/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GSWnd.h" #ifdef _WINDOWS GSWnd::GSWnd() : m_hWnd(NULL) , m_managed(true) , m_frame(true) { } GSWnd::~GSWnd() { } LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { GSWnd* wnd = NULL; if(message == WM_NCCREATE) { wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams; SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd); wnd->m_hWnd = hWnd; } else { wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA); } if(wnd == NULL) { return DefWindowProc(hWnd, message, wParam, lParam); } return wnd->OnMessage(message, wParam, lParam); } LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_CLOSE: Hide(); // DestroyWindow(m_hWnd); return 0; case WM_DESTROY: // This kills the emulator when GS is closed, which *really* isn't desired behavior, // especially in STGS mode (worked in MTGS mode since it only quit the thread, but even // that wasn't needed). //PostQuitMessage(0); return 0; default: break; } return DefWindowProc((HWND)m_hWnd, message, wParam, lParam); } bool GSWnd::Create(const string& title, int w, int h) { if(m_hWnd) return false; WNDCLASS wc; memset(&wc, 0, sizeof(wc)); wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; wc.lpfnWndProc = WndProc; wc.hInstance = theApp.GetModuleHandle(); // TODO: wc.hIcon = ; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.lpszClassName = "GSWnd"; if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc)) { if(!RegisterClass(&wc)) { return false; } } DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER; GSVector4i r; GetWindowRect(GetDesktopWindow(), r); bool remote = !!GetSystemMetrics(SM_REMOTESESSION); if(w <= 0 || h <= 0 || remote) { w = r.width() / 3; h = r.width() / 4; if(!remote) { w *= 2; h *= 2; } } r.left = (r.left + r.right - w) / 2; r.top = (r.top + r.bottom - h) / 2; r.right = r.left + w; r.bottom = r.top + h; AdjustWindowRect(r, style, FALSE); m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this); return m_hWnd != NULL; } bool GSWnd::Attach(void* handle, bool managed) { // TODO: subclass m_hWnd = (HWND)handle; m_managed = managed; return true; } void GSWnd::Detach() { if(m_hWnd && m_managed) { // close the window, since it's under GSdx care. It's not taking messages anyway, and // that means its big, ugly, and in the way. DestroyWindow(m_hWnd); } m_hWnd = NULL; m_managed = true; } GSVector4i GSWnd::GetClientRect() { GSVector4i r; ::GetClientRect(m_hWnd, r); return r; } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWnd::SetWindowText(const char* title) { if(!m_managed) return false; ::SetWindowText(m_hWnd, title); return m_frame; } void GSWnd::Show() { if(!m_managed) return; SetForegroundWindow(m_hWnd); ShowWindow(m_hWnd, SW_SHOWNORMAL); UpdateWindow(m_hWnd); } void GSWnd::Hide() { if(!m_managed) return; ShowWindow(m_hWnd, SW_HIDE); } void GSWnd::HideFrame() { if(!m_managed) return; SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME)); SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE); SetMenu(m_hWnd, NULL); m_frame = false; } #else GSWnd::GSWnd() : m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_ctx_attached(false) { } GSWnd::~GSWnd() { #ifdef ENABLE_SDL_DEV if(m_window != NULL && m_managed) { SDL_DestroyWindow(m_window); m_window = NULL; } #endif if (m_XDisplay) { XCloseDisplay(m_XDisplay); m_XDisplay = NULL; } } bool GSWnd::CreateContext(int major, int minor) { if ( !m_XDisplay || !m_Xwindow ) { fprintf( stderr, "Wrong X11 display/window\n" ); exit(1); } // Get visual information static int attrListDbl[] = { GLX_X_RENDERABLE , True, GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, GLX_RENDER_TYPE , GLX_RGBA_BIT, GLX_RED_SIZE , 8, GLX_GREEN_SIZE , 8, GLX_BLUE_SIZE , 8, GLX_DEPTH_SIZE , 24, GLX_DOUBLEBUFFER , True, None }; PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); int fbcount = 0; GLXFBConfig *fbc = glXChooseFBConfig(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl, &fbcount); if (!fbc || fbcount < 1) return false; PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB"); if (!glXCreateContextAttribsARB) return false; // Create a context int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, major, GLX_CONTEXT_MINOR_VERSION_ARB, minor, // FIXME : Request a debug context to ease opengl development // Note: don't support deprecated feature (pre openg 3.1) //GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, None }; m_context = glXCreateContextAttribsARB(m_XDisplay, fbc[0], 0, true, context_attribs); if (!m_context) return false; XSync( m_XDisplay, false); return true; } void GSWnd::AttachContext() { if (!IsContextAttached()) { fprintf(stderr, "Attach the context\n"); glXMakeCurrent(m_XDisplay, m_Xwindow, m_context); m_ctx_attached = true; } } void GSWnd::DetachContext() { if (IsContextAttached()) { fprintf(stderr, "Detach the context\n"); glXMakeCurrent(m_XDisplay, None, NULL); m_ctx_attached = false; } } void GSWnd::CheckContext() { int glxMajorVersion, glxMinorVersion; glXQueryVersion(m_XDisplay, &glxMajorVersion, &glxMinorVersion); if (glXIsDirect(m_XDisplay, m_context)) fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion); else fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It will be slow\n", glxMajorVersion, glxMinorVersion); } bool GSWnd::Attach(void* handle, bool managed) { m_Xwindow = *(Window*)handle; m_managed = managed; m_renderer = theApp.GetConfig("renderer", 0) / 3; if (m_renderer != 2) { m_XDisplay = XOpenDisplay(NULL); // Note: 4.2 crash on latest nvidia drivers! if (!CreateContext(3, 3)) return false; AttachContext(); CheckContext(); } return true; } void GSWnd::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV if(m_window != NULL && m_managed) { SDL_DestroyWindow(m_window); m_window = NULL; } #endif } else { DetachContext(); if (m_context) glXDestroyContext(m_XDisplay, m_context); } if (m_XDisplay) { XCloseDisplay(m_XDisplay); m_XDisplay = NULL; } } bool GSWnd::Create(const string& title, int w, int h) { if(m_window != NULL) return false; if(w <= 0 || h <= 0) { w = theApp.GetConfig("ModeWidth", 640); h = theApp.GetConfig("ModeHeight", 480); } m_managed = true; if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV #ifdef _LINUX // When you reconfigure the plugins during the play, SDL is shutdown so SDL_GetNumVideoDisplays return 0 // and the plugins is badly closed. NOTE: SDL is initialized in SDL_CreateWindow. // // I'm not sure this sanity check is still useful, normally (I hope) SDL_CreateWindow will return a null // hence a false for this current function. // For the moment do an init -- Gregory if(!SDL_WasInit(SDL_INIT_VIDEO)) if(SDL_Init(SDL_INIT_VIDEO) < 0) return false; // Sanity check; if there aren't any video displays available, we can't create a window. if (SDL_GetNumVideoDisplays() <= 0) return false; #endif m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); // Get the X window from the newly created window // It would be needed to get the current size SDL_SysWMinfo wminfo; memset(&wminfo, 0, sizeof(wminfo)); wminfo.version.major = SDL_MAJOR_VERSION; wminfo.version.minor = SDL_MINOR_VERSION; SDL_GetWindowWMInfo(m_window, &wminfo); m_Xwindow = wminfo.info.x11.window; #endif return (m_window != NULL); } else { // note this part must be only executed when replaying .gs debug file m_XDisplay = XOpenDisplay(NULL); int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; XVisualInfo* vi = glXChooseVisual(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl); /* create a color map */ XSetWindowAttributes attr; attr.colormap = XCreateColormap(m_XDisplay, RootWindow(m_XDisplay, vi->screen), vi->visual, AllocNone); attr.border_pixel = 0; attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask ; // Create a window at the last position/size m_Xwindow = XCreateWindow(m_XDisplay, RootWindow(m_XDisplay, vi->screen), 0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); XMapWindow (m_XDisplay, m_Xwindow); XFree(vi); if (!CreateContext(3, 3)) return false; AttachContext(); return (m_Xwindow != 0); } } Display* GSWnd::GetDisplay() { #ifdef ENABLE_SDL_DEV SDL_SysWMinfo wminfo; memset(&wminfo, 0, sizeof(wminfo)); wminfo.version.major = SDL_MAJOR_VERSION; wminfo.version.minor = SDL_MINOR_VERSION; SDL_GetWindowWMInfo(m_window, &wminfo); return wminfo.subsystem == SDL_SYSWM_X11 ? wminfo.info.x11.display : NULL; #else // note this part must be only executed when replaying .gs debug file return m_XDisplay; #endif } GSVector4i GSWnd::GetClientRect() { unsigned int h = 480; unsigned int w = 640; unsigned int borderDummy; unsigned int depthDummy; Window winDummy; int xDummy; int yDummy; // In gsopen2, pcsx2 stoles all event (including resize event). SDL is not able to update its structure // so you must do it yourself // In perfect world: // if (m_window) SDL_GetWindowSize(m_window, &w, &h); // In real world...: if (!m_XDisplay) m_XDisplay = XOpenDisplay(NULL); XGetGeometry(m_XDisplay, m_Xwindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy); #ifdef ENABLE_SDL_DEV if (m_renderer == 2) SDL_SetWindowSize(m_window, w, h); #endif return GSVector4i(0, 0, (int)w, (int)h); } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWnd::SetWindowText(const char* title) { if (!m_managed) return true; if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV // Do not find anyway to check the current fullscreen status // Better than nothing heuristic, check the window position. Fullscreen = (0,0) // if(!(m_window->flags & SDL_WINDOW_FULLSCREEN) ) // Do not compile // // We call SDL_PumpEvents to refresh x and y value. // but we not use this function anyway. // FIXME: it does not feel a good solution -- Gregory // NOte: it might be more thread safe to use a call to XGetGeometry int x,y = 0; SDL_PumpEvents(); SDL_GetWindowPosition(m_window, &x, &y); if ( x && y ) SDL_SetWindowTitle(m_window, title); #endif } else { XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = (char*)title; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XSetWMName(m_XDisplay, m_Xwindow, &prop); } XFree(prop.value); XFlush(m_XDisplay); } return true; } void GSWnd::Flip() { if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV #if SDL_VERSION_ATLEAST(1,3,0) SDL_GL_SwapWindow(m_window); #else SDL_GL_SwapBuffers(); #endif #endif } else { glXSwapBuffers(m_XDisplay, m_Xwindow); } } void GSWnd::Show() { if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV SDL_ShowWindow(m_window); #endif } else { XMapRaised(m_XDisplay, m_Xwindow); XFlush(m_XDisplay); } } void GSWnd::Hide() { if (m_renderer == 2) { #ifdef ENABLE_SDL_DEV SDL_HideWindow(m_window); #endif } else { XUnmapWindow(m_XDisplay, m_Xwindow); XFlush(m_XDisplay); } } void GSWnd::HideFrame() { // TODO } #endif