/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "common/WindowInfo.h"
#include
#include
#include
#include
namespace GL {
class Context
{
public:
Context(const WindowInfo& wi);
virtual ~Context();
enum class Profile
{
NoProfile,
Core,
ES
};
struct Version
{
Profile profile;
int major_version;
int minor_version;
};
struct FullscreenModeInfo
{
u32 width;
u32 height;
float refresh_rate;
};
__fi const WindowInfo& GetWindowInfo() const { return m_wi; }
__fi bool IsGLES() const { return (m_version.profile == Profile::ES); }
__fi u32 GetSurfaceWidth() const { return m_wi.surface_width; }
__fi u32 GetSurfaceHeight() const { return m_wi.surface_height; }
virtual void* GetProcAddress(const char* name) = 0;
virtual bool ChangeSurface(const WindowInfo& new_wi) = 0;
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) = 0;
virtual bool SwapBuffers() = 0;
virtual bool MakeCurrent() = 0;
virtual bool DoneCurrent() = 0;
virtual bool SetSwapInterval(s32 interval) = 0;
virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi) = 0;
virtual std::vector EnumerateFullscreenModes();
static std::unique_ptr Create(const WindowInfo& wi, gsl::span versions_to_try);
static std::unique_ptr Create(const WindowInfo& wi) { return Create(wi, GetAllVersionsList()); }
static gsl::span GetAllVersionsList();
protected:
WindowInfo m_wi;
Version m_version = {};
};
} // namespace GL