/* * Copyright (C) 2011-2014 Gregory hainaut * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWnd.h" void GSWndGL::PopulateGlFunction() { *(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor"); // Load mandatory function pointer #define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, false) // Load extra function pointer #define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true) GL_EXT_LOAD(glBlendEquationSeparate); GL_EXT_LOAD(glBlendFuncSeparate); GL_EXT_LOAD(glAttachShader); GL_EXT_LOAD(glBindBuffer); GL_EXT_LOAD(glBindBufferBase); GL_EXT_LOAD(glBindBufferRange); GL_EXT_LOAD(glBindFramebuffer); GL_EXT_LOAD(glBindSampler); GL_EXT_LOAD(glBindVertexArray); GL_EXT_LOAD(glBlitFramebuffer); GL_EXT_LOAD(glBufferData); GL_EXT_LOAD(glCheckFramebufferStatus); GL_EXT_LOAD(glClearBufferfv); GL_EXT_LOAD(glClearBufferiv); GL_EXT_LOAD(glClearBufferuiv); GL_EXT_LOAD(glColorMaski); GL_EXT_LOAD(glDeleteBuffers); GL_EXT_LOAD(glDeleteFramebuffers); GL_EXT_LOAD(glDeleteSamplers); GL_EXT_LOAD(glDeleteVertexArrays); GL_EXT_LOAD(glDetachShader); GL_EXT_LOAD(glDrawBuffers); GL_EXT_LOAD(glDrawElementsBaseVertex); GL_EXT_LOAD(glEnableVertexAttribArray); GL_EXT_LOAD(glFramebufferRenderbuffer); GL_EXT_LOAD(glFramebufferTexture2D); GL_EXT_LOAD(glGenBuffers); GL_EXT_LOAD(glGenFramebuffers); GL_EXT_LOAD(glGenVertexArrays); GL_EXT_LOAD(glGetBufferParameteriv); GL_EXT_LOAD(glGetDebugMessageLogARB); GL_EXT_LOAD(glGetProgramInfoLog); GL_EXT_LOAD(glGetProgramiv); GL_EXT_LOAD(glGetShaderiv); GL_EXT_LOAD(glGetStringi); GL_EXT_LOAD(glIsFramebuffer); GL_EXT_LOAD(glMapBuffer); GL_EXT_LOAD(glMapBufferRange); GL_EXT_LOAD(glProgramParameteri); GL_EXT_LOAD(glSamplerParameterf); GL_EXT_LOAD(glSamplerParameteri); GL_EXT_LOAD(glShaderSource); GL_EXT_LOAD(glUniform1i); GL_EXT_LOAD(glUnmapBuffer); GL_EXT_LOAD(glVertexAttribIPointer); GL_EXT_LOAD(glVertexAttribPointer); GL_EXT_LOAD(glBufferSubData); GL_EXT_LOAD(glFenceSync); GL_EXT_LOAD(glDeleteSync); GL_EXT_LOAD(glClientWaitSync); GL_EXT_LOAD(glFlushMappedBufferRange); // Query object GL_EXT_LOAD_OPT(glBeginQuery); GL_EXT_LOAD_OPT(glEndQuery); GL_EXT_LOAD_OPT(glGetQueryiv); GL_EXT_LOAD_OPT(glGetQueryObjectiv); GL_EXT_LOAD_OPT(glGetQueryObjectuiv); GL_EXT_LOAD_OPT(glQueryCounter); GL_EXT_LOAD_OPT(glGetQueryObjecti64v); GL_EXT_LOAD_OPT(glGetQueryObjectui64v); GL_EXT_LOAD_OPT(glGetInteger64v); GL_EXT_LOAD_OPT(glCreateQueries); GL_EXT_LOAD_OPT(glDeleteQueries); // GL4.1 GL_EXT_LOAD(glCreateShaderProgramv); GL_EXT_LOAD(glBindProgramPipeline); GL_EXT_LOAD(glDeleteProgramPipelines); GL_EXT_LOAD(glGetProgramPipelineiv); GL_EXT_LOAD(glGetProgramPipelineInfoLog); GL_EXT_LOAD(glValidateProgramPipeline); GL_EXT_LOAD(glUseProgramStages); GL_EXT_LOAD_OPT(glGetProgramBinary); GL_EXT_LOAD_OPT(glViewportIndexedf); GL_EXT_LOAD_OPT(glViewportIndexedfv); GL_EXT_LOAD_OPT(glScissorIndexed); GL_EXT_LOAD_OPT(glScissorIndexedv); // NO GL4.1 (or broken driver...) GL_EXT_LOAD(glDeleteProgram); GL_EXT_LOAD(glDeleteShader); GL_EXT_LOAD(glCompileShader); GL_EXT_LOAD(glCreateProgram); GL_EXT_LOAD(glCreateShader); GL_EXT_LOAD(glUseProgram); GL_EXT_LOAD(glGetShaderInfoLog); GL_EXT_LOAD(glLinkProgram); // GL4.2 GL_EXT_LOAD_OPT(glBindImageTexture); GL_EXT_LOAD_OPT(glMemoryBarrier); // GL4.3 GL_EXT_LOAD_OPT(glCopyImageSubData); GL_EXT_LOAD_OPT(glInvalidateTexImage); GL_EXT_LOAD(glPushDebugGroup); GL_EXT_LOAD(glPopDebugGroup); GL_EXT_LOAD(glDebugMessageInsert); GL_EXT_LOAD(glDebugMessageControl); GL_EXT_LOAD(glDebugMessageCallback); GL_EXT_LOAD(glObjectLabel); GL_EXT_LOAD(glObjectPtrLabel); // GL4.4 GL_EXT_LOAD_OPT(glClearTexImage); GL_EXT_LOAD_OPT(glClearTexSubImage); GL_EXT_LOAD(glBufferStorage); // GL4.5 GL_EXT_LOAD_OPT(glCreateTextures); GL_EXT_LOAD_OPT(glTextureStorage2D); GL_EXT_LOAD_OPT(glTextureSubImage2D); GL_EXT_LOAD_OPT(glCopyTextureSubImage2D); GL_EXT_LOAD_OPT(glBindTextureUnit); GL_EXT_LOAD_OPT(glGetTextureImage); GL_EXT_LOAD_OPT(glTextureParameteri); GL_EXT_LOAD_OPT(glGenerateTextureMipmap); GL_EXT_LOAD_OPT(glCreateFramebuffers); GL_EXT_LOAD_OPT(glClearNamedFramebufferfv); GL_EXT_LOAD_OPT(glClearNamedFramebufferuiv); GL_EXT_LOAD_OPT(glClearNamedFramebufferiv); GL_EXT_LOAD_OPT(glNamedFramebufferTexture); GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffers); GL_EXT_LOAD_OPT(glNamedFramebufferReadBuffer); GL_EXT_LOAD_OPT(glNamedFramebufferParameteri); GL_EXT_LOAD_OPT(glCheckNamedFramebufferStatus); GL_EXT_LOAD_OPT(glCreateBuffers); GL_EXT_LOAD_OPT(glNamedBufferStorage); GL_EXT_LOAD_OPT(glNamedBufferData); GL_EXT_LOAD_OPT(glNamedBufferSubData); GL_EXT_LOAD_OPT(glMapNamedBuffer); GL_EXT_LOAD_OPT(glMapNamedBufferRange); GL_EXT_LOAD_OPT(glUnmapNamedBuffer); GL_EXT_LOAD_OPT(glFlushMappedNamedBufferRange); GL_EXT_LOAD_OPT(glCreateSamplers); GL_EXT_LOAD_OPT(glCreateProgramPipelines); GL_EXT_LOAD_OPT(glClipControl); GL_EXT_LOAD_OPT(glTextureBarrier); GL_EXT_LOAD_OPT(glGetTextureSubImage); #ifdef _WIN32 *(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture"); GL_EXT_LOAD(glTexStorage2D); GL_EXT_LOAD(glGenSamplers); GL_EXT_LOAD(glGenProgramPipelines); GL_EXT_LOAD(glGenerateMipmap); #endif // Check openGL requirement as soon as possible so we can switch to another // renderer/device GLLoader::check_gl_requirements(); } void GSWndGL::FullContextInit() { CreateContext(3, 3); AttachContext(); PopulateGlFunction(); PopulateWndGlFunction(); }