#------------------------------------------------------------------------------- # Search all libraries on the system #------------------------------------------------------------------------------- ## Use cmake package to find module if (Linux) find_package(ALSA) endif() find_package(Gettext) # translation tool if(EXISTS ${PROJECT_SOURCE_DIR}/.git) find_package(Git) endif() find_package(LibLZMA) find_package(OpenGL) find_package(PNG) find_package(Vtune) # The requirement of wxWidgets is checked in SelectPcsx2Plugins module # Does not require the module (allow to compile non-wx plugins) # Force the unicode build (the variable is only supported on cmake 2.8.3 and above) # Warning do not put any double-quote for the argument... # set(wxWidgets_CONFIG_OPTIONS --unicode=yes --debug=yes) # In case someone want to debug inside wx # # Fedora uses an extra non-standard option ... Arch must be the first option. # They do uname -m if missing so only fix for cross compilations. # http://pkgs.fedoraproject.org/cgit/wxGTK.git/plain/wx-config if(Fedora AND CMAKE_CROSSCOMPILING) set(wxWidgets_CONFIG_OPTIONS --arch ${PCSX2_TARGET_ARCHITECTURES} --unicode=yes) else() set(wxWidgets_CONFIG_OPTIONS --unicode=yes) endif() list(APPEND wxWidgets_CONFIG_OPTIONS --version=3.0) if(GTK3_API AND NOT APPLE) list(APPEND wxWidgets_CONFIG_OPTIONS --toolkit=gtk3) elseif(NOT APPLE) list(APPEND wxWidgets_CONFIG_OPTIONS --toolkit=gtk2) endif() # wx2.8 => /usr/bin/wx-config-2.8 # lib32-wx2.8 => /usr/bin/wx-config32-2.8 # wx3.0 => /usr/bin/wx-config-3.0 # I'm going to take a wild guess and predict this: # lib32-wx3.0 => /usr/bin/wx-config32-3.0 # FindwxWidgets only searches for wx-config. if(CMAKE_CROSSCOMPILING) # May need to fix the filenames for lib32-wx3.0. if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386") if (Fedora AND EXISTS "/usr/bin/wx-config-3.0") set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config-3.0") endif() if (EXISTS "/usr/bin/wx-config32-3.0") set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config32-3.0") endif() endif() else() if (${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set(wxWidgets_CONFIG_EXECUTABLE "/usr/local/bin/wxgtk2u-3.0-config") endif() if(EXISTS "/usr/bin/wx-config-3.0") set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config-3.0") endif() endif() find_package(wxWidgets COMPONENTS base core adv) find_package(ZLIB) ## Use pcsx2 package to find module include(FindLibc) ## Only needed by the extra plugins if(EXTRA_PLUGINS) include(FindCg) include(FindGlew) find_package(JPEG) endif() ## Use CheckLib package to find module include(CheckLib) if(Linux) check_lib(AIO aio libaio.h) # There are two udev pkg config files - udev.pc (wrong), libudev.pc (correct) # When cross compiling, pkg-config will be skipped so we have to look for # udev (it'll automatically be prefixed with lib). But when not cross # compiling, we have to look for libudev.pc. Argh. Hence the silliness below. if(CMAKE_CROSSCOMPILING) check_lib(LIBUDEV udev libudev.h) else() check_lib(LIBUDEV libudev libudev.h) endif() endif() if(EGL_API) check_lib(EGL EGL EGL/egl.h) endif() check_lib(PORTAUDIO portaudio portaudio.h pa_linux_alsa.h) check_lib(SOUNDTOUCH SoundTouch soundtouch/SoundTouch.h) if(SDL2_API) check_lib(SDL2 SDL2 SDL.h PATH_SUFFIXES SDL2) else() # Tell cmake that we use SDL as a library and not as an application set(SDL_BUILDING_LIBRARY TRUE) find_package(SDL) endif() if(UNIX) find_package(X11) # Most plugins (if not all) and PCSX2 core need gtk2, so set the required flags if (GTK3_API) if(CMAKE_CROSSCOMPILING) find_package(GTK3 REQUIRED gtk) else() check_lib(GTK3 gtk+-3.0 gtk/gtk.h) endif() else() find_package(GTK2 REQUIRED gtk) endif() endif() #---------------------------------------- # Use system include #---------------------------------------- if(UNIX) if(GTK2_FOUND) include_directories(${GTK2_INCLUDE_DIRS}) elseif(GTK3_FOUND) include_directories(${GTK3_INCLUDE_DIRS}) # A lazy solution set(GTK2_LIBRARIES ${GTK3_LIBRARIES}) endif() if(X11_FOUND) include_directories(${X11_INCLUDE_DIR}) endif() endif() if(ALSA_FOUND) include_directories(${ALSA_INCLUDE_DIRS}) endif() if(CG_FOUND) include_directories(${CG_INCLUDE_DIRS}) endif() if(JPEG_FOUND) include_directories(${JPEG_INCLUDE_DIR}) endif() if(GLEW_FOUND) include_directories(${GLEW_INCLUDE_DIR}) endif() if(OPENGL_FOUND) include_directories(${OPENGL_INCLUDE_DIR}) endif() if(SDL_FOUND AND NOT SDL2_API) include_directories(${SDL_INCLUDE_DIR}) endif() if(USE_VTUNE AND VTUNE_FOUND) include_directories(${VTUNE_INCLUDE_DIRS}) endif() if(wxWidgets_FOUND) include(${wxWidgets_USE_FILE}) endif() if(ZLIB_FOUND) include_directories(${ZLIB_INCLUDE_DIRS}) endif() #---------------------------------------- # Use project-wide include directories #---------------------------------------- include_directories(${CMAKE_SOURCE_DIR}/common/include ${CMAKE_SOURCE_DIR}/common/include/Utilities ${CMAKE_SOURCE_DIR}/common/include/x86emitter # File generated by Cmake ${CMAKE_BINARY_DIR}/common/include ) #---------------------------------------- # Check correctness of the parameter # Note: wxWidgets_INCLUDE_DIRS must be defined #---------------------------------------- include(ApiValidation) WX_vs_SDL()