x008c0 && fi.TBP0 == 0x01a40) { skip = 3; //ntsc } } else if (fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x033a0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x02d60 || fi.TBP0 == 0x033a0) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0) { skip = 2; //impact screen } } return true; } bool GSC_MidnightClub3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP > 0x01d00 && fi.FBP <= 0x02a00) && fi.FPSM == PSM_PSMCT32 && (fi.FBP >= 0x01600 && fi.FBP < 0x03260) && fi.TPSM == PSM_PSMT8H) { skip = 1; } } return true; } bool GSC_SpyroNewBeginning(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x034a0 && fi.TPSM == PSM_PSMCT16) { skip = 2; } } return true; } bool GSC_SpyroEternalNight(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x034a0 ||fi.TBP0 == 0x035a0 || fi.TBP0 == 0x036e0) && fi.TPSM == PSM_PSMCT16) { skip = 2; } } return true; } bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x3f80 || fi.FBP == 0x03fa0) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8) { skip = 3; //3, 9 } if(fi.TME && fi.FBP == 0x3800 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMZ32) { skip = 2; } if(fi.TME && fi.FBP && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x3d80) { skip = 1; } if(fi.TME && fi.FBP ==0x1c00 && (fi.TBP0==0x2e80 ||fi.TBP0==0x2d80) && fi.TPSM ==0 && fi.FBMSK == 0xff000000) { skip = 1; } if(!fi.TME && fi.FBP ==0x2a00 && (fi.TBP0==0x1C00 ) && fi.TPSM ==0 && fi.FBMSK == 0x00FFFFFF) { skip = 1; } } return true; } bool GSC_NanoBreaker(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x03800 || fi.TBP0 == 0x03900) && fi.TPSM == PSM_PSMCT16S) { skip = 2; } } return true; } bool GSC_Kunoichi(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x00700 || fi.FBP == 0x00800) && fi.FPSM == PSM_PSMCT32 && fi.FBMSK == 0x00FFFFFF) { skip = 3; } if(fi.TME && (fi.FBP ==0x0700 || fi.FBP==0) && fi.TBP0==0x0e00 && fi.TPSM ==0 && fi.FBMSK == 0) { skip = 1; } if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } else { if(fi.TME && (fi.FBP == 0x0e00) && fi.FPSM == PSM_PSMCT32 && fi.FBMSK == 0xFF000000) { skip = 0; } } return true; } bool GSC_Yakuza(const GSFrameInfo& fi, int& skip) { if(1 && !skip && !fi.TME && (0 || fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU and US DVDs) || fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1 || fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2 ) && fi.TPSM == PSM_PSMZ24 && fi.FPSM == PSM_PSMCT32 /* && fi.FBMSK ==0xffffff && fi.TZTST && !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) */ ) { skip=3; } return true; } bool GSC_Yakuza2(const GSFrameInfo& fi, int& skip) { if(1 && !skip && !fi.TME && (0 || fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU DVD) || fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1 || fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2 ) && fi.TPSM == PSM_PSMZ24 && fi.FPSM == PSM_PSMCT32 /* && fi.FBMSK ==0xffffff && fi.TZTST && !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM) */ ) { skip=17; } return true; } bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && !(fi.FBP == 0x0 || fi.FBP == 0x00800 || fi.FBP == 0x008c0 || fi.FBP == 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x0 || fi.TBP0 == 0x01800) && fi.TPSM == PSM_PSMCT32) { skip = 1; //Huge Vram usage } } return true; } bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8) { skip = 1; //Huge Vram usage } } return true; } bool GSC_ZettaiZetsumeiToshi2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.TPSM == PSM_PSMCT16S && (fi.FBMSK >= 0x6FFFFFFF || fi.FBMSK ==0) ) { skip = 1000; } else if(fi.TME && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xFF000000) { skip = 2; } else if((fi.FBP | fi.TBP0)&& fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x3FFF) { // Note start of the effect (texture shuffle) is fixed in openGL but maybe not the extra draw // call.... skip = 1000; } } else { if(!fi.TME && fi.TPSM == PSM_PSMCT32 && fi.FBP==0x1180 && fi.TBP0==0x1180 && (fi.FBMSK ==0)) { skip = 0; // } if(fi.TME && fi.TPSM == PSM_PSMT4 && fi.FBP && (fi.TBP0!=0x3753)) { skip = 0; // } if(fi.TME && fi.TPSM == PSM_PSMT8H && fi.FBP ==0x22e0 && fi.TBP0 ==0x36e0 ) { skip = 0; // } if(!fi.TME && fi.TPSM == PSM_PSMT8H && fi.FBP ==0x22e0 ) { skip = 0; // } if(fi.TME && fi.TPSM == PSM_PSMT8 && (fi.FBP==0x1180 || fi.FBP==0) && (fi.TBP0 !=0x3764 && fi.TBP0!=0x370f)) { skip = 0; // } if(fi.TME && fi.TPSM == PSM_PSMCT16S && (fi.FBP==0x1180 )) { skip = 2; // } } return true; } bool GSC_ShinOnimusha(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x001000 && (fi.TBP0 ==0 || fi.TBP0 == 0x0800) && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00FFFFFF) { skip = 0; } else if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01000) // || fi.FBP == 0x00000 { skip = 28; //28 30 56 64 } else if(fi.FBP && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0xFFFFFF) { skip = 0; //24 33 40 9 } else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0xFF000000) { skip = 1; } else if(fi.TME && (fi.TBP0 ==0x1400 || fi.TBP0 ==0x1000 ||fi.TBP0 == 0x1200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } } return true; } bool GSC_XE3(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TPSM == PSM_PSMT8H && fi.FBMSK >= 0xEFFFFFFF) { skip = 73; } else if(fi.TME && fi.FBP ==0x03800 && fi.TBP0 && fi.TPSM ==0 && fi.FBMSK == 0) { skip = 1; } /*else if(fi.TPSM ==0x00000 && PSM_PSMCT24 && fi.TME && fi.FBP == 0x03800) { skip = 1 ; }*/ /*else if(fi.TME ==0 && (fi.FBP ==0 ) && fi.FPSM == PSM_PSMCT32 && ( fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && (fi.FBMSK == 0x00FFFFFF || fi.FBMSK == 0xFF000000)) { skip = 1; }*/ else { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 1; } } } } return true; } bool GSC_GetaWay(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if((fi.FBP ==0 || fi.FBP ==0x1180)&& fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0) { skip = 1; } } return true; } bool GSC_SakuraWarsSoLongMyLove(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME==0 && fi.FBP != fi.TBP0 && fi.TBP0 && fi.FBMSK == 0x00FFFFFF) { skip = 3; } else if(fi.TME==0 && fi.FBP == fi.TBP0 && (fi.TBP0 ==0x1200 ||fi.TBP0 ==0x1180 ||fi.TBP0 ==0) && fi.FBMSK == 0x00FFFFFF) { skip = 3; } else if(fi.TME && (fi.FBP ==0 || fi.FBP ==0x1180) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 ==0x3F3F && fi.TPSM == PSM_PSMT8) { skip = 1; } } return true; } bool GSC_FightingBeautyWulong(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.TBP0 ==0x0700 || fi.TBP0 ==0x0a80) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } } return true; } bool GSC_TouristTrophy(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP >= 0x02f00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8) { skip = 770; } if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 ==0 || fi.TBP0==0x1a40 ||fi.TBP0 ==0x2300) && fi.TPSM == PSM_PSMT8) { skip = 770; //480P } } return true; } bool GSC_GTASanAndreas(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP ==0x0a00 || fi.FBP ==0x08c0) && (fi.TBP0 ==0x1b80 || fi.TBP0 ==0x1a40) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_FrontMission5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0) { skip = 1; } if(fi.TME && (fi.FBP ==0x1000) && (fi.TBP0 ==0x2e00 || fi.TBP0 ==0x3200) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; //fi.TBP0 ==0x1f00 } } return true; } bool GSC_GodHand(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP ==0x0) && (fi.TBP0 ==0x2800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_KnightsOfTheTemple2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0) { skip = 1; } else if(fi.TPSM ==0x00000 && PSM_PSMCT24 && fi.TME && (fi.FBP ==0x3400 ||fi.FBP==0x3a00)) { skip = 1 ; } } return true; } bool GSC_UltramanFightingEvolution(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP==0x2a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x1c00 && fi.TPSM == PSM_PSMZ24) { skip = 5; // blur } } return true; } bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP ==0 ) && fi.TBP0==0x34a0 && (fi.TPSM == PSM_PSMCT32)) { skip = 1; } else if((fi.FBP ==0x3500)&& fi.TPSM == PSM_PSMT8 && fi.FBMSK == 0xFFFF00FF) { skip = 4; } } if(fi.TME) { if((fi.FBP | fi.TBP0 | fi.FPSM | fi.TPSM) && (fi.FBMSK == 0x00FFFFFF )) { skip = 1; } } return true; } bool GSC_AlpineRacer3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && fi.FBP == 0 && fi.TBP0>=0 && (fi.TPSM >= 0 ) && (fi.FBMSK ==0x0001 ||fi.FBMSK == 0x00FFFFFF)) { skip = 2; } } return true; } bool GSC_HummerBadlands(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP ==0x0a00) && (fi.TBP0 ==0x03200 || fi.TBP0==0x3700) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_SengokuBasara(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.TBP0==0x1800 ) && fi.FBMSK==0xFF000000) { skip = 1; } } return true; } bool GSC_Grandia3(const GSFrameInfo& fi, int& skip) // DX ONLY { if(skip == 0) { if(fi.TME && (fi.FBP ==0x0 || fi.FBP ==0x0e00) && (fi.TBP0 ==0x2a00 ||fi.TBP0==0x0e00 ||fi.TBP0==0) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_FinalFightStreetwise(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && (fi.FBP == 0 || fi.FBP == 0x08c0) && fi.FPSM == PSM_PSMCT32 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && fi.FBMSK == 0x00FFFFFF) { skip = 3; } } return true; } bool GSC_TalesofSymphonia(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP >= 0) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2bc0 || fi.TBP0 <= 0x0200) && (fi.FBMSK==0xFF000000 ||fi.FBMSK==0x00FFFFFF)) { skip = 1; //fi.FBMSK==0 } if(fi.TME && (fi.TBP0==0x1180 || fi.TBP0==0x1a40 || fi.TBP0==0x2300) && fi.FBMSK>=0xFF000000) { skip = 1; } } return true; } bool GSC_SoulCalibur2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 2; } } } return true; } bool GSC_SoulCalibur3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = 2; } } } return true; } bool GSC_Simple2000Vol114(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME==0 && (fi.FBP==0x1500) && (fi.TBP0==0x2c97 || fi.TBP0==0x2ace || fi.TBP0==0x03d0 || fi.TBP0==0x2448) && (fi.FBMSK == 0x0000)) { skip = 1; } if(fi.TME && (fi.FBP==0x0e00) && (fi.TBP0==0x1000) && (fi.FBMSK == 0x0000)) { skip = 1; } } return true; } bool GSC_UrbanReign(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP==0x0000 && fi.TBP0==0x3980 && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.TPSM ==0 && fi.FBMSK == 0x0) { skip = 1; } } return true; } bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip) { if(skip == 0) { // Author: miseru99 on forums.pcsx2.net if(fi.TME && fi.TPSM == PSM_PSMCT16S) { if(fi.FBP == 0x1180) { skip=1;//1 deletes some of the glitched effects } else if(fi.FBP == 0) { skip=100;//deletes most others(too high deletes the buggy sea completely;c, too low causes glitches to be visible) } else if(Aggresive && fi.FBP != 0)//Agressive CRC { skip=19;//"speedhack", makes the game very light, vaporized water can disappear when not looked at directly, possibly some interface still, other value to try: 6 breaks menu background, possibly nothing(?) during gameplay, but it's slower, hence not much of a speedhack anymore } } } return true; } #undef Agressive #ifdef ENABLE_DYNAMIC_CRC_HACK #include /*************************************************************************** AutoReloadLibrary : Automatically reloads a dll if the file was modified. Uses a temporary copy of the watched dll such that the original can be modified while the copy is loaded and used. NOTE: The API is not platform specific, but current implementation is Win32. ***************************************************************************/ class AutoReloadLibrary { private: string m_dllPath, m_loadedDllPath; DWORD m_minMsBetweenProbes; time_t m_lastFileModification; DWORD m_lastProbe; HMODULE m_library; string GetTempName() { string result = m_loadedDllPath + ".tmp"; //default name TCHAR tmpPath[MAX_PATH], tmpName[MAX_PATH]; DWORD ret = GetTempPath(MAX_PATH, tmpPath); if(ret && ret <= MAX_PATH && GetTempFileName(tmpPath, TEXT("GSdx"), 0, tmpName)) result = tmpName; return result; }; void UnloadLib() { if( !m_library ) return; FreeLibrary( m_library ); m_library = NULL; // If can't delete (might happen when GSdx closes), schedule delete on reboot if(!DeleteFile( m_loadedDllPath.c_str() ) ) MoveFileEx( m_loadedDllPath.c_str(), NULL, MOVEFILE_DELAY_UNTIL_REBOOT ); } public: AutoReloadLibrary( const string dllPath, const int minMsBetweenProbes=100 ) : m_minMsBetweenProbes( minMsBetweenProbes ) , m_dllPath( dllPath ) , m_lastFileModification( 0 ) , m_lastProbe( 0 ) , m_library( 0 ) {}; ~AutoReloadLibrary(){ UnloadLib(); }; // If timeout has ellapsed, probe the dll for change, and reload if it was changed. // If it returns true, then the dll was freed/reloaded, and any symbol addresse previously obtained is now invalid and needs to be re-obtained. // Overhead is very low when when probe timeout has not ellapsed, and especially if current timestamp is supplied as argument. // Note: there's no relation between the file modification date and currentMs value, so it need'nt neccessarily be an actual timestamp. // Note: isChanged is guarenteed to return true at least once // (even if the file doesn't exist, at which case the following GetSymbolAddress will return NULL) bool isChanged( const DWORD currentMs=0 ) { DWORD current = currentMs? currentMs : GetTickCount(); if( current >= m_lastProbe && ( current - m_lastProbe ) < m_minMsBetweenProbes ) return false; bool firstTime = !m_lastProbe; m_lastProbe = current; struct stat s; if( stat( m_dllPath.c_str(), &s ) ) { // File doesn't exist or other error, unload dll bool wasLoaded = m_library?true:false; UnloadLib(); return firstTime || wasLoaded; // Changed if previously loaded or the first time accessing this method (and file doesn't exist) } if( m_lastFileModification == s.st_mtime ) return false; m_lastFileModification = s.st_mtime; // File modified, reload UnloadLib(); if( !CopyFile( m_dllPath.c_str(), ( m_loadedDllPath = GetTempName() ).c_str(), false ) ) return true; m_library = LoadLibrary( m_loadedDllPath.c_str() ); return true; }; // Return value is NULL if the dll isn't loaded (failure or doesn't exist) or if the symbol isn't found. void* GetSymbolAddress( const char* name ){ return m_library? GetProcAddress( m_library, name ) : NULL; }; }; // Use DynamicCrcHack function from a dll which can be modified while GSdx/PCSX2 is running. // return value is true if the call succeeded or false otherwise (If the hack could not be invoked: no dll/function/etc). // result contains the result of the hack call. typedef uint32 (__cdecl* DynaHackType)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32); typedef uint32 (__cdecl* DynaHackType2)(uint32, uint32, uint32, uint32, uint32, uint32, uint32, int32*, uint32, int32, uint32); // Also accept CRC bool IsInvokedDynamicCrcHack( GSFrameInfo &fi, int& skip, int region, bool &result, uint32 crc ) { static AutoReloadLibrary dll( DYNA_DLL_PATH ); static DynaHackType dllFunc = NULL; static DynaHackType2 dllFunc2 = NULL; if( dll.isChanged() ) { dllFunc = (DynaHackType)dll.GetSymbolAddress( "DynamicCrcHack" ); dllFunc2 = (DynaHackType2)dll.GetSymbolAddress( "DynamicCrcHack2" ); printf( "GSdx: Dynamic CRC-hacks%s: %s\n", ((dllFunc && !dllFunc2)?" [Old dynaDLL - No CRC support]":""), dllFunc? "Loaded OK (-> overriding internal hacks)" : "Not available (-> using internal hacks)"); } if( !dllFunc2 && !dllFunc ) return false; int32 skip32 = skip; bool hasSharedBits = GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM); if(dllFunc2) result = dllFunc2( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0), crc )?true:false; else result = dllFunc( fi.FBP, fi.FPSM, fi.FBMSK, fi.TBP0, fi.TPSM, fi.TZTST, (uint32)fi.TME, &skip32, (uint32)region, (uint32)(hasSharedBits?1:0) )?true:false; skip = skip32; return true; } #endif bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw) { GSFrameInfo fi; fi.FBP = m_context->FRAME.Block(); fi.FPSM = m_context->FRAME.PSM; fi.FBMSK = m_context->FRAME.FBMSK; fi.TME = PRIM->TME; fi.TBP0 = m_context->TEX0.TBP0; fi.TPSM = m_context->TEX0.PSM; fi.TZTST = m_context->TEST.ZTST; static GetSkipCount map[CRC::TitleCount]; if (!m_crcinited) { m_crcinited = true; memset(map, 0, sizeof(map)); if (s_crc_hack_level > 1) { map[CRC::AceCombat4] = GSC_AceCombat4; map[CRC::AlpineRacer3] = GSC_AlpineRacer3; map[CRC::Black] = GSC_Black; map[CRC::BlackHawkDown] = GSC_BlackHawkDown; map[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers; map[CRC::BullyCC] = GSC_BullyCC; // Bully is fixed, maybe this one too? map[CRC::BurnoutDominator] = GSC_Burnout; map[CRC::BurnoutRevenge] = GSC_Burnout; map[CRC::BurnoutTakedown] = GSC_Burnout; map[CRC::CaptainTsubasa] = GSC_CaptainTsubasa; map[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC; map[CRC::CrashNburn] = GSC_CrashNburn; map[CRC::DBZBT2] = GSC_DBZBT2; map[CRC::DBZBT3] = GSC_DBZBT3; map[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams; map[CRC::DevilMayCry3] = GSC_DevilMayCry3; map[CRC::EternalPoison] = GSC_EternalPoison; map[CRC::EvangelionJo] = GSC_EvangelionJo; map[CRC::FFVIIDoC] = GSC_FFVIIDoC; map[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong; map[CRC::FinalFightStreetwise] = GSC_FinalFightStreetwise; map[CRC::FrontMission5] = GSC_FrontMission5; map[CRC::Genji] = GSC_Genji; map[CRC::GetaWayBlackMonday] = GSC_GetaWay; map[CRC::GetaWay] = GSC_GetaWay; map[CRC::GodHand] = GSC_GodHand; map[CRC::GT3] = GSC_GT3; map[CRC::GT4] = GSC_GT4; map[CRC::GTASanAndreas] = GSC_GTASanAndreas; map[CRC::GTConcept] = GSC_GTConcept; map[CRC::HauntingGround] = GSC_HauntingGround; map[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder; map[CRC::HummerBadlands] = GSC_HummerBadlands; map[CRC::ICO] = GSC_ICO; map[CRC::IkkiTousen] = GSC_IkkiTousen; map[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing; map[CRC::KnightsOfTheTemple2] = GSC_KnightsOfTheTemple2; map[CRC::Kunoichi] = GSC_Kunoichi; map[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge; map[CRC::Manhunt2] = GSC_Manhunt2; map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; map[CRC::MidnightClub3] = GSC_MidnightClub3; map[CRC::NanoBreaker] = GSC_NanoBreaker; map[CRC::NarutimateAccel] = GSC_NarutimateAccel; map[CRC::Naruto] = GSC_Naruto; map[CRC::Oneechanbara2Special] = GSC_Oneechanbara2Special; map[CRC::Onimusha3] = GSC_Onimusha3; map[CRC::RedDeadRevolver] = GSC_RedDeadRevolver; map[CRC::ResidentEvil4] = GSC_ResidentEvil4; map[CRC::SacredBlaze] = GSC_SacredBlaze; map[CRC::SakuraTaisen] = GSC_SakuraTaisen; map[CRC::SakuraWarsSoLongMyLove] = GSC_SakuraWarsSoLongMyLove; map[CRC::SengokuBasara] = GSC_SengokuBasara; map[CRC::ShadowofRome] = GSC_ShadowofRome; map[CRC::ShinOnimusha] = GSC_ShinOnimusha; map[CRC::Simple2000Vol114] = GSC_Simple2000Vol114; map[CRC::SkyGunner] = GSC_SkyGunner; map[CRC::SoulCalibur2] = GSC_SoulCalibur2; map[CRC::SoulCalibur3] = GSC_SoulCalibur3; map[CRC::Spartan] = GSC_Spartan; map[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2; map[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront; map[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed; map[CRC::SteambotChronicles] = GSC_SteambotChronicles; map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss; map[CRC::TalesOfLegendia] = GSC_TalesOfLegendia; map[CRC::TalesofSymphonia] = GSC_TalesofSymphonia; map[CRC::Tekken5] = GSC_Tekken5; map[CRC::TimeSplitters2] = GSC_TimeSplitters2; map[CRC::TombRaiderAnniversary] = GSC_TombRaider; map[CRC::TombRaiderLegend] = GSC_TombRaiderLegend; map[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld; map[CRC::TouristTrophy] = GSC_TouristTrophy; map[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution; map[CRC::UrbanReign] = GSC_UrbanReign; map[CRC::WildArms4] = GSC_WildArms4; map[CRC::WildArms5] = GSC_WildArms5; map[CRC::Yakuza2] = GSC_Yakuza2; map[CRC::Yakuza] = GSC_Yakuza; map[CRC::ZettaiZetsumeiToshi2] = GSC_ZettaiZetsumeiToshi2; // Only Aggresive map[CRC::FFX2] = GSC_FFX2; map[CRC::FFX] = GSC_FFX; map[CRC::FFXII] = GSC_FFXII; map[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>; map[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>; map[CRC::SMTNocturne] = GSC_SMTNocturneDDS<0x2054E870>; map[CRC::SoTC] = GSC_SoTC; map[CRC::SSX3] = GSC_SSX3; } // Hack that were fixed on openGL if (Dx_only) { map[CRC::Bully] = GSC_Bully; map[CRC::GodOfWar2] = GSC_GodOfWar2; map[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers; map[CRC::Okami] = GSC_Okami; map[CRC::SimpsonsGame] = GSC_SimpsonsGame; map[CRC::SuikodenTactics] = GSC_SuikodenTactics; map[CRC::XE3] = GSC_XE3; // Not tested but must be fixed with texture shuffle map[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers; map[CRC::DemonStone] = GSC_DemonStone; map[CRC::GiTS] = GSC_GiTS; map[CRC::LegoBatman] = GSC_LegoBatman; map[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure; map[CRC::OnePieceGrandBattle] = GSC_OnePieceGrandBattle; map[CRC::SFEX3] = GSC_SFEX3; map[CRC::SpyroEternalNight] = GSC_SpyroEternalNight; map[CRC::SpyroNewBeginning] = GSC_SpyroNewBeginning; map[CRC::SonicUnleashed] = GSC_SonicUnleashed; map[CRC::TenchuFS] = GSC_Tenchu; map[CRC::TenchuWoH] = GSC_Tenchu; // Those games might requires accurate fbmask map[CRC::Sly2] = GSC_Sly2; map[CRC::Sly3] = GSC_Sly3; // Those games require accurate_colclip (perf) map[CRC::CastlevaniaCoD] = GSC_Castlevania; map[CRC::CastlevaniaLoI] = GSC_Castlevania; map[CRC::GodOfWar] = GSC_GodOfWar; // Those games emulate a stencil buffer with the alpha channel of the RT (Slow) map[CRC::RadiataStories] = GSC_RadiataStories; map[CRC::StarOcean3] = GSC_StarOcean3; map[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2; // Deprecated hack could be removed (Cutie) map[CRC::Grandia3] = GSC_Grandia3; } } // TODO: just set gsc in SetGameCRC once GetSkipCount gsc = map[m_game.title]; g_crc_region = m_game.region; #ifdef ENABLE_DYNAMIC_CRC_HACK bool res=false; if(IsInvokedDynamicCrcHack(fi, skip, g_crc_region, res, m_crc)){ if( !res ) return false; } else #endif if(gsc && !gsc(fi, skip)) { return false; } if(skip == 0 && (UserHacks_SkipDraw > 0) ) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = UserHacks_SkipDraw; } } } #ifdef ENABLE_OGL_DEBUG else if (fi.TME) { if(fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) GL_INS("!!! Depth Texture 0x%x!!!", fi.TPSM); } #endif if(skip > 0) { skip--; return true; } return false; }